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Jeff Gerstmann's Top 10 Games of 2013

These are Jeff Gerstmann's 10 freshest games of 2013.

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Jeff Gerstmann is a professional bull-rider and certified Zumba instructor working out of Northern California. When asked to rank his favorite video games for us, his initial response was "heck, I'm game for anything, but I'll tell you kids up front, I haven't played a video game since they got rid of the Total Carnage machine down at the 7-11 on Baywood." We figured that was good enough to come up with a list of 2013's best games. You can follow Jeff on Twitter or Tumblr, if you like. The newly redesigned "jeff gerstmann dot com" is expected to launch in 2014.

Video games were released in 2013. I have attempted to take 10 of the games I liked the most and fashion them into some sort of ordered list. Normally, this isn't an especially difficult process. But, then, very few things that went down in 2013 could be classified as "easy," so why should this list be any different?

If we look back on this year, I think we'll remember it as a year when the big games got bigger and safer while the small games started feeling, well, bigger. That's not to say that this is the first year for "indie" gaming to come into its own. That happened years ago. But those smaller games are getting tighter and sharper and better. The big games aren't exactly slouching, either, but with new consoles pounding their way into stores this year, the games that were forced to straddle the generational line suffered a bit. Also, the big games felt safer. Even Naughty Dog's bold end-of-the-generation send-off, The Last of Us, was built around the well-worn trope of "zombie fun." Obviously, it did a whole lot more with that concept than most games would.

Even with all that in mind, the gap between the big publishers' stuff and the small-team, self-published business felt narrower than before. Is that good or bad? That probably has to do with your own personal interests. I like big games, I like small games. My list ended up having some of each. It almost had Marvel Heroes on it, which I really enjoyed at the time and, upon returning to it recently to check in on its updates, it still seems to be moving in the right direction. Also, I really liked Papers, Please, but I couldn't find a way to get it onto this list ahead of any of these other games. Grand Theft Auto V damn near poked its way onto the list, too.

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10. The Stanley Parable

The Stanley Parable is intensely charming, with enough different paths and endings to make you believe that literally anything you did might have a meaningful impact on where you can go and what you can do. You might stumble into something that resets the game, or you might find yourself trapped in a seemingly endless loop of doors. Something even (sort of) happens if you do nothing. If they'd added a divorce, a treasure map, and karaoke instead of a baby, a fire, and a bomb then we might be looking at a twisted remake of Takeshi no Chousenjou. As someone who can get behind a game that deliberately fucks with the people playing it, The Stanley Parable is absolutely fantastic.

9. The Legend of Zelda: A Link Between Worlds

Sometimes, right before you doze off at night, you think little thoughts like "man, wouldn't it be cool if Nintendo stopped crappin' up the Zelda franchise and just made a direct sequel to an old Zelda game instead?" Then you fall asleep and tend to forget that your brain ever cooked up such a dumb idea. Nintendo has finally listened to those little impulses in the back of your brain by releasing a game that, in Japan, literally has the Japanese name for A Link to the Past ("Triforce of the Gods") with a fat "2" written after it. It builds on that world in inventive ways and lays out some of its progression in a very un-Zelda-like way.

It's weird to think that a throwback to the 16-bit days may be the most forward-looking Zelda in years, but... well, that's exactly what A Link Between Worlds is.

8. Metal Gear Rising: Revengeance

It's short and a little on the simple side once you learn a few different attack timings, but Revengeance shreds through the world of Metal Gear with a zest that feels directly opposite Kojima's standard plodding and contemplative pace. It practically serves up a gigantic walking tank for you to fight during its tutorial, letting you carve up a Metal Gear and setting the tone for a wild and weird adventure through the wilder and weirder world of American politics. By the time you get to the conclusion you'll probably have seen the insides of hundreds of different robot soldiers and you'll definitely have seen Raiden wearing a sombrero.

For a game that went through such a troubled early production, even the late hand-off to Platinum seemed risky. But everything comes together nicely.

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7. Gunpoint

The moments right before you start actively working your way through a level are the best parts of Gunpoint. Getting a moment to glance at a level and start to work out what you're going to need to do to infiltrate, rewire, and escape from a given building makes all the difference. Of course, you can eventually just start rushing through things and making up solutions on the fly, and the game implements extremely frequent auto-saves to let you experiment without any real punishment. This helps make the stealth bits go down smoothly.

Also, diving on a guy from above and just punching the shit out of him is really satisfying.

6. Divekick

Divekick shouldn't be as good as it is. The jokes get a little too inside, the characters get a little too weird, and it's entirely reliant on you finding people to play against, which isn't always guaranteed these days. But it's so incredibly intense that every single hit feels like a shock from a taser. Every loss has you immediately rerunning the events in your head to figure out where you went wrong. And it does all this with two buttons. The dumb gimmick ends up being beautiful in its simplicity and way more involved than you'd expect.

In a way, Divekick feels like the sort of game that couldn't really exist as a commercial product until relatively recently. It's just the kind of tough sell that you'd expect to remain as some free, obscure hidden PC treasure that only a small handful of people ever feasibly play. It'd probably only have keyboard support and the graphics would, somehow, be even worse. That it was actually released onto proper digital storefronts and sold for actual money in hopes of finding an actual audience speaks volumes about the variety of games available to today's game-loving public.

I like Divekick a lot and should probably play more of it.

5. Assassin's Creed IV: Black Flag

How about this for a hell of a turnaround, huh? After Assassin's Creed III it felt like the franchise was just about finished: The last Ezio game sort of stunk up the joint and AC3 came through to finish the job by introducing a bunch of new, bad characters and a bunch of boring tree climbing systems that were probably really hard to build. Meanwhile, Watch Dogs was rolling down the pike with a ton of buzz. It looked like the open world cyber fantasy that I sort of always hoped that Assassin's Creed would properly address someday. Then Watch Dogs apparently didn't come together properly and got pushed way back and an even funnier thing happened: The Assassin's Creed IV team totally turned things around.

AC4 gives you a character you can get interested in and a world that you want to see. It gets close to the light and likable moments of Assassin's Creed II and Brotherhood while giving you a big-ass ship with which to explore a vast world of piratical fun. It mixes in a little hunting and crafting, Far Cry 3-style. And it delivers solid cities with climbable points and enough different gadgets and items to make you feel intensely powerful. Not that you'd need much help in that department, since the combat is really just a flashy set of easily followed prompts designed to make you feel like some kind of raw, murdering machine. You know what? It works.

Wrap that all up in a world that manages to make fun of all the Desmond stuff in a way that almost makes me forgive them for messing up all the Desmond stuff as badly as they did and yeah. I'm back on board, Assassin's Creed. Congrats to the development team (all 20,000 of you) for picking up the ACIII mess and making something useful out of it.

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4. Rogue Legacy

In a year filled with games that made you say "rogue" without actually talking about Rogue, only one had the sheer audacity to put the word "Rogue" in its title. Actually, I don't know if that's true. Rogue Legacy's ties to proper rogue-likes are tenuous at best, but considering we've reached a point where every single game with any sort of consequence for death ever is now billed as a "roguelike" or perhaps even a "roguelike-like," Rogue Legacy is as roguish as it needs to be... and then some.

The skill tree and item system provides the hooks that keep you going and keep you feeling like you're making forward progress in your true quest of beating all of the castle's big, dumb bosses and winning. The random nature of the castle design leads to some wonderful surprises, including an explicit reference to the Konami arcade classic, Pooyan.

The tight control and different character options kept me obsessed with Rogue Legacy until I had completed it a couple of times and it's some of the most enjoyable time I've had with a game this year.

3. Saints Row IV

Is it weird that I have come to care about the characters in a game that treats its characters almost totally carelessly as a core part of its design? In some ways, the cast of Saints Row has become the video game equivalent of the cast of Ocean's Eleven. At this point, I'd probably play just about any game that had those characters in it and trust that the developers behind it would find a way to make it "the right kind of dumb."

Saints Row IV leans a little too heavily on its predecessor and, as a result, doesn't hit as hard as The Third did. But it was still an open-world game done with a fun-first attitude, rather than focusing on various AI behaviors and different ways to make its clockwork city more intricate. It's the Crackdown sequel I thought I very much didn't actually want anymore, cut with a pile of great interactions and left-turns that, these days, only Saints Row can get away with.

2. Antichamber

For me, the best puzzle games use up your brain like a resource. At some point, that resource is fully extinguished and you can't rely on it to help you solve any more parts of the puzzle. You're going to have to step away for a night (or, at least, a few hours) and come back refreshed to proceed. And, when I did that, the parts of Antichamber that tripped me up suddenly became easy, like the answer was rattling around in my stupid head the entire time. Like great puzzle games before it, Antichamber makes you feel smart when you're making progress without making you feel like a complete idiot every time you get stuck.

It also has a great visual style, for the most part, right down to the way it integrates its menus and map into the game's brain-kinking environment. And the various bricklaying tools you acquire and upgrade over the course of the game are simply fun to use. The puzzles are, largely, a joy to solve, and that made me stick with it until I'd seen as much of the game as I could possibly see. Was it 100% of the game? Heck, I don't know. Maybe I should jump back in there and check around, just to make sure I didn't miss anything...

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1. BioShock Infinite

I feel like the people who pick at BioShock Infinite's various paradoxes probably aren't much fun to be around. Those sorts of plot holes pop up in plenty of great multiverse and time-travel fiction. Did you sit outside a theater in 1989 to picket Back to the Future Part II, too?

But whatever, I'm not here to make excuses for BioShock Infinite. It stands on its own just fine. It creates a great-looking, interesting world that's full of mystery and fun to explore. It flips you around to different universes and realities with reckless abandon, letting you work to figure out what, exactly, has changed. It stitches together its story with combat that is, for the most part, fun to engage with, with the game's fast-moving skylines letting you outmaneuver the opposition in some pretty exciting ways. It's an escort mission that doesn't require you to babysit the person you're escorting. And the whole thing comes together in a series of interesting revelations that manage to reframe both the story you just witnessed as well as the BioShock franchise at large. It's a pretty cool trick that left me quite satisfied. It also opens the door for either a million more BioShocks or kills the franchise completely by revealing the universe's One Weird Trick. As weird as this may sound, I hope this leads to the end of BioShock. It's a great way to go out, and it'd be cool to see the team at Irrational create a different type of game.

Jeff Gerstmann on Google+

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Skytylz

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@skytylz said:

@orborborb said:

I've had strangely opposite taste to Jeff since the late 90s. I played all those games and none of his top 8 even make my top 20 this year. At least he wasn't fooled by the sentimental Brothers or Gone Home.

tier 1: New Super Luigi U, GTA V, The Last of Us, Super Mario 3D World

tier 2: Tearaway, Zelda A Link Between Worlds, Pikmin 3, Animal Crossing New Leaf

tier 3: Eldritch, Volgarr the Viking, Final Fantasy XIV, The Stanley Parable

tier 4: Papers Please, Year Walk, Pandora's Tower, Luigi's Mansion Dark Moon

tier 5: The Swapper, Proteus, Monaco, Towerfall

Liking great games is being fooled?

Gone Home is an interesting proof of concept at best, realistically it is a pandering cliche.

Brothers is simply clunky and not fun.

neither is "great" and do not deserve a top ten billing over many other games this year.

I disagree. I'll take new and interesting but flawed over stuff similar to shit to we see every year. Also you forgot to call them pretentious.

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Zevvion

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@gokumane said:

back to the future is a comedy that doesnt shove its terrible story and hamfisted politics down your gullet

Yep. Seriously, i'm not gonna go nuts about BioShock's story or anything but that is a horrible analogy and I hate how Jeff is constantly bringing it up. BioShock: Infinite takes itself extremely seriously and, unlike Back To The Future: Part 2, really tries to rub how "smart" it is in your face. Two of the main characters exist in the plot solely to say cryptic things you won't understand until the end of the game. There's a part where out of nowhere, the main characters start singing about the main thematic message of the plot. It also takes a harmless "Slavery Is Bad" motif and turns it into "Revolting Against Horrible Racists Makes You As Bad As Them", which honestly is kind of gross. Columbia has almost no cohesion as a location, simultaneously being ultra-traditionalist while also incredibly progressive. Comstock and Fink are also boring, paper-thin antagonists.

There's nothing wrong at all with liking the game, but that story is flawed as hell.

I always disagree when people say that story is flawed and especially if they say because 'it doesn't make any sense until the end'.

That story is about cycles. An infinite loop. When you play the game a second time, you find that from the very beginning of the game right until moments before the end, the story is explained perfectly and everything makes sense. It's explained in a way that you'd only know what to look for when you know what the ending is going to be. Which is pretty amazing because they don't drop subtle clues, they actually spell it out for you, but you won't pick up on it the first time because you don't consider it an option. For example: they straight up say Songbird is created through ideas from a man in a underwater city in another place. Among many other things.

I think that makes the story genius. A story about an infinite loop, where if you play it in a loop it makes perfect sense. That's amazing to me.

I don't get why being funny instead of being an emotional experience makes the difference between being allowed to have 'holes' in your story (and I put that between quotes because people dramatically exaggerate how many holes there are in Infinite's story). The theme is a multiverse. Something that is barely understood in reality. Of course there are going to be some holes. That is probably the comparison Jeff was making.

How about we skip the exact titles and just say: any time travel/multiverse movie/game ever has holes. It comes with the genre.

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JosephKnows

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@gokumane said:

back to the future is a comedy that doesnt shove its terrible story and hamfisted politics down your gullet

Yep. Seriously, i'm not gonna go nuts about BioShock's story or anything but that is a horrible analogy and I hate how Jeff is constantly bringing it up. BioShock: Infinite takes itself extremely seriously and, unlike Back To The Future: Part 2, really tries to rub how "smart" it is in your face. Two of the main characters exist in the plot solely to say cryptic things you won't understand until the end of the game. There's a part where out of nowhere, the main characters start singing about the main thematic message of the plot. It also takes a harmless "Slavery Is Bad" motif and turns it into "Revolting Against Horrible Racists Makes You As Bad As Them", which honestly is kind of gross. Columbia has almost no cohesion as a location, simultaneously being ultra-traditionalist while also incredibly progressive. Comstock and Fink are also boring, paper-thin antagonists.

There's nothing wrong at all with liking the game, but that story is flawed as hell.

this this this

I like Infinite enough that I have it up on my list at #9, but man did that that game have serious issues with its narrative that doesn't involve the time travel thing.

Bringing up points of racism and revolution and "resolving" them with the gutless "both sides are bad" conclusion is sad.

If you're not going to give those incredibly important and sensitive themes the attention they deserve, then don't bother bringing them up at all.

As Infinite stands, they are merely background elements made to help prop up the world that was in the end about a white man and a white woman's relationship with a time traveling multiverse twist.

It felt cheap because it seems like Levine and co. just brought those issues up in a lame effort to make the game feel "more mature" by tackling them in the manner that they did.

Maybe if they were only brought up in passing, it'd be more forgivable. Of course, the setting makes that impossible. There's also an argument to be made that keeping it all tucked away in such a setting would be even worse.

But going the opposite route that Infinte took is more perilous. By making race and revolution such integral parts in the first half of the plot and the world-building, the blunders are all the more offensive because of the political statement the game ultimately makes with what it presented.

And no, making caricatures of how racist America was in the past isn't daring an indictment of racism at all. It's absolutely the safest route to take because no one would argue against that at all.

If all Infinite's developers could do is to poke fun at centuries old racism and then paint the revolutionaries in the same bad light for rising up in armed struggle, then there is a helluva way to go for them to tell complex and compelling stories using those particular themes.

With all that said, time travel and multiverse stuff was pretty fuckin' awesome.

Combat really could've been less tiring though.

Also great to see the MGR love! Kickass game that's funny and at least takes a simple but firm stance against child soldiers and the insanity of how war fuels modern economies and politics!

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ImmortalSaiyan

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@sooty said:

BioShock's world stops being interesting after a few hours, dunno what the appeal really is after the amazing opener.

A few hours seems too much. As soon as I started shooting things and the busy streets were emptied to become hallow corridors the world lost any identity it had to me.

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Derios

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hell yeah bioshock

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blacklab

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Wow, I need to jump into Revenengence or whatevs it's called.

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MASSIVE respect for Divekick! Gerstmann keeping it real.

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JesterPC238

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Outstanding fucking list. I expected to see GTA V up there, but I can understand why it wasn't. Awesome to see that Jeff put Infinite in the top spot, I concur.

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I really dug Bioshock: Infinite's story, but I felt like I spent wayyy too much time shooting dudes (and ladies) in the face, and it was boring as fuck.

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I thought Bioshock Infinite was a good game, I didn't like the ending, and doggone it, people like me!

*Looks in mirror*

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Best list of the GB crew imo.

No gone hobo and otherwise mostly GAMES with actual GAMEPLAY.

There's a reason why Jeff is the boss.

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07ron

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Thanks for being you, Jeff. Great list :)

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@ripelivejam said:

@sooty said:

BioShock's world stops being interesting after a few hours, dunno what the appeal really is after the amazing opener.

i wish there was more skyhook traversal and crazy chases/falling through the sky, but i was pretty much enthralled throughout.

and i quite dug the climatic final battle where it felt like everything clicked into place mechanics wise, at least IMO. felt a sight more satisfying than the songbird boss battle i was predicting...

I was playing on hard and thought the end took way too long, freaking endless waves of bullet spongey enemies. Maybe it was my own fault for playing on hard.

I've noticed nearly everyone shows screenshots of the first hour or so and then barely the rest of the game which is why I think too many people give it credit for looking so pretty initially. The game's engine/graphics don't hold up well when it's not super bright and saturated. I was very taken by the game at first but after 2 hours of the combat I really wanted it to hurry up and end.

It's not even just that there was a lot of combat, it was just...dull. The previous games had more variety with weapons, ammo, traps and plasmids. Boo.

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@sooty said:

BioShock's world stops being interesting after a few hours, dunno what the appeal really is after the amazing opener.

i wish there was more skyhook traversal and crazy chases/falling through the sky, but i was pretty much enthralled throughout.

and i quite dug the climatic final battle where it felt like everything clicked into place mechanics wise, at least IMO. felt a sight more satisfying than the songbird boss battle i was predicting...

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Someone finally gives Antichamber the props it deserved

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astagnantsleep

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Antichamber! I bought this game cause of the quick look. Best Steam purchase I've ever made.

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I liked Bioshock Infinite a lot. The story was interesting and fun to dissect with people after it was done, the world was really cool and fun to explore, I thought Elizabeth was an interesting character and good companion. But the gameplay really dragged the experience down for me. It was so generic and predictable that I got almost no enjoyment out of actually playing the game and tended to rush through combat encounters so I could get back to wandering around the environments unhindered and watching characters interact. The relentless linearity and dull combat encounters made advancing the plot a very tedious process and I hope Irrational's next game has interesting mechanics and level design that compliment the originality of their worlds.

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BBQBram

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This pleases the Levine.

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ThunderSlash

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For a second there I thought Jeff was cosplaying Chie in that picture.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF~

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The main criticisms against Bioshock Infinite seem to be for its rather odious politics rather than any plot hole type thing. Which I totally understand.

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I finished Antichamber in two sittings after Steam had a sale on it the other day, and I loved it. Thanks Jeff, for showing folks how cool this game is.

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Pretty sweet list Jeff. I like the balance between small indie games and big budget games. I really wish Saints Row could have made it to the site top ten but I can see why it wouldn't. I liked Bioshock a whole lot and it's high on my list but as I've pointed out on several threads, playing on hard for my first playthrough really hurt my overall enjoyment of that game. It's been a hard year for Giant Bomb but I appreciate everything you guys have done to keep things going. Thanks and keep up the great work.

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Revengeance isn't my kind of game, but I wish it was.

Bioshock Infinite was successful enough to get people to hate it. And sure, with the right premises it could be easily disputed. It is really difficult for me to accept Many worlds or the various forms of Multiverses as true science, though many scientists do, or at least as logical rational possibilities of what is known. But you cannot run true experiments to acquire applicable observational results. We cannot even see light (information) beyond the visible universe. Or experience the supposed sundered universes of all possible paths. Yet conversely people think they know the truth, which is even more laughable.

Of course on top of that, I actually enjoyed the combat of Bio-shock. I'm not a very good gamer, but I got off on how basically Magic intersected with the conventional weaponry.I was also happy that the events favored no present political or social agenda. I get tired of these rigid blocks of thought anyways. Not that they exist in a vacuum. I enjoyed the plot of Bio shock.

Having said all this, I am going to overcome my own indifference, and check out The Last of Us.

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Two of the main characters exist in the plot solely to say cryptic things you won't understand until the end of the game.

Why is that a bad thing? Do you like watching/playing stuff where everything is obvious? Personally I don't mind a story that makes you think.

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@crushed said:

@the_nubster said:

@viciousbearmauling said:

I think your list is genius, except I'm not the biggest Bioshock fan.

It's really nice to see Metal Gear Rising on this list, too many people played DmC and passed up on MGR

I played DmC and passed on Revengeance because it's apparently only 4 hours long. I recently pre-ordered it on PC for $20, which seems like the right price for it. It's just a hard sell, coming off of DmC which is 10-15 hours.

You've been deceived. MGR is kinda short, but it's like 7-9 hours, not 4 hours. The "four hours" figure came from people running through the game on the easier difficulties, while the in-game timer only counts the successful gameplay runs between checkpoints. If you die or restart to get a better score, then all the time since the last checkpoint isn't counted, cutscenes aren't counted, and the really extensive optional Codec conversations might not be counted either.

That seems silly. I mean, it's a really cool way to compare time and score, DmC does it per stage, instead of lumping it all together into one sum, which just seems confusing. Either way, I'm glad I waited! Love me some discounts.

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Sooty

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BioShock's world stops being interesting after a few hours, dunno what the appeal really is after the amazing opener.

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Sil3n7

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I don't think it's weird you care about the characters in Saints Row. Well ok, I think it's weird but not out of character, I mean heck, you care about the dumb storylines of wrestlers.

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@skytylz said:

@orborborb said:

I've had strangely opposite taste to Jeff since the late 90s. I played all those games and none of his top 8 even make my top 20 this year. At least he wasn't fooled by the sentimental Brothers or Gone Home.

tier 1: New Super Luigi U, GTA V, The Last of Us, Super Mario 3D World

tier 2: Tearaway, Zelda A Link Between Worlds, Pikmin 3, Animal Crossing New Leaf

tier 3: Eldritch, Volgarr the Viking, Final Fantasy XIV, The Stanley Parable

tier 4: Papers Please, Year Walk, Pandora's Tower, Luigi's Mansion Dark Moon

tier 5: The Swapper, Proteus, Monaco, Towerfall

Liking great games is being fooled?

Gone Home is an interesting proof of concept at best, realistically it is a pandering cliche.

Brothers is simply clunky and not fun.

neither is "great" and do not deserve a top ten billing over many other games this year.

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musubi

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Edited By musubi

I agree with most of this list. Although a clear lack of Vocaloids.

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ptys

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Will have to check out Rouge Legacy. Bit disappointing none of you guys picked Tomb Raider for even a list, considering its my game of the year? I feel an bit out of the loop.

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stabworth

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Edited By stabworth

The real 10 best games. Fuck Brothers.

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devoidcheeks

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Looking forward to playing Revengence, pre-ordered for the PC...and man, I'm now watching the rest of the Steam sale to pick up Anti-Chamber...

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tourgen

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Now that's a great list. Every one of them is fun to play.

Revengeance! DLC to play as a talking robot dog! That's some DLC I can feel good about.

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Maajin

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@edin899 said:

Ughh bioschock...

So overrated, boring combat, you dont even use 90% of the powers.

Such a drag after the first good hour.

Who didn't use 90% of the powers? You? Because I sure as hell did! And it was GREAT!!

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Cybexx

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I'm kinda surprised that Killer Instinct is missing from both the Top 10 and isn't mentioned in the Intro. Did the current state of the Online drag it off of Jeff's worth mentioning list?

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Vigil80

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Nitpicking can be taken too far, certainly, but let's not take it to the point of being a cheap shot against folks with fair things to say about Bioshock. After all, how good is a narrative that doesn't get you invested enough to ask questions about its world?

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Edin899

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Ughh bioschock...

So overrated, boring combat, you dont even use 90% of the powers.

Such a drag after the first good hour.

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loyalroyal1989

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Finally some one with sense and not having last of us on there list that game is not fun to play would have been a way better movie than game.

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hassun

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@jeff

For a game that went through such a trouble early production

"trouble" was probably supposed to be troubled?

Thanks for shouldering the (sometimes terrifyingly heavy) burden of being Mr. Giant Bomb, Jeff. This is the only site on the entire www which has convinced me I should subscribe to it.

You bet your vomiting ass I will continue to subscribe to it as well! Make her grow, Mr. Mann.

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DarknessMyOldFriend

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Thanks for going through a really bizarre year with us Jeff. Really appreciate it. Much like many of you have said, video games are my respite from the real world when it can be a bit much to handle. I however have come to a place where most of my friends aren't playing video games anymore or aren't playing them the way I do. You and the Giantbomb crew essentially are my game playing friends, even though the friendship is entirely one-sided. Quick Looks, Bombcasts (and its various nefarious offspring), all are hugely important elements of my week and have been for the past few years. On behalf of all the people like me out there, people you've never heard of but have spent countless hours listening to you, thank you and thank you to everyone else in that office (and in Chicago and New York and who are named Brad Muir and etc. and etc.).

On a side note I'm glad you are enjoying Marvel Heroes again, it's come leaps and bounds since it launched and the developers seem hell bent on building it into everything they imagine it should be. It got a bum rap at launch (perhaps deserved) but I'm glad to see people are discovering and rediscovering it's clicky-looty-superheroy joys.

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ike7779

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Overall a list I agree with much more than I thought I would. Regardless let the Gerstmania Storm begin.

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lazerface

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jeff seems so critical on sooo many games, yet a cookie cutter shooter is his favorite game of 2013? odd.

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hatking

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As much as I was disappointed at BioShock Infinite, I agree with Jeff that nitpicking logic leaps and suspension of disbelief is a really shitty way to critique something. At the same time those weren't my problems with the game. It's been a long time, so it's hard to recall, but I think my issues were largely centered on the combat, pacing, and character development. Admittedly, I would love to be told a story that took place in Columbia, just not that story.

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fattony12000

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Such season.

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xaLieNxGrEyx

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Knack_Souls

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Atwa

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Did you sit outside a theater in 1989 to picket Back to the Future Part II, too?

No, my problem with Bioshock Infinite was never the plot holes, dumb leaps of logic, any lack of pacing and bad character development. The main problem was that the gameplay was heavily dumbed down where most of the features, that made up for the lack of the original games shooting mechanics, were completely gone. Hacking, photographing and researching enemies, plasmid variety, amount of guns you can carry and weapon variety, interesting encounters that didn't revolve around a single weakpoint are all gone. I also didn't appreciate that they completely removed the freedom and added 100% linear levels. Furthermore I also thought the game was the biggest missed opportunity in recent memory. Its based around multiverses but the most exotic place we visit is Rapture? And why does Columbia feel more dead than Rapture when that was supposed to be a fully living breathing city? All people vanished the second a gun was fired the first time. Despite that I am not even mad, I am simply amazed that anyone can consider Bioshock Infinite a worthy sequel. I just get excited when someone tries to disregard criticism with deflection that the problem is with the player and not the game.