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Game » consists of 21 releases. Released Apr 27, 2000
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
A game that takes place between the events of two previously-released entries in a series, whether those be games or other media like films.
Isekai is a Japanese concept where a normal person transported into another world. It is a fantasy subgenre of Japanese anime, manga, light novel and video games.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Bat-inspired enemies from The Legend of Zelda series. Can appear in various forms such as Fire Keese.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Like Likes have been around ever since the first game in the Legend of Zelda series. They will eat Link's shield if they manage to swallow him. Widely recognized for the "Mmmmmmm" noise they make when they sense a delicious shield nearby.
Inventory items that are living creatures.
A stylistic choice of employing small polygon counts for meshes.
When the President wants to go for a burger, you know that all your cake is a lie.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Music speeds up as the time runs out or a particular part of the game gets harder. Found in Street Fighter, Mario games, Sonic games, etc.
Nintendo 64 classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
Amphibious octopus-like creatures that launch rocks from their mouths at people. They are largely land dwelling animals, but have been seen residing in water as well.
A nocturnal bird of prey capable of turning its head 135 degrees in either direction.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
These games include musical instruments where the player has the freedom to play a melody of their choosing.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
ReDeads are zombie enemies from the Legend of Zelda series.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Some enemies, when defeated or sufficiently harmed, split into two or more enemies.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
A race in the Legend of Zelda series. They are the result of children who ventured into the Lost Woods.
Skulltula are spider-like enemies that are common in the Legend of Zelda series. Their abdomen is skull-shaped. They attack when prey gets near, and can only be damaged by attacking their sensitive underbelly, or weak spot.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Stalchildren are smaller-sized skeleton enemies in the Legend of Zelda-series that typically emerge from the ground and appear in groups. Traditionally, they appear during the night in outdoor areas.
A mask that is either possessed or able to possess the wearer.
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