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An Imperial village where Skyrim's story begins.
The halls in which the order known as the Greybeards reside in Skyrim. High Hrothgar is located atop the highest mountain in Tamriel, known as the Throat of the World.
High Rock is a province in northwestern Tamriel and home to both the Breton and Orc races in the Elder Scrolls series.
Hjaalmarch is one of the nine holds of Skyrim.
Home is where the heart is, and a good place to go back to when you want some rest. A home can also be a good place to save your game, change your clothes, and change your options.
Can be purchased for 5000 or 8000 gold depends on your amount of gold you have in your inventory.
Honningbrew Meadery is a small meadery southeast of the town Whiterun.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
House of Dementia is the home of Syl the ruler of Crucible.
House of Mania is the home of Thadon the ruler of Bliss.
Ienith Ancestral Tomb is a medium-sized tomb located in the Grazelands.
The Companions’ sanctuary.
Kvatch is a city in Cyrodiil and is the first to be attacked by an Oblivion Gate
Leyawiin is just north of the Topal Bay, on the far south end of Cyrodiil.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
Markarth is the capital city of the Reach Hold.
A settlement, often with a rural and laid-back representation.
A small run-down shack where Meeko the dog lives.
Generic level #23. About all dungeon crawlers have at least 1 mine in it. Most mines that are in games are the underground local and usually have plenty of booty hidden in the mine. Also, plenty of monsters usually inhabit mines in video games.
Home to the Dunmer and presided over by the tribunal gods, Imperial provincial rule, and the three Great Houses of Morrowind.
Morthal is the capital city of the Hjaalmarch Hold.
A elevation of land rising to a height greater than 610 meters.
Mournhold is the capital city of Morrowind.
Where the wonders of the natural world, history, great art, and scientific endeavor can be appreciated by the layperson. Or someone can get shot in the face, depending on the game.
New Sheoth is the main city in the Shivering Isles, and is split into three parts.
New Sheoth Palace is the third district of New Sheoth.
Nirn is a High-Fantasy setting that encompasses all thirteen Elder Scrolls games. It was first introduced in "Arena."
A house for wayward children who are bereft of parentage.
Palace of Sheogorath is the home of Sheogorath and is where the player gets most of his/her quests through out the main quest in the Shivering Isles.
A parcel of land designated for public and recreational use.
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