Something went wrong. Try again later
    Follow

    Alan Wake

    Game » consists of 14 releases. Released May 14, 2010

    When famous novelist Alan Wake goes on vacation with his wife Alice, he has no idea that the idyllic town of Bright Falls will soon be the site of a terrible battle between light and dark that could threaten everything, even Wake's own sanity.

    lockeyness's Alan Wake (Xbox 360) review

    Avatar image for lockeyness

    Alan Wake Me When Remedy Returns.

     "Stephen King once wrote, 'Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear'."  I'm not trying to get all subliminal or thought-provoking here, this is literally the first line of dialogue in Remedy's long awaited Alan Wake.  The quoted sentence instantly sets the tone of the events to come throughout the entire game, subtlety be damned.  Instead of the pulpy noir that unfolded in their previous efforts, the Max Payne franchise, we're treated to straight up meta horror storytelling, influenced heavily by Stephen King and other various horror writers.  It bends genres enough to stand out, but ultimately nearly wears out its welcome with its drudging combat.


     Nature!
     Nature!
    Stop me if you've heard this one.  Alan Wake is a writer of thriller and horror novels who travels to the American North-West in the hopes of curing his writer's block but someone he loves goes missing and he must battle through the darkness where creepiness ensues and unique supporting characters are summarily killed off one by one.  Sounds a little too close to being derivative, I know.  However, Alan Wake's story is told with a stunning amount of sincere gravitas which just goes to show how dedicated a developer like Remedy can be.  As the titular character, it's up to you to save Alice and figure out the mystery that is Bright Falls.


    The story is told episodically with each episode ending with a cliffhanger ending and a late title card while the next starts with a "Previously On Alan Wake..." featurette.  It sounds contrived on paper, but in action it's one of the most unique, creative ways of transitions I've seen in a video game.  It made me pumped and primed to continue the story since I didn't have to wait until next week to see what happened next.  The tone is set with a magnificent voice over narration that sounds ripped straight from a b-rate horror novel.


     Freeze or I'll de-wake ya!  Heh.
     Freeze or I'll de-wake ya!  Heh.
     Make no mistake, though, as there are plenty of other influences at work here.  In fact, throughout the run of the game FBI Agent Nightingale calls Wake by a slew of different authors' names.  Dan Brown, Hemingway, James Joyce, Mickey Spillane, H.P. Lovecraft; all of these are drawn upon in retrospect, especially the latter.  One can certainly draw ties to Twin Peaks when you notice how detailed, well-written and flat-out strange the occupants of Bright Falls are.


    The combat is where the strength of the game falters, at least a few moments.  The darkness has infected recent inhabitants who are now known as the "Taken".  In order to kill them, Alan must shine his light on them until the shadows covering them have disappeared before killing them with some well placed gunshots.  Between the four different tiers of flashlights and four or five different weapons available, the combat gets fairly tiresome near the end when it simply feels like more and more padding to get the running time extended.  For the amount of time that it doesn't overstay its welcome, shooting creepy dudes in the head is satisfying enough without making it feel like work.  Especially when they screech out such nonsensical lines as "Omega 3 fatty acids are good for your heart!" or "Fishing is both work and a hobby!"


     The Sun can be far more evil.
     The Sun can be far more evil.
    If you don't mind a game stringing you along incredibly linear paths, your protagonist wearing a tweed jacket with leather elbow pads, or a stunningly lackluster climax, Alan Wake can manage to captivate you by its incredible story telling and gorgeous lighting effects.  To say that it's been worth the wait since Remedy announced the game in 2005 would probably be a lie, but it's still a damn fine example of their work and I hope they can pump out another before another five years pass.  Oh, and Night Springs is one of the best shows on television.    

    Other reviews for Alan Wake (Xbox 360)

      After five years in the making, it's time to wake up 0

      A successful, Stephen King-inspired horror novelist, whose dressing style features a suit-jacket with leather elbow pads, isn’t someone you’d expect to be an action hero. However, the titular protagonist of Remedy’s long awaited psychological action thriller, Alan Wake, is surprisingly adept at wielding all manner of powerful firearms. Maybe it should have been expected given Remedy’s pedigree for cinematic action with the brilliant Max Payne, but since Alan Wake’s announcement back in 20...

      17 out of 17 found this review helpful.

      Fright Train to Awesometown 0

      The roof is on fire, gonna burn it to the ground!    I have been on a quest for a really good story driven suspense or horror themed game for a long, long time. Resident Evil 5 was alright, but it didn't have that creepy atmosphere and the story was throw away.  Alone in the Dark had some great ideas and music but the gameplay was simply broken. Heavy Rain seemed to have a lot of promise and it was fun but was hit and miss in both  gameplay and story. And who at Giant Bomb has not played...

      10 out of 10 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.