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    BioShock 2

    Game » consists of 26 releases. Released Feb 09, 2010

    Ten years after the events of the first game, Subject Delta is awoken and must unravel the mystery behind the Big Sisters and his own past in the ruined underwater city of Rapture.

    Short summary describing this game.

    BioShock 2 last edited by cwf97 on 03/20/21 09:13AM View full history


    The original logo, with subtitle.
    The original logo, with subtitle.

    BioShock 2 is the sequel to the critically acclaimed first-person shooter BioShock. It was formally announced by Take-Two in March of 2008, and the initial teaser trailer, which named the game as "BioShock 2: Sea of Dreams", was included as a bonus in the PlayStation 3 version of BioShock, viewable once the game is beaten. It was announced that development would be handed over to 2K Marin rather than having 2K Boston develop, but BioShock's director Ken Levine confirmed that he worked on BioShock 2 but only as the "creative consultant". The title released world wide on February 9, 2010.


    Subject Delta.
    Subject Delta.

    In BioShock 2, the player controls a prototype Big Daddy known as " Subject Delta", the first one to ever be bound to a Little Sister and also the first one to be able to think independently. As a prototype, Delta has the unique ability to use Plasmids, which was removed from later models, as well as a mind of his own which enables him to make his own choices in the world. He can use tools like the iconic drill, which requires fuel to run, and can perform the Drill Dash which was used to lethal effect in the original game. Playing as Delta also grants access to new, heavy weapons not available to the player in the first game.

    Little Sisters

    Similar to the first game, Bioshock 2 presents the player with a moral choice as to what will become of a Little Sister; however, while the game allows players to Harvest a Little Sister as before, the player is also given the option to Adopt the Little Sisters. Through adoption, Delta can carry one Little Sister at a time on his shoulder and set her down to harvest ADAM from corpses. While she is not on the character's shoulder she is vulnerable, so Delta must defend the girl from Splicer attacks until she is finished.

    Little Sisters are now designed to look less monstrous since the player is seeing them through the eyes of a Big Daddy, who is genetically encoded to see them as darling children who must be protected. Little Sisters cannot be adopted until her current Big Daddy has been eliminated. While killing Big Daddies is now on a much more even playing field than the previous game, they are still hard battles that have to be planned out, since Subject Delta's armor isn't quite up to par with the later models.

    Plasmids and Weapons

    New dual-wielding Big Daddy combat.
    New dual-wielding Big Daddy combat.

    Plasmids are now more versatile. Instead of just upgrading the amount of damage they do, some now change the way they function as they become more powerful. One example is the Incinerate! plasmid. The first level of Incinerate! allows the player to set things on fire with a snap, just as in the first game. However, when upgraded another level, it gains the ability to also shoot a Fireball. The fully upgraded version grants both previous abilities, in addition to allowing the player to shoot a steady stream of fire like a Flamethrower. Delta also has the ability to heal hacked turrets and sentries, which makes a pet/minion approach to the game more viable. Delta can also combine certain Plasmids to increase their effectiveness and even use bait and traps for a more devious play style.

    Arguably the biggest change to gameplay is the ability to "dual wield" Plasmids and weapons; at all times, Delta has a weapon in his right hand and a Plasmid equipped on his left hand, similar to the system of Clive Barker's Undying, which let players equip one weapon and one spell simultaneously. In addition, as in the original BioShock, the player can still upgrade weapons.

    Delta's hands are far too large to use ordinary weapons such as the pistol or shotgun, but weapons dropped by Splicers can be searched for ammo that is compatible with your weapons. As the developers put it: "Why would you wield a homemade shotgun when you have a rivet gun with exploding ammo?".

    Big Sisters

    A Big Sister.
    A Big Sister.

    Originally it was implied that there was only one Big Sister in Bioshock 2, but they are in fact numerous in number. Big Sisters are powerful, agile counterparts to Delta who attack once every Little Sister in a level has been dealt with.

    Unlike all other Big Daddies, Big Sisters are incredibly agile and can leap and climb around Rapture. They can also use Plasmids like Telekinesis. When defeated, Big Sisters can be looted for ADAM.


    The ability to research enemies for damage bonuses and exclusive Tonics returns in Bioshock 2. However, the camera used to perform research is now a video camera. To research an enemy, the player begins filming and must perform a variety of attacks against the enemy to get the highest possible research score. Unlike in the first game, the camera in Bioshock 2 does not use film or any other consumable "ammunition."


    At the beginning of the fall of Rapture, Andrew Ryan brought in a psychologist, Sofia Lamb, to calm the minds of the people. However her intentions were not the same as Ryan's, her collectivist philosophy at odds with Ryan's objectivist views, and she came to be worshiped by the denizens of Rapture. After the deaths of Ryan and Frank Fontaine at the end of BioShock, Lamb became the de facto leader of Rapture. She opposes the old Big Daddy system with her own army of Big Sisters, and specifically wishes for Subject Delta to be destroyed, for reasons that aren't clear at the outset of the game. Lamb believes in the power of community while Ryan believed in the power of individual minds.

    BioShock 2 begins with a first person cinematic showing Subject Delta protecting Eleanor, the Little Sister he was partnered with, from Splicers while she gathers ADAM. However, after defeating all of them, Sofia Lamb arrives and takes Eleanor, but not before having Subject Delta shoot himself with a pistol.

    Burning a Splicer.
    Burning a Splicer.

    Delta awakens 10 years later and embarks on a journey to get back his "daughter", Eleanor, who is actually the daughter of Sofia Lamb. With the help of a gentleman named Augustus Sinclair, Delta navigates several sections of Rapture, using a train to get from location to location. It is revealed that "Subject Delta" was the first person to discover Rapture as a diver. While the local citizens hailed him as a celebrity, and nicknamed him "Johnny Topside" Andrew Ryan did not trust him, and Stanley Poole, a Rapture Journalist, turns him in to Ryan who in turn sends him to the Big Daddy program. Poole is met in Dionysus Park where he insists the players "handles" all the little sisters in the area, as their ingestion of the Park Residents' Adam gave them a sort of residual genetic memory which gave witness to what Poole did. It is revealed Poole both flooded the park to cover his tracks and gave Eleanor to the little sister program. The player is given the option to dispose of Poole if they so choose, a decision that moves the player towards the "neutral" and "evil" endings.

    Eventually, he arrives in Fontaine Futuristics and locates Eleanor. Unfortunately, Sofia Lamb is also there, and suffocates Eleanor with a pillow so that Delta goes into comatose. Delta wakes up strapped to a table with a Little Sister sent by Eleanor on him. The Little Sister injects him with ADAM, which allows Delta to take control of the Sister. The girl gathers up pieces of armor for a Big Sister and gives them to Eleanor, who puts all of it on and becomes one of them. Delta is freed by Eleanor and together they fight their way to Sinclair's escape pod. Unfortunately, Sinclair himself is captured and turned into a Big Daddy, and Delta is forced to kill him to get a pass code. Delta hangs on to the escape pod as it rockets away from the city up to the surface, and watches as Sofia Lamb drowns inside the escape pod.

    The game's ending can be slightly different or completely different depending on the decisions the player makes during the game. This is dependent on what the player does when he encounters Big Daddies escorting little sisters. If the player rescues all of them, the positive ending will occur. The other endings are the when the player rescues and harvests some little sisters. This is the neutral ending. The evil ending will occur when the player harvests all Little Sisters that are encountered.


    BioShock 2's multiplayer component is similar to that of the Call Of Duty series. Players earn experience points (called ADAM) from performing certain actions during a game, and they are able to create custom load-outs to use during a match and also minimally customize the appearance of their character. Here is a breakdown of the experience point system:

    • Killing an enemy = 10 XP
    • Hacking something = 10 XP
    • Assists = 5 XP
    • Putting on a Big Daddy suit = 50 XP
    • Killing a Big Daddy = 100 XP
    • Researching a dead enemy = 10 XP
    • Completing a Trial = Varies
    • Picking up an ADAM Vial = 10 XP
    • Killstreak (3 kills without dying) = 50 XP
    Multiplayer gameplay.
    Multiplayer gameplay.

    There are several characters to choose from, and each have their own backstory. When you first start up the multiplayer, you'll be greeted by an introduction cinematic in which Andrew Ryan wishes you a happy New Year. You'll find yourself in your apartment, which can be thought of as a private lobby. From here you can customize your character (by activating the wardrobe), customize your loadouts (by activating the Gene Bank), look at the leaderboards (by checking the news stand), and listen to audio recordings that you unlock at certain levels. There is also an audio recording from each character sitting on a couch that can be listened to.

    There are seven game modes in BioShock 2. They are:

    • Survival of the Fittest - A free for all mode
    • Civil War - Team Deathmatch
    • Last Splicer Standing - Another free for all mode, but with no respawning
    • Turf War - Two teams fight to gain control of points spread out across the map
    • Capture the Sister - Capture the Flag, but the flag is a Little Sister
    • ADAM Grab - A mode where players grab the Little Sister and hold onto her to gain points
    • Team ADAM Grab - Same as above, but with teams

    The multiplayer is based on power, researching enemy splicers after they have been killed gives the researching player an added damage bonus against the specific player, but if the player is killed by the one he/she researched they will lose that advantage. This method is a key strategy to taking out the real threat of multiplayer. The Big Daddies.

    The Big Daddy suit will appear at random in predetermined areas, granting the ability to become a Big Daddy to whomever finds it first, this is one of the most prominent turning points in a match, but does not come without a price. In addition to a massive health bonus and powerful weapons like the Rivet Gun and Motion Sensor Mines, players lose whatever damage bonus against other players that they had obtained prior to putting the suit on as well as not having the ability to regenerate health or use Plasmids, Big Daddies are also targeted by the opposing team making prolonged survival a rarity. Once the Big Daddy has been killed the player will spawn as a normal Splicer again. Dying takes the suit out of the play, however, it will respawn at a later time during the match. If a Big Daddy survives long enough, another suit will appear placing two of the power players on the same field.

    Multiplayer Unlocks

    These are all of the various unlockables that are obtainable in the multiplayer. Unlocks are acquired by earning experience and ranking up.

    Pistol16-shot revolver
    Shotgun1Pump-action shotgun
    Tommy Gun2Automatic SMG/Rifle
    Grenade Launcher6Lobs grenades in arcs
    Crossbow103-Shot kill, Holds 4 bolts in clip
    Nail Gun14Minigun-like charge delay, automatic
    Elephant Gun18Accurate medium-long range shotgun

    These are the weapon upgrades which improve the weapons in one area and balance it in another, generally. Only one can be equipped at a time.

    Weapon UpgradesRankDescription
    Automatic Pistol5Holding fire button continuously fires, but at a slower rate
    Shotgun Fire Rate9Increases fire rate, but lowers range
    Tommy Gun Clip13Increases clip size by 10 rounds
    Homing Grenades17Causes grenades to home in on targets but reduces explosion radius
    Crossbow Damage21Increases damage but drastically lowers rate of fire
    Nail Gun Magazine23Increases Clip size by 25 rounds
    Elephant Gun Scope25Adds a usable sniper scope and increases accuracy
    Pistol Damage27Increases damage but drastically lowers fire rate
    Shotgun Reload29Automatically reloads after shooting at the expense of fire rate
    Tommy Gun Recoil31Decreases recoil, but also lowers rate of fire
    Grenade Velocity33Increases the speed of grenades
    Crossbow Fire Rate35Increases rate of fire, but lowers damage
    Nail Gun Damage37Increases damage, but lowers its accuracy
    Elephant Gun Damage39Increases damage, but lowers rate of fire

    Plasmids are diverse and can be combined in many ways. Holding down a plasmid increases power but slowly drains EVE. Only two can be equipped at a time.

    Electro Bolt1Stuns enemies, longer duration (hold). Extra damage vs. enemies in water and with geyser traps. Damage with melee weapons is increased on stunned enemies.
    Incinerate!1Burns enemies over time, more damage (hold). Also increases enemy speed and attack speed. Melts friendly frozen targets.
    Winter Blast1Slows enemy movement and attack speed, longer duration (hold). Can be used to put out fires, freeze electronics, and doors.
    Aero Dash4Causes user to dash forward and avoid obstacles like traps, turrets, etc. Also insta-kills frozen enemies.
    Geyser Trap8Places a small water trap on the floor that propels the user or enemies upward. Can be used with electro bolt to add electricity and an insta-kill. Also can be used to reach high places.
    Telekinesis12Enables the user to throw objects. Decreases EVE over time (Hold).
    Houdini16Causes the user to go invisible, but drains EVE over time (Hold).
    Insect Swarm20Drastically disrupts enemy vision and does little damage over time.

    Gene tonics are used to increase or add new player traits. Only three can be equipped at a time.

    Gene TonicRankDescription
    Expert Researcher3Speeds up research time
    Security Evasion3Causes turrets to occasionally miss user
    Speedy Recovery7Increases health regeneration rate
    EVE Saver7Plasmids require less EVE
    Back Stabber11More damage for backstabs
    Metabolic EVE15User slowly generates EVE over time
    Sabotage19Increases damage vs turrets
    Repairman22Allows user to repair destroyed turrets
    Speedy Hacker24Increases hack speed
    Slugger26Allows user to charge melee attack for extra damage
    Leg Up28Allows user to charge jump. Allows for higher jumping
    Fast Feet30Increases speed and quiets footsteps
    Deadly Machines32Hacked turrets have a higher rate of fire
    Head Hunter34Increases head shot damage
    Big Game Hunter36Increases damage vs Big Daddies
    Death Trap38User's dead body becomes a ticking time bomb
    Resurrection40User resurrects immediately after death with a small amount of health

    Downloadable Content

    2K has said their plans for DLC are "aggressive", and that BioShock 2 will see both single player and multiplayer releases in the future. There have been three DLC releases so far. The first DLC released was the Sinclair Solutions Tester Pack, the second was the Rapture Metro Pack, and the third being Minerva's Den.

    Sinclair Solutions Tester Pack

    The first DLC to be released was Sinclair Solutions Tester Pack. It was released on March 11th, 2010 for all platforms and is available for $4.99 or 400 Microsoft Points. However, it is not available in Japan.

    DLC Content

    Louie McGradd and Oscar Calraca.
    Louie McGradd and Oscar Calraca.
    1. The rank cap was raised from level 40 to level 50.
    2. As the player progresses past level 40, more trials open up, twenty in total.
    3. Five new masks were added to the customization.
    4. Two new playable characters were added - Louie McGraff and Oscar Calraca.
    5. A third weapon upgrade for every weapon, available upon activation.


    Despite rumored speculation surrounding DLC file sizes, it would later be confirmed that some content was already provided on the game disc, and that it was held back to be sold later. 2K's community manager said that "The engine and game structure required that players have the exact same content to play together. Making the DLC unlockable content was a tactic to prevent splitting the player base."

    Rapture Metro Pack

    The Rapture Metro Pack was initially scheduled to be released on March 11th 2010, but had been postponed until

    April 29th 2010 for unknown reasons. There were no reports of the DLC not being ready, but 2K decided to adjust the release for marketing reasons. The release of Modern Warfare 2's Stimulus Package has been noted as the reason for the push-back.

    DLC Content

    1. A new multiplayer mode called "Killing 'Em Kindly". Players battle to the death using only golf clubs. A reference to killing the antagonist in the first BioShock game.
    2. Six new maps, Pauper's Drop, Dionysus Park, Fighting McDonagh's, Fontaine Fisheries, Siren Alley, and Smuggler's Hideout.
    3. Rank increase from Level 40 to 50. New rank rewards have also been included.
    4. A special option for players who've reached level 50 called "Rebirth". It resets the multiplayer account of the player, making their account level 1, with as a reward an exclusive mask.
    5. Two new masks.
    6. Three new multiplayer achievements. (Playing a match on each of the new maps, winning a match on each of the maps, and using the rebirth feature after reaching Level 50)

    Minerva's Den

    After a dictator assumes control of a new district in Rapture, the player takes control of a new character and assists Brigid Tenenbaum in figuring out what's going on. Minerva's Den was released on August 31, 2010. It is the final piece of downloadable content released for Bioshock 2.

    DLC Content

    A Big Daddy being electrocuted.
    A Big Daddy being electrocuted.
    1. A new area to explore called Rapture Central Computing
    2. New weapons
    3. New plasmids
    4. Upgraded Splicers
    5. A never-before-seen breed of Big Daddy called The Lancer
    6. Owners of the Protector's Trials DLC will be able to buy a tonic that increases both the harvesting time and ADAM gained from Little Sisters

    The Minerva's Den DLC was argued for by Brad Shoemaker during the lengthy Best Downloadable Add-On debate during the Giant Bomb Game Of The Year 2010: Day Two podcast.


    PS3 Teaser

    A brief teaser was included in the PlayStation 3 release of BioShock, for what was assumed at the time to be called "BioShock 2: Sea of Dreams", a subtitle that was later removed in favor of the more spartan title, " BioShock 2".

    There is Something in the Sea.
    There is Something in the Sea.

    The first teaser for BioShock 2 shows a young girl dressed in clothes similar to that of a Little Sister. She is holding a Big Daddy doll and standing on a platform jutting into the sea, somewhere in the ocean. Rock formations then begin to rise out of the sand creating a pattern similar to the depiction of Rapture on the logo for the game; the logo itself then appears. The logo for BioShock 2 is notably different from the logo for the first game; there are an abundance of barnacles and a butterfly is seen fluttering around the edges. The subtitle "Sea of Dreams" then appears below the main title.

    The song that is used in the teaser is titled 'Dreams' by the Pied Pipers.

    BioShock 2 was revealed to have a multiplayer component on Gamasutra’s job listings section. The job listing looked for engineers to extend and enhance Unreal Tournament III proprietary networking and tech to address gameplay, performance, platform, production, tools, and Q&A needs and to interface with Microsoft, Sony, and other providers for matching-making and other services. "The BioShock team is betting big on multiplayer and plans to stay at the top of the charts– we’re careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Right now we’re looking for an exceptional individual to direct the development of this multiplayer experience through a combination of leadership, design, coding, and daily problem solving on the gameplay networking and back-end server components."

    On May 8, 2009, 2K revealed that the multiplayer component of BioShock 2 was to be in the form of a prequel, set during Rapture's fall. Players will take on the role of "Plasmid test subjects for Sinclair Solutions, a premier provider of Plasmids and Tonics." In other words, each player will control an ADAM-mutated Splicer "testing" weapons and combat Plasmids by fighting and killing other Splicers with them. In team-based matches, teams are split between Splicers loyal to Ryan Industries and Atlas' forces, with separate announcers for each team; the Atlas announcer encourages players to "take the fight to the fascists", while the Ryan announcer tells them to "drive back the parasites".

    Experience can be gained to unlock Plasmids, tonics and weapons. Mercury Suites and the Kashmir Restaurant, two locations from the first game, will appear in their pre-fall-of-Rapture state. In the midst of matches, players can photograph the corpses of their enemies; like the research cameras from BioShock and BioShock 2's singleplayer mode, this grants a combat bonus to the player; from then on until the end of the match, the player's attacks will do more damage to that specific enemy player. The effect can stack up to two times, and it can be nullified if the victim, after respawning, photographs the player's body. The name of a new multiplayer-specific plasmid was also revealed. "Aero Dash" allows the player to get out of situations where they are taking fire or need to get somewhere fast. The multiplayer component was externally developed by Digital Extremes, makers of the critically-maligned Dark Sector and some of the Unreal Tournament games.


    Cover Art for the second Bioshock game.
    Cover Art for the second Bioshock game.

    The original score for Bioshock 2 was composed by the returning Garry Schyman.

    Track No.Song TitleRunning Time
    01Pairbond (Bioshock 2 Theme)02.33
    02Waking Up in 1959 (Multiplayer Main Theme)01.31
    03Ten Years Later01.46
    04Protecting His Charge01.07
    05Welcome Back02.20
    06Cult of Lamb01.18
    07Out the Airlock01.41
    08How She Sees the World02.46
    09Grace Under the Ocean01.51
    10The Abyss01.24
    11Big Sister On the Move02.00
    12Send Him Howling Back to Hell02.06
    13Eleanor's Darkness01.42
    14That Symbol On Your Hand02.00
    15Drained Memories02.40
    16Entrance to Eden01.37
    18Cell Block01.14
    19Lockdown March01.28
    20Welcome to the Drop (alternate version with vocals)01.38
    21Under the Tracks (unused version with vocals)02.43
    23Destroying the Lobby01.09
    24Gil's Entertainment01.48
    26Eleanor's Lullaby01.39

    Viral Website

    The game's viral site was spotted on 5th March, 2009. It offered multiple snippets of information in the form of a collection of news stories, photos, and letters pinned up on a map with added notations from a man investigating mysterious occurrences. They all are related in the fact that they all talk about abductions of small girls with the connecting thread of "red lights" at the site of each abduction. It has been inferred by the articles that this is the work of the Big Sister. The site has since been updated with new content from a wider view of the man's workspace.

    System Requirements

    • OS: Windows XP, Vista, Windows 7
    • Processor: AMD Athlon 64 Processor 3800 2.4Ghz or better, Intel Pentium 4 530 3.0 GHz Processor or better.
    • Memory: 2 GB
    • Graphics: NVIDIA 7800GT 256 MB graphics card or better, ATI Radeon X1900 256 MB graphics card or better.
    • DirectX®: DirectX 9.0c
    • Hard Drive: 11 GB
    • Sound: 100% DirectX 9.0C compliant sound card or onboard sound
    • DRM Information: SecuROM offers unlimited activations on up to 5 PCs.
    • Processor: AMD Athlon 64 X2 5200 Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13 GHz
    • Memory: 3 GB
    • Graphics: NVIDIA 8800GT 512 MB graphics card or better, ATI Radeon HD4830 512 MB graphics card or better.

    Other Requirements

    Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C 2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX. No controller/gamepad support.

    Xbox 360 Game Installation

    BioShock 2 requires 6.4 GB of space to install on an Xbox 360 HDD.


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