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Game » consists of 8 releases. Released Nov 01, 2005
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
The Cold War is the period of tension between the USA and the Soviet Union that dominated world politics from the mid 1940s all the way until the early 1990s.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Some games have a complicated history.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Death From Above.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A man who attracts women and enjoys their company; a womanizer.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A character class in the Etrian Odyssey games. Can defend the back line, the front line or individual characters in your party, as well as improve elemental resistances.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Characters that have a Scottish accent.
Citizens of the Union of Soviet Socialist Republics, which was a country that emerged after the Civil War in The Russian Empire.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
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