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consists of 4 releases.
Released Mar 04, 2014
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A long, usually ominous hallway leading into a boss fight.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A style of gameplay where players must navigate a vast stream of projectiles.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
Games that ask the player whether they are sure about the decision that they have just made.
Games with achievements for failing. For the purpose of this concept, any kind of 'achievement' is acceptable - this includes trophies or in-game accomplishments.
These games let players see the credits without needing to play the game first.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Some games portray cutscenes as portraits of characters talking to each other.
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The nineteenth annual Electronic Entertainment Expo took place at the Los Angeles Convention Center on June 11-13, 2013.
Frequently seen in RPGs and Fighting games, The EHI helps you calculate the current health of your opponent.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Receiving damage or dying as a result of falling.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
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