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LucasArts Officially Shuttered by Disney

The once mighty publisher of nearly all things Star Wars and Indiana Jones will be shifting to a "licensing" focused model.

The once promising looking Star Wars: 1313 will not continue development, it seems.
The once promising looking Star Wars: 1313 will not continue development, it seems.

Word surrounding LucasArts, the once dominant, but more recently dormant video game publishing and development arm of the house that Star Wars built, had not been good of late. After a strong showing at last year's E3 with an intriguing new Star Wars project, 1313, radio silence kicked in immediately following the sale of all things Lucasfilm to Disney late last year, and rumors began to swirl that the project was dead. That news has been all but confirmed, alongside news of the publisher's effective closing today, as announced by Disney in a brief statement.

"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."

LucasArts of the modern era hardly reflected its once dominant days as a publisher and development house. Apart from having total access to the Star Wars and Indiana Jones franchises--for each of which it produced countless memorable games--it also held court as one of the great producers of adventure games back in the 1990s, hosting burgeoning talents like Tim Schafer and Ron Gilbert, who produced such classics as Grim Fandango and The Secret of Monkey Island.

Unfortunately, those days were largely in the past. Recent sequels in the Star Wars: Battlefront and Star Wars: The Force Unleashed franchises failed to gain much momentum; EA's Star Wars: The Old Republic MMO ended up going free-to-play inside of it's one year anniversary; and the dismal Star Wars: Kinect is all but assured to be LucasArts' publishing swan song. Still, the company at least showed signs of life with an impressive demo of Star Wars: 1313 to select press at last year's E3. Though it was exceptionally early in development, it showed a great deal of promise, and seemed like just the kind of thing that could have renewed a bit of interest in Star Wars video gaming in the next console generation. Sadly, that was not to be. Layoffs have been reported at LucasArts, and it seems the brand is set to be little more than a publishing stamp to be attached to licensed products.

We'll bring you more on this as it becomes available.

Alex Navarro on Google+

325 Comments

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jasondesante

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Edited By jasondesante

remember that time lucas fired pixar and the creators of the adventure game genre. good times

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moldyp1zzabagel

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Fucking Disney.

Really? LucasArts has been a shell of what it used to be. Disney didn't kill their ambitions, they put them out of their misery. I guarantee we will see better Star Wars games as a result of this. I don't blame the average programmer at LucasArts for its decline, I blame its mismanagement. I hope they get jobs elsewhere, but I would bet we see better Star Wars games as a result of this.

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Alecthegamer

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are you fucking kidding me...

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dropabombonit

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Edited By dropabombonit

This bummed me out when I first heard about it but seeing the Lucasarts games they played on TNT let me see that they haven't been great for years. The last 3 star wars games they put out were bad and who knows how far along 1313 was. Seemed like a tech demo when they showed it off. If anything having another dev making a Star Wars game is great news, they were the best Star Wars games in the last 10 years. KOTOR was Bioware and Jedi academy was Raven. Please let Raven do something other than COD duty

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SpicyRichter

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@duder_me said:

@spicyrichter: If you haven't noticed, Star Wars: The Clone Wars has been cancelled. The remaining episodes will be released in some obscure fashion later down the road.

Goddamn, I repeat, what are they THINKING!? This was one of the best things out of the Star Wars universe in ages!

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Tackchevy

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It's sad, but for the best. LucasArts has been sucking for many years, but we'll get more Indy and SW content this way. A lot of it will probably suck, but hey, there's a chance that some of it won't suck.

I don't like to see LucasArts go, but the Sierra and LA classics of my youth live on in my mind and ScummVM.

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greenocelot

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@lordandrew: true, i wasn't so sure what i thought about the newer Monkey Island incarnations. Wasn't quite the same! Looks like thats my hopes for a second Full Throttle gone....

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Smashlampjaw

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Edited By Smashlampjaw

I hope this is the start of a video games crash (I know its not but there is always hope) , because this industry needs it badly. It needs to be rebooted cause IMHO its horrible right now and heading into a boring and stupid direction. edit- I should interpret more on this, what I mean is GAMES wise, getting new consoles is great and all but there is just so much bullshit out and its getting ridiculous...

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Metron4

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Edited By Metron4

"countless memorable games" Alex? I can count the number of Indiana Jones games LucasArts developed with three fingers. No, Desktop Adventures doesn't count. I had to stand by and watch year after year as Tomb Raider stole the adventure market away from our Man with the Hat. Every time yet another horrible Star Wars game came out all I could do was shake my head. You had TWO incredibly popular properties, LucasArts, yet all you could see was light sabers and dollar signs. If adventure has a name, it must be Lara Croft.

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Landmine

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:(

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falconpunch

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Edited By falconpunch

thats pretty sad

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SmilingPig

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Edited By SmilingPig

That's all epic Mickey's fault.

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Legion_

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@legion_: well at least here in Norway Donald Duck is much bigger than Micky Mouse.

Jeg vet!

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thetenthdoctor

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Not sure how I feel about this. I loved the old LucasArts adventure games, but that genre isn't making a comeback anytime soon, if ever. Well Tim Schaefer has his own company now to fill that need, and what has LucasArts done internally lately? KOTOR was a Bioware joint and Pandemic made Battlefront, so what- Force Unleashed? The first one was okay, but nothing earth shattering.

I guess I'm just feeling bad for the people who lost their jobs, and not like we've missed out on anything. 1313 was an okay demo, but 2 minutes of scripted gameplay doesn't mean they have anything resembling an actual product behind closed doors (remember Metal Gear Solid: Rising?). I suppose Star Wars: Uncharted could have been sort of neat, but who knows what they had beyond that demo.

Maybe this will open the door for someone like Ninja Theory to be granted a license to develop a Star Wars game, which would actually be hella cool.

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Extreme_Popcorn

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@nettacki: Well Lucas Arts did nothing with them for over a decade so any chance is better than the zero chance we had.

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Nettacki

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Edited By Nettacki

Sure it's sad to see an old great like Lucas Arts go under but let's be honest, they'd done fuck all worth playing since Republic Commando and that was in what, 2005? 2006?

In my opinion this might actually be a good thing, if Disney are turning it into a licensing studio we might actually see a re-release or HD version of some of their classic game since they would almost certainly make money and Disney loves making money.

The question is: does Disney care enough about LucasArts' old properties to even think about doing that in the first place?

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seanord

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Edited By seanord

Yeah, I still want to play 1313--they should make that happen.

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DedBeet

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Lucas Arts forever!

God, that's horrific! Bravo, LucasArts *slow clap*

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DedBeet

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Edited By DedBeet

@wewantsthering said:

It's sad, but in the end, it just means we'll probably get better Star Wars/Indy games.

I wouldn't place bets on that. I'd rephrase it to "hopefully we'll get better Star Wars/Indy games."

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deactivated-5afdd08777389

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It's sad, but in the end, it just means we'll probably get better Star Wars/Indy games.

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OleMarthin

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Edited By OleMarthin

@legion_: well at least here in Norway Donald Duck is much bigger than Micky Mouse.

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Legion_

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Kinda off-topic, but then again, kinda not. Who is bigger, Donald Duck or Mickey Mouse?

Also, after the E3 demo, George Lucas decided that it would be about Boba Fett.

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Extreme_Popcorn

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Sure it's sad to see an old great like Lucas Arts go under but let's be honest, they'd done fuck all worth playing since Republic Commando and that was in what, 2005? 2006?

In my opinion this might actually be a good thing, if Disney are turning it into a licensing studio we might actually see a re-release or HD version of some of their classic game since they would almost certainly make money and Disney loves making money.

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Missacre

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Edited By Missacre

@axlefgk said:

you literally just need to make a new battlefront game, it doesn't even have to be good. just kinda pretty and be on pc (not the psp god damn it). if its even equal to the other games in quality it will do well. it can't be that hard...

Fuck Battlefront. I want a new Podracer game, also a new Republic Commando would be amazing or maybe a Rogue Squadron game. Hell, just about anything Star Wars from the golden age would be nice.

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gbrading

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Goodbye to ever seeing a Grim Fandango re-release. Goodbye to seeing anything Monkey Island ever again. LucasArts have been ignoring their back catalogue for years, but this cements the deal. Disney are just going to sit on the IPs and do nothing with them... forever. :(

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zoozilla

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@icaria said:

Here's hoping the new LucasArts at least does *something* with their IP back catalogue, even if that something is simply licensing it out to more interested parties for a quick buck.

Considering the "new LucasArts" is Disney, who have a reputation for locking their valuable IPs in the "Disney vault," I wouldn't be too hopeful.

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The_Laughing_Man

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Edited By The_Laughing_Man

<p>And the last official Star Wars game was Star Wars kinect.</p><p>Quick someone throw up "I'm Hon Solo"</p>

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AxleBro

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you literally just need to make a new battlefront game, it doesn't even have to be good. just kinda pretty and be on pc (not the psp god damn it). if its even equal to the other games in quality it will do well. it can't be that hard...

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LordAndrew

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Edited By LordAndrew

So, does this mean no more SW games? I've heard from other sources they're leasing the license to other companies. Could that mean they will continue? Maybe it'll be good to have other creative people base a game in the Universe? Still, not cool Disney...

There will definitely be Star Wars games. They just won't be doing anything remotely risky. Remember when Monkey Island came back for a little while? Don't expect that kind of thing to ever happen again.

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Lind_L_Taylor

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I wonder why they didn't just streamline the teams & then get them focus on some good stuff. I think all of their resources were diverted to that horrible MMO & that is the reason the other games that were released weren't very interesting. It would have been interesting if they had tried to direct their work towards something other than Star Wars. As far as I'm concerned, Star Wars has been done to death. Seems Star Trek isn't far behind in the games dept either.

I remember one interesting idea that came out in the early 00s in which somebody wanted to design a Trek game where you played the Borg & your goal was to assimilate other aliens (Postal In Spaaace?). That would have been interesting but it never got off the design boards.

All that aside, it's a shame they shut them down.

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Aurelito

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@extomar said:

@aurelito said:

Why did they buy it if they wanted to shut it down?

The usual reasons. Eliminate competition while acquiring their valuable assets. Disney probably doesn't need another game dev group as much as they need the license to Star Wars games.

Jokes on them, George Lucas is prone to easily whoring out Star Wars, he might have just sold the rights. I can't believe studio that made Monkey Island and Grim Fandango is out of business because of a bunch of corporate assholes.

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EXTomar

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@aurelito said:

Why did they buy it if they wanted to shut it down?

The usual reasons. Eliminate competition while acquiring their valuable assets. Disney probably doesn't need another game dev group as much as they need the license to Star Wars games.

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Aurelito

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Why did they buy it if they wanted to shut it down?

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Branthog

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@missacre said:

@branthog said:

If you detach yourself from the legacy aspect of the name, losing Lucas Arts isn't really that much of a catastrophe. I went and looked at the list of games they made (about 90% of it is, obviously, pandering Star Wars crap) and the last time I played a Lucas Arts game appears to have been almost twenty years ago.

Anyway, it'd be nice to see this happen to more of the enormous publishers. The industry needs a really good leveling so something fresh and good can come out of the ashes, instead of just more merging and playing it safe.

(Yes, employees, yadda yadda -- sympathy for those now possibly looking for jobs goes without saying.)

Star Wars pandering crap? You must've been looking at the wrong list.

No . . . No . . . I'm . . . looking at the list with 59 of their last 79 games being Star Wars games, including Angry Birds, Kinect, and cell phone Star Wars games. When it comes down to it, Lucas Arts was a Star Wars shop that occasionally stepped out and did something not related to Star wars (and sometimes, not related to Indiana Jones, either!).

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Tom1911

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Time to bust out my copy of KOTOR.

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Missacre

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Edited By Missacre

@branthog said:

If you detach yourself from the legacy aspect of the name, losing Lucas Arts isn't really that much of a catastrophe. I went and looked at the list of games they made (about 90% of it is, obviously, pandering Star Wars crap) and the last time I played a Lucas Arts game appears to have been almost twenty years ago.

Anyway, it'd be nice to see this happen to more of the enormous publishers. The industry needs a really good leveling so something fresh and good can come out of the ashes, instead of just more merging and playing it safe.

(Yes, employees, yadda yadda -- sympathy for those now possibly looking for jobs goes without saying.)

Star Wars pandering crap? You must've been looking at the wrong list.

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SleepyDoughnut

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Edited By SleepyDoughnut

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Lucas Arts forever!

Did this really happen? That was flabbergasting.

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Missacre

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Now we release our grasp on what little hope there was for Battlefront 3 :(

There hasn't been any hope for Battlefront 3 since around 2006. Once a project goes into development hell, there's almost 0% chance it's getting picked up again, so there was no hope to begin with.

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greenocelot

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Edited By greenocelot

So, does this mean no more SW games? I've heard from other sources they're leasing the license to other companies. Could that mean they will continue? Maybe it'll be good to have other creative people base a game in the Universe? Still, not cool Disney...

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hostyl1

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@legion_ said:

@xenonick said:

@alexandersheen said:

@soralapio said:

Fucking Disney.

Fucking Disney!

FUCKING DISNEY!!!

Ducking Fisney!

Ficking Dusney!

Seriously though, as many have stated, LA was a shell of its former self. I'm actually less sad about this than I was about the closing of Black Rock Studios many moons ago. With titles like Pure and Split/Second, they were actually doing something cool and well received.

We'll see how the LA IP is handled by the rest of Disney Interactive Studios. All Hail "The Mouse"!

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Druminator

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Now we release our grasp on what little hope there was for Battlefront 3 :(

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skunkdragon

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Edited By skunkdragon

im a little sad :(

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MikeJFlick

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As much as I'd like to say I'm sad.... What was the last decent lucasarts game? Republic Commando? and that was nearly if not a decade ago now, If THQ shut down while still making good games, I'm not shocked by this move from disney at all.

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JimmyPancakes

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Lucas Arts forever!

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Floppypants

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This seems like a completely sensible move by Disney. Why keep cutting paychecks to the hotshots who brought us Force Unleashed 2?

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selbie

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Edited By selbie

LucasArts is a shadow of its former self. For a while now it's just been a Star Wars meat grinder.

It's sad that a lot of people lose their jobs because of this, but they had to expect this at some stage. Disney needs to bring more creative energy into the teams similar to what Double Fine have done. Creating original IPs and pioneering new ideas was what LucasArts was all about.

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Legion_

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Edited By Legion_
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Zevvion

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I can't believe they cancelled 1313. They are going to develop their own Star Wars games now right? Why not just rebrand 1313 with their own development studio and let those guys finish it?

I know the game was long from done, but throwing potential away isn't something I'd like to see as a gamer.

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Icaria

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Here's hoping the new LucasArts at least does *something* with their IP back catalogue, even if that something is simply licensing it out to more interested parties for a quick buck.