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Giant Bomb's 2013 Game of the Year Awards: Day Two

Get equipped with Bubble Lead, Best Story, Best Music, Best New Character, and Most Disappointing Game!

Oh, you're still here? Well, that's just great, because we didn't know what to do with all these awards! Oodles of awards! Billions of them!

...actually, there are only four, just like every day this week. But they're good ones! As always, if you want to see all this stuff summed up in a droll video format, or hear how the proverbial award sausage is made, please employ the hyperlink functionality of your Internet web browser.

Best Story

The Last of Us

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When Naughty Dog revealed it was creating The Last of Us, there were two reactions. Do we really need another zombie story? If we really need another one, at least it’s Naughty Dog trying to tell it? And The Last of Us proves there’s much to be found in the familiar, especially when it comes to humanizing the characters we play and interact with. The Last of Us succeeds not because it’s just an interesting take on well-worn fiction, it succeeds because we care about Joel and Ellie’s journey across Earth’s hellscape.

The Last of Us is a triumph of everything Naughty Dog has been building on this generation, a not-so-subtle merging of cinematic storytelling combined with the joy of interactivity that only games can offer. In games, character motivations can be justified by the act of play. Joel is not a good person, even if he’s someone you might root for sometimes, and The Last of Us manages to incorporate its horrific violence in a way that underscores the lengths Joel goes to for survival. Not every game character has to be a hero.

That’s to say nothing of the game’s ending. You know what we’re talking about. That moment.

Damn.

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Runners-up: Gone Home, BioShock Infinite

Best Music

The Legend of Zelda: A Link Between Worlds

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If there’s one thing Nintendo’s become really good at these past few years, it’s complimenting its games with stellar music. Super Mario Galaxy’s interactive tunes were a revelation, and A Link Between Worlds making old favorites feel fresh is equally incredible. These are some of the most covered and remixed musical pieces in games, yet they don’t feel run down here. A Link Between Worlds invokes nostalgia for the right reasons: that stuff’s still good.

It fits in perfectly thematically, as well. A Link Between Worlds itself is a remix, taking advantage of and subverting expectations of A Link to the Past to surprise you. The moment Link crosses over into Lorule (this game’s version of the Dark World), there’s an air of anxious anticipation. Everything is familiar, yet everything is a bit off, enough to put you on edge and not truly know what’s around the corner. The music does a terrific job of selling this “new” world, and every rearranged tune feels like a fuzzy new blanket.

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Runners-up: BioShock Infinite, Grand Theft Auto V

Most Disappointing Game

SimCity

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SimCity. What should have been a high point for EA this year quickly turned into a nightmare as the full nature of Maxis' reboot came to light back in March. It's not just that the game required an online connection and ran into launch-time server troubles. It's that the underlying game had so much squandered potential. The small cities were trivial to fill up with stuff and not big enough to let you get everything out of the game in just one city. This forced players to work together--which would have been fine if that's something players actually wanted to do. But even if you wanted to build the city (cities?) of your dreams alone, you'd still have to connect to the same online servers and hop between cities to make sure that each one was producing the thing you need it to produce. Lame.

Tack on the rough launch that forced the removal of the game's fastest speed setting and the abundance of confusion surrounding EA's statements and you've got a game that looked fantastic prior to release, but one that brought nothing but disappointment afterwards.

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Runners-up: Dead Space 3, Forza Motorsport 5

Best New Character

Lamar Davis, Grand Theft Auto V

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Lamar Davis is his own man. Yeah, Franklin, it's great that you're paling around with a couple of old men who are getting you into a different type of crime, but Lamar Davis is busy trying to get this kidnapping going. Lamar Davis makes his own money and doesn't need you, Franklin. Fuck you, Franklin.

...actually, Franklin, would you mind going and saving Lamar Davis? He seems to have gotten in over his head again and could use a hand. I mean, it shouldn't be that big of a deal, just keep him from doing anything too dumb and/or shoot the people who want to kill him. Bring your old man posse if you think that would help.

Lamar brings a few much-needed light moments to Franklin's story in Grand Theft Auto V and helps ground that section of the narrative in something that feels real, even if it does get a little outlandish. We'd say that he's the character we'd most like to party with, but that sounds like a great way to end up dead. So instead we'll just save him when he gets into trouble and hope for the best.

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Runners-up: The Luteces (BioShock Infinite), Mr. Drippy (Ni no Kuni)

125 Comments

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Efesell

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@auron570 said:

You know what we’re talking about. That moment.

Damn.

No I don't know what you're talking about. Please tell me. Ughh I suppose all this "hiding behind spoilers" thing is just another part of trying to get people to actually go out and buy games, and thus support the economy. But saying "sorry I don't want to spoil things" is just an excuse to not try and write/explain things properly, and is just lazy. You can talk about things without "spoiling" them, and you don't have to highlight the fact that you're not telling us everything about the game.

It would actually be kind of hard to spoil or explain in text form.

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Oginam

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Best Music: Risk of Rain

This is the only correct choice.

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StarvingGamer

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@starvinggamer:

Hmmm...maybe you could elicit other emotions from the combat and still have it in there? I mean, BioShock 1 wanted to create a feeling of tension and chaos throughout, and the combat lived up to that. In Infinite's case, fun wasn't in the cards. It's hard to go from Elizabeth shaking in her boots at beating somebody's brains in to swinging from grapple point to grapple point, probably singing One Jump Ahead the whole time. (Don't ask why I thought that. It just felt appropriate, somehow.) There are many solutions available, like making the main character a psychopath or absolutely spelling out that violence is a necessity and even then, doesn't get you very far. It's not black and white.

I don't know, I mean, the violence in Inifinite may have been fun on a mechanical level, but nothing about it was fun on a thematic level. The violence was angry and brutal and sad and Elizabeth was there to react accordingly. Never once did the game portray Booker as some paragon of virtue, some great hero. Confetti never once came out of an enemy when they exploded.

I suppose from my experience, the mechanics were fun, but the actual violence was violent.

And I'll just state that I dread the day developers start restricting their narrative freedoms based on gameplay. We don't need video games to become less diverse.

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TheMasterDS

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I think Brad was out of his damn mind advocating for Mr Drippy. What the hell world is he living in that a bit character with a goofy accent that translators added can trump Lamar's dumbass (who I don't like as a person by the way but I respect he's hell of memorable) or the the Luteces.

I also think that Ellie totally rates even without Joel. I mean yeah, like Booker and Elizabeth they're a duo but I really like the way Ellie is done because at the start she's a kid. I mean that in the purest sense. She does dumb things! She misbehaves, she's a bit bratty, she mocks Bill's fat ass. And the progression to Winter is just perfect. Winter in particular is such a great time for her. The whole game is fucking great actually for what she goes through more so than Joel. Love it, would've put it over Mr Drippy in a heartbeat. Also would've pushed for winning the category because come on.

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Video_Game_King

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@starvinggamer:

I'd say that might be the solution, but something still feels off about segregating mechanics and theme. I feel like they can still inform each other, but I'm out of ideas.

And I'll just state that I dread the day developers start restricting their narrative freedoms based on gameplay. We don't need video games to become less diverse.

I'm merely asking that developers be more mindful. I want to see more Pandora's Towers, Little Infernos, that one level in Napple Tales, maybe Saints Row the Thirds (I'm not far enough in to say much on it), etc. I feel like I have other examples, but again, I'm out.

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crithon

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Edited By crithon

hmmmm lamar? hmmmm hmmmm well he's the most consistent GTA character in a long time. The type character we love in previous games.

But seriously it should have and always will be Senator Armstrong, the Mike Haggar of character design

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Gold_Skulltulla

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I'm glad Proteus got its due yesterday, but man, the that game is its music and sound design. So good.

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StarvingGamer

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Edited By StarvingGamer

@video_game_king: Paper's Please, Cart Life, there are more and more games trying to marry narrative and gameplay which is great. But there's nothing wrong with games that don't tie the gameplay and narrative as closely together, which is why we should focus on praising the developers that do rather than chastising the developers that don't.

EDIT: And I realize that Best Story is exactly where you'd want those sorts of games to be praised, but even with gameplay in mind, I certainly wouldn't give it to Little Inferno or Paper's Please over Infinite. Maybe Cart Life, but I don't think any of the GB guys played it much outside of Patrick. And none of them played Pandora's Tower.

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deactivated-6256d396c4133

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I hate to be the one to do this but can someone point out times in which they talk about the story in The Last of Us? I'm not usually the type of person that would mind having it spoiled but this game is different for some reason and I won't be able to play it until around mid January.

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Video_Game_King

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@starvinggamer:

Except isn't the interplay between mechanic and narrative what makes video games so unique in the first place? I'd say that if developers are drawing attention to their narrative, then we should absolutely factor mechanics into it, but even if mechanics are at the forefront, some shady shit can be happening elsewhere. I guess I'm looking for a more holistic appreciation of video games. Also, I can sense a circle.

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Milkman

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"Best New Character" is the first time this year that I felt like I was taking fucking crazy pills. I'm all for Lamar and the Luteces but fucking Mr. Drippy? Over Ellie? That's absolutely insane. I get it accents are funny but really?

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Jeffmoocow

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Really surprised about how much Brad was pushing for Mr. Drippy, he was a fine character but not anything I would consider special.

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StarvingGamer

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@starvinggamer: Except isn't the interplay between mechanic and narrative what makes video games so unique in the first place? I'd say that if developers are drawing attention to their narrative, then we should absolutely factor mechanics into it, but even if mechanics are at the forefront, some shady shit can be happening elsewhere. I guess I'm looking for a more holistic appreciation of video games. Also, I can sense a circle.

We should probably just leave it here then :D

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AlexGBRO

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@somberowl: Brad did not play enoght of that game so even if that game is great in a lot of areas so yeah sad for Ni No Kumi

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Dizzyhippos

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@vrikk said:

Lamar? Really? I'm only a few hours in to GTA V, but so far I find him incredibly annoying and shallow. He's the stereotypical "yeah I'm a hard ass gangsta in the hood".

Ya his writing came off as "just throw the N word on the end of every sentence" and after a while that got a little old

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Rebel_Scum

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The new Zelda absolutely deserves that award. Bioshock Infinite deserves the mention also.

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cornbredx

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Edited By cornbredx

I agree the most with most disappointing in all choices for that.

I disagree most with best story.

I'll leave it at that and now time for video!

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Oni

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Edited By Oni

Little disappointed Sam from Gone Home didn't even come up for best character. Not the most original arc, but the writing and VA were so strong I'd put her up at least. I'd put Ellie up, too. Also Black Flag was chockablock with memorable characters with really strong performances and writing. Blackbeard, Hornigold, Mary Read, Charles Vane, Edward himself... little surprised that they only really talked about Stede Bonnet. Most of the guys haven't gotten far enough in the game though, I bet. The story doesn't really start to coalesce until about 2/3 through it, but when it does, hoo boy.

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bacongames

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Edited By bacongames

Forget all this other nonsense, STANLEY PARABLE GOT ROBBED! Fuck Lamar. *PUTS UP KNUCKLE DUSTERS*

Real talk I thought Lamar was boorish in the same way a ton of other GTA side characters have been before and otherwise has no redeeming value other than giving Franklin an excuse to sound off and be more clever.

It's a shame because this is the least satisfying "winner" out of any of the categories so far and otherwise requires digging into the podcast to see how and why. Would have been a cool nod to Stanley Parable if they threw in a mention officially even if it was disqualified on a technicality.

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benspyda

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Edited By benspyda

Unlike yesterday, I think I agree with just about all these picks. The Last of Us definitely had the best told story of the year, even if I enjoyed Bioshock's more. I'd say my favorite character this year is probably Elizabeth. Out of the GTA V characters I think Trevor was the most interesting.

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NoobSauceG7

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Edited By NoobSauceG7

I really feel like the guys are pushing bioshock infinite a bit too much. I have been enjoying the content though!

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AndrewB

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Edited By AndrewB

Ashes Cricket 2013 is clearly the true biggest disappointment.

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droop

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Brothers not even on the Best Story list? (Not that I think it should be there) .. Looking forward to hearing the bombcast, I would have imaged Brad really wanting it on there.

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MormonWarrior

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Edited By MormonWarrior

No mention for Rayman Legends in best music is mind boggling to me. I bought that game purely because of the Castle Rock stage in the demo. Maybe best use if a licensed song or best moment is a better contender since a lot of it is recycled from Origins, which was fantastic that way.

Also, 100% with Vinny on game stories.

EDIT: Patrick said this in the podcast, and it's written here, and I have no idea what he means by interactive soundtrack in Super Mario Galaxy. It's my favorite game of all time, and both of those games have unbelievably great soundtracks, but I haven't the slightest clue what he's talking about. The two ball rolling levels? The music note pickups that appear rarely? There's almost none of that. Don't know what the heck he's talking about.

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49th

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Edited By 49th

I don't agree with much of this. The Last of Us has fantastic storytelling but I wouldn't say the actual story is very interesting. It's fairly basic zombie survival stuff.

Likewise, Lamar is just a two-bit comic relief character with no depth.

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MEATBALL

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Edited By MEATBALL

Lamar Davis is a fine fucking choice. What a great fucking character.

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Matterless

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I was diplomatic yesterday, but now it seems like Patrick is going out of his way to piss on Bioshock. Maybe it's me. Shame to see it shut down at every turn. Fight, Drew, fight!

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turboman

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I was never a fan of Lamar too much, but I'm ok with the choice.

I will say that Bioshock Infinite had the best music of the year. There will never been a moment as subtly creepy to me as hearing "God Only Knows" being sung in the 1920's... also that REM cover was great too.

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Spoonman671

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Edited By Spoonman671

Joel is probably the most complex and well-realized character ever to be put in a video game. The idea that Joel and Ellie have to be a package deal is complete bullshit.

Instead we nominate walking plot devices and exposition dispensers.

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AMyggen

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bushpusherr

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You guys are outside of your minds to have any of those characters on that list over Joel or Ellie, individually, not even together with this "package deal" business. OUTSIDE OF YOUR MINDS!

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koolaid

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@starvinggamer:

Quite the interesting question. I would say no, but then reject the reasoning that this means "no gameplay in the story category". How we interact with a game and the world it presents is a huge factor in how the story unfolds. There's a world of difference between watching somebody do something and actually doing something yourself. That's what makes video games unique. Simply ignoring the interactive doesn't do the medium justice.

I was actually kinda frustrated listening to the podcast. You play games. Your interaction is key to the experience and therefore to the story. Paper, Please told a story through your actions. It was frustrating to see it dismissed outright.

Their attitude towards best story seemed to be "best story that could be transplanted to another medium." That bums me out because I felt 2013 was a landmark year for compelling interactive narrative in games. Last of Us was great, but it also was the most traditional. Year Walk, Bioshock Infinite, Papers Please, The Stanley Parable, Brothers and Gone Home all used their medium to tell a compelling narrative (to varying degrees.) What you felt playing these games was very much part of the story. And they could only work as games. Maybe I misunderstood the category or something, but I felt these all shoulda got a lot more respect for what they accomplished.

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Brainling

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I love these reply threads because so many people forget what an opinion is, and how different human beings can have different opinions that in their own space of reality are 100% valid.

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LegalBagel

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Edited By LegalBagel

Ugh. Lamar? Comic relief at best, annoying at worst. He had some funny lines but he wasn't my idea of an interesting character. On the other hand, leaving off two of the most well-realized characters in gaming in years from this year's best story is just weird. I do like Mr. Drippy though, even if that story didn't go anywhere and the voice acting grew sparse as the game went on.

Best music, best story, and most disappointing are all well-deserved awards for the winners.

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I can totally get down with Lamar as the best character. Both him and Trevor are my favorite characters in GTAV, and possibly of the whole year. I was sad when Lamar disappeared for a good chunk of the game in the middle, but he came back in a great way that made me love him even more.

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Darji

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so wait the couple from Bioshock counts even they are two but Joel/Ellie does not? XD

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TheManWithNoPlan

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Edited By TheManWithNoPlan

How the hell did Ni No Kuni not even enter the top 3 in best music this year? A better question is how it didn't even enter the discussion? This will probably be the only time I'm legitimately upset during these deliberations.

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Monkeyto

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Edited By Monkeyto

I think I would have put Trevor over Lamar for best character, as his mental instability was always a source of great enjoyment in the game.

For best music, I can't argue that Zelda always has a fantastic score (Wind Waker being my most favourite), and I'm happy to see Bioshock get a shout out, as some of the tracks re-imagined were really nice.

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billymaysrip

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@darji: Yo dog, did you play the game?

They are one person, split over two dimensions

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Darji

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@billymaysrip: ok that explains it. And yes I played Bioshock but stopped after I think 8 hours because of the boring combat and gameplay. And until then I did not know this^^

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Edited By pyide

Guacamelee's music was great. Especially the alternate living / dead world instrumentation on all the tracks. ex: Desert Living, Desert Dead

Along with the different visuals for both worlds, swapping back and forth changed the music without missing a beat, I'm sure some games have done stuff like that before but it was pretty unique. And all incredibly well fitting for the setting and style as well.

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Trilogy

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Edited By Trilogy

Lamar is a punk ass. I don't necessarily hate the guy or anything, but he's nowhere near what I would consider best new character material. Yea...you guys were crazy for that one. Trevor is my favorite character of the year by a long shot.

I feel pretty good about the other categories, though.

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DarkShaper

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But Mr. Drippy isn't a new character. He was in the original DS version of Ni no Kuni. I can't believe the narrator from The Stanley Parable got cut for being in a mod but Drippy, who was in a previous retail product, was allowed to stay.

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mavs

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There's zero chiptunes in Risk of Rain. What is going on here.

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Gabriel

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They didn't even get the fucking right characters for the Last of Us, Bill and David.

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BuddyleeR

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@subwayd said:

I still kinda like SimCity.

Yeah, I agree. I totally agree why it was picked for most disappointing, however when the game works, I still enjoy it.

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BuddyleeR

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@auron570: If you listen to the podcast deliberations, they don't hold anything back. It's just a courtesy for readers to not post a spoiler in an article. You could always go look it up anyways....

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generalgrey

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I'd agree with all of these but Best Character. I'd have given it to either Jorji from Papers, Please or Kellam from Fire Emblem with the Luteces as runners-up. I couldn't stand Lamar, but after reading the reasoning here, I think I may not have gotten the point.

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hollitz

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Edited By hollitz

So the best new character in a game this year was one that most of the staff forgot existed with a runner-up from a game that no one even got halfway through.