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Game » consists of 4 releases. Released Feb 28, 1995
Inventory items that are living creatures.
Losing consciousness is often a result of being knocked out or fainting. In games, this mental state is often used to allow a checkpoint to be reached, for the plot to be moved forward, or even for location changes. Sometimes it can be a state of limbo between health being depleted and actual death.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The ability to influence and control the thoughts of others.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Several different game types like driving, shooting, and platforming in one cohesive game. Compilation releases don't count.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Games that could be controlled via the PS1 mouse.
Games which feature randomly generated missions, quests and/or tasks
Games that allow the player to give custom names to characters in the game, most often the protagonist.
Research involves spending resources to create new items or unlock upgrades.
This is when a game removes the ability for a player to save during certain sections of the game. This is usually done towards the end of the game to increase difficulty. This isn't the same as save points; players must actually have their save ability taken away from them.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
Sometimes the creator's logo or name can be found in the product's game world.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
These games are designed to be played by one person, and one person only.
Any person that is in an Army.
The use of sound as a weapon.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
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