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Game Mess Mornings 05/09/24
GrubbSnax
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Blight Club
Game Mess Mornings 05/08/24
The Community Spotlight 2024.05.04
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Game » consists of 11 releases. Released Feb 17, 2003
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
The many lovely ladies who have been allies and love interests to James Bond.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Jumping straight into the story without pressing a "new game" button or even seeing a main menu.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
These games let players see the credits without needing to play the game first.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes you want a challenge, sometimes you wanna coast.
DNAS was Sony's solution to all of the online cheating on PS2 games. It was also introduced as a means to discourage and prevent illegal copies of games to be played online.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
Often referred to as an EMP, an electromagnetic pulse is a short burst of high-intensity electromagnetic radiation, most commonly used to short out electrical devices.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
This concept is for games in which at least one of the main characters is male.
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