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Blight Club
Game Mess Mornings 05/08/24
GrubbSnax
839: Weird Bird Prison
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The Community Spotlight 2024.05.04
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Game » consists of 4 releases. Released Mar 04, 2014
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A digital storefront which donates some of its profits to charity.
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A fourth-wall breaking situation in which a character tells the player to press a specific button or a reference to a button is shown within the environment. This mostly happens during tutorials.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
A gameplay mechanic allowing players to store their items and freely carry them around.
The maximum capacity for leveling up something in-game (usually a character).
Everyone knows how rewarding it can be to Level Up, but some people aren't as aware of games in which the developers will attempt to punish careless players by decreasing their level.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
This concept is for games in which at least one of the main characters is male.
Ever since Pac-Man, games have had us navigating mazes.
A being that possess the ability to break up into smaller, identical beings, often after taking a certain amount of damage.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Sometimes one playable character just isn't enough.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
A common type of bug where players can leave the intended confines of the game world or map. Exploited in many multiplayer games for easy kills.
Par times are provided as incentive to complete levels faster. Par times are typically achievable without any advanced techniques such as rocket jumping or animation canceling.
The fourth annual PAX East took place March 22-24, 2013 at the Boston Convention and Exhibition Center in Boston, Massachusetts.
The fifth annual PAX East took place April 11-13, 2014 at the Boston Exhibition & Convention Center in Boston, Massachusetts.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
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