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Sony Confirms its Own 'Online Pass,' Starting With Resistance 3

No confirmation of branding or details on pricing structure and what's getting locked away.

If Sony's making the dive into the Online Pass initiative, will Microsoft follow?
If Sony's making the dive into the Online Pass initiative, will Microsoft follow?

Over the holiday weekend, there was growing evidence Sony would be starting an "Online Pass" program, a way of combating the rise of used game sales, with a similarly titled "PSN Pass."

The basic idea is locking some (or all) online content behind a code included with new copies of a game. When redeemed, that code's useless. If a consumer turns in that game to GameStop, whoever purchases it used will have to purchase another code to access the locked content. In general, purchasing a new Online Pass has cost $10.

Beginning with Resistance 3, Sony will have their own variation of this, the company has confirmed. The original rumor, based on some leaked packaging from overseas, dubbed it PSN Pass, but Sony made no reference to that name in today's statement.

"We are always evaluating new programs for our online offering," said the company, "and starting with Resistance 3 this September, we will be instituting a network pass program for PS3 games with online capabilities. This program will be game-specific. Games that are a part of this program will include a single-use registration code that grants the account holder redeeming the code full online access for that title. This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."

There are some key phrases in this statement.

One, "game-specific." Right now, Sony's not willing to say this will extend to all of its upcoming releases, which include a multitude of multiplayer-centric games, like Twisted Metal and Uncharted 3. However, "instituting a network pass program for PS3 games with online capabilities" suggests it's definitely on the table.

Two, "full online access." That doesn't exactly detail what will or won't be locked away.

Three, "network pass program." Sounds like "PSN Pass" may not be the final name.

We also don't know how much a new code will cost, but given how this statement is reactionary, caused by an oversight on Sony's part, the lack of details is hardly surprising. If the company's willing to say something is in the works today, though, an official announcement should be coming soon.

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178 Comments

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get2sammyb

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Edited By get2sammyb
@UnrealDP said:

@xyzygy:

Theres also the draw that if you wanna buy used games then you would have to stick with Microsoft which could potentially be a sizeable increase in Microsofts consumers. Theres a small audience that mainly buys used games who would be forced into Microsofts hands.

It wouldn't though, because third-parties are incorporating the same system on XBOX 360. Remember, this initiative only effects Sony published games. If you want to play Sony published games, you need a Sony platform.
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get2sammyb

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Edited By get2sammyb
@lovecat360 said:

I really hate this "double-dipping" that seems to be becoming standard in the industry just now. It's not as if pre-owned games are putting extra strain on servers or such cos if you bought the game used, then someone had to have traded it in first of all right? I don't see how publishers can take the moral high ground here. Just because someone buys a game pre-owned doesn't mean the publisher is losing out on a sale because more often than not, I refuse to pay full price for games so if I can pick up a second hand copy for £15 less then all the better and the publisher has already had the sale from when the game was bought originally. Although if you're only saving say, £2 or so and you still decide to buy pre-owned then you sir, are an idiot!

The argument would be that Publisher X makes a game with online services. User X buys the game new and plays it for a month non-stop. Publisher X receives the entirety of the finances from User X's purchase. Publisher X has to pay server maintenance costs to store User X's data (leaderboards) and also host User X's matches. User X then puts the game on the shelf and ignores it. User X is no longer playing the game, so Publisher X's server maintenance costs drop. User X then decides to sell the game to GameStop for $10. GameStop resells Users X's game to User Y for $25. GameStop makes $15 profit. User Y gets home and hops online to play User X's game. Publisher X's server maintenance costs suddenly surge again, as it pays to store User Y's data and also host User Y's matches. However, Publisher X has received no additional finances from User Y.
 
That's the argument a publisher would make. It's a weird situation because the publisher is doing cost analysis based on the principle that no one will play a game for ever. I can see the argument both ways.
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UnrealDP

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Edited By UnrealDP

@xyzygy:

Theres also the draw that if you wanna buy used games then you would have to stick with Microsoft which could potentially be a sizeable increase in Microsofts consumers. Theres a small audience that mainly buys used games who would be forced into Microsofts hands.

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hbk619

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Edited By hbk619
@xyzygy said:

Ironically, this works in MS's favor because it makes the 50$ you spend on Live more worth the money. The money you'll save buying used would probably add up to be more than 50$ a year anyway.

How so? If you're buying Sony's titles then you want them on Sony's platform, no? And let's not forget that there's other games from EA, THQ, etc. that are doing this (on each platform), so I don't honestly see the distinction between it somehow being worth the money for that online service vs this type (that you don't actually HAVE to pay for to get online).
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xyzygy

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Edited By xyzygy
@get2sammyb: With the money they're rolling in from Live I don't think they'd really need to incorporate an online pass.  
 
But yeah you're right about what you said, I didn't think of the fact that this will only affect Sony-published games.
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WinterSnowblind

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Edited By WinterSnowblind

I don't usually buy second-hand games and I rarely play anything online.. but I'm still very much against this idea.

I can't think of any other product that could get away something like this. It's just as bad as charging for DLC that's already on the disc. If you paid for the game, you should be able to access all of it.. second hand or not.

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Edited By Sooty
@DivineCC said:

@Oscrix said:

Completely gross. There goes another reason to tout the PS3 over the 360.

At least you don't have to pay $60 a year to be able to play online.

and that $60 is worth it because Xbox Live is a better online system than PSN is, especially when it comes to dealing with friends. I have both so don't let my green name fool you.
 
Oh and if you're paying $60, you're doing it wrong. You can get it a fair bit cheaper if you use your brain and Internet search skills.
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get2sammyb

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Edited By get2sammyb
@xyzygy said:
Ironically, this works in MS's favor because it makes the 50$ you spend on Live more worth the money. The money you'll save buying used would probably add up to be more than 50$ a year anyway.
Surrre. I mean if you really want to convince yourself, sure. But I doubt you'd be buying Sony published games on your XBOX 360 in the first-place, so your point is completely moot.
 
It's only a matter of time before Microsoft implements this system anyway. Virtually all third-parties are doing it (on both platforms) anyway.
 
I tend to buy nearly all my games new, so it doesn't really bother me. As for people concerned with renting/borrowing, I'm sure there will be a trial period. A week seems reasonable enough.
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Edited By Claude

@Kyle said:

@Claude said:

@Kyle said:

@Claude said:

Haha, and people bitched about friend codes on the Wii.

Right... Because friend codes are fucking horrible. ............. (??????)

Sure they are, but almost every game you buy today has some long ass code involved. Now when people buy a game, they'll have to enter their online pass code and some form of DLC code. I never understood how people could be so anal about friend codes when codes are everywhere.

Because an in-box code is something you can do once when you're not playing the game. They're not fun, but you can put it in once before you start and be done with it, and they only apply to you. With a friend code, not only do you have to go around continuously giving out your code and inputting other peoples' codes, it also makes it impossible to be dropped into a game with a person you enjoy playing with, and then add them to your friends list. Of course, all this applies to an imaginary universe in which there are any wii games that have online support that actually works, and that people want to play. And voice chat for more than 5 games.

Can't argue with that.

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lovecat360

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Edited By lovecat360

I really hate this "double-dipping" that seems to be becoming standard in the industry just now. It's not as if pre-owned games are putting extra strain on servers or such cos if you bought the game used, then someone had to have traded it in first of all right? I don't see how publishers can take the moral high ground here. Just because someone buys a game pre-owned doesn't mean the publisher is losing out on a sale because more often than not, I refuse to pay full price for games so if I can pick up a second hand copy for £15 less then all the better and the publisher has already had the sale from when the game was bought originally. Although if you're only saving say, £2 or so and you still decide to buy pre-owned then you sir, are an idiot!

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Edited By Protonguy

Least it's starting with Resistance 3! That thing won't sell well anyway, hopefully management will think it's because of the online pass.

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Edited By louiedog
@TEAMHOLT said:

@theredace: But this doesn't just affect Gamestop. It artificially devalues games across the entire second-hand market.

I don't like GameStop, but blaming them is silly. They're just a business that deals in used games. Their success doesn't excuse publishers trying to stomp all over consumer rights. There are better ways of getting money out of us. Maybe we should force publishers to find them instead of just rolling over for every stupid, abusive idea that comes into their minds. Publishers don't care about us, whether or not this is fair, nor how it affects the gaming industry, retail, or the second hand market, so we've got no business worrying for them. Worry about your own damn wallet like a consumer is supposed to.

Stomping on consumer rights? Abusive ideas? Are you serious? I'm a very pro consumer person. I keep up to date with real issues that hurt consumers, both in games and other areas. Moves like Capcom's save bullshit fundamentally change the games. An online pass does not. It's not unreasonable for a publisher to ask you to pay for the upkeep of the service you are using that costs them money.
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Edited By xyzygy

Ironically, this works in MS's favor because it makes the 50$ you spend on Live more worth the money. The money you'll save buying used would probably add up to be more than 50$ a year anyway. 
 
@Zirilius said:


How is everyone so pissed that Sony is doing this but not EA or any of the other publishers out there doing this? Is it really that big of a deal to enter a 12 digit code on PSN to be able to play online?

 
I for one think it's great idea because at least this way we don't get some bullshit DRM that requires to have an always on connection.

Where the hell have you been? Last time I checked people are equally as pissed about ALL forms of online pass, not just Sony's.
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Edited By nickux

Bummer, I was planning on getting R3 through Gamefly. So much for that.

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Edited By Kyle
@Claude said:

@Kyle said:

@Claude said:

Haha, and people bitched about friend codes on the Wii.

Right... Because friend codes are fucking horrible. ............. (??????)

Sure they are, but almost every game you buy today has some long ass code involved. Now when people buy a game, they'll have to enter their online pass code and some form of DLC code. I never understood how people could be so anal about friend codes when codes are everywhere.

Because an in-box code is something you can do once when you're not playing the game. They're not fun, but you can put it in once before you start and be done with it, and they only apply to you. With a friend code, not only do you have to go around continuously giving out your code and inputting other peoples' codes, it also makes it impossible to be dropped into a game with a person you enjoy playing with, and then add them to your friends list. Of course, all this applies to an imaginary universe in which there are any wii games that have online support that actually works, and that people want to play. And voice chat for more than 5 games.
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Edited By Zirilius

How is everyone so pissed that Sony is doing this but not EA or any of the other publishers out there doing this? Is it really that big of a deal to enter a 12 digit code on PSN to be able to play online?

 
I for one think it's great idea because at least this way we don't get some bullshit DRM that requires to have an always on connection.

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Edited By TEAMHOLT

@theredace: But this doesn't just affect Gamestop. It artificially devalues games across the entire second-hand market.

I don't like GameStop, but blaming them is silly. They're just a business that deals in used games. Their success doesn't excuse publishers trying to stomp all over consumer rights. There are better ways of getting money out of us. Maybe we should force publishers to find them instead of just rolling over for every stupid, abusive idea that comes into their minds. Publishers don't care about us, whether or not this is fair, nor how it affects the gaming industry, retail, or the second hand market, so we've got no business worrying for them. Worry about your own damn wallet like a consumer is supposed to.

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Edited By Kyle
@Branthog said:

@Kyle said:

I AM COMPLETELY SHOCKED AND ALSO OUTRAGED! RAAAAAAH! I will also now sit here in this comment section for the rest of the day, furiously arguing idiotic points with other idiots until we all pass out! Seriously though, whatever. People who make things and maintain them want to get payed for them. Go figure.

I don't give a fuck what they want. I already bought the game. I shouldn't have to pay $10 more so my roommate can play the game, too. The same way I shouldn't have to buy another copy of a book, movie, CD, cable subscription, internet subscription, or other service or consumable just because there might be more than one person in my household who might utilize it.

That's a good point, it does fuck you over if you have multiple people that want to use the game.
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Edited By hoossy

to surprised... If I was in the industry I'd probably do that...

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MordeaniisChaos

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@theredace said:

@Branthog said:

More "fuck the consumer" innovation. Have more than one gamer in the household? You get to pay us more money! You know, the same way you have to pay extra money for cable if you have two viewers in the household. Or how you have to pay double for a music CD or DVD if there is more than one person in the household.

This isn't "fuck the consumer", it's "fuck Gamestop". Think about it. Gamestop can't reasonably sell a used game that requires a game pass for $50-$55, so they simply have to lower the price or else no consumer will buy it. So the consumer pays less for the used game, and then makes up the difference by paying it directly to Sony/the developer and in the end the consumer pays the same price. This is great for both the consumer AND the developer: 1. Sony/the developer gets a portion of that used sale, so they care less about games being sold used. 2. The consumer gets the option of paying for multiplayer IF THEY WANT IT. If you buy a used version and you don't want multiplayer, chances are you just paid less for that game than if you bought it used under the old system. I don't see any downside to this unless you're Gamestop.

Yes and no. The only problem comes when you realize that these passes are tied to an account. It's not 20 bucks a console, it's 20 bucks a person who wants to use the game on a separate fucking account. That means If I want achievements, my brother wants an achievement, my dad wants an achievement, and to get it we need to play online, we each have to pay the price, or two of us will even with a brand new copy. It's not intended as a fuck you directly to consumers, but ignoring the impact on the consumers is pretty much a "fuck you". I don't want to spend 5 minutes struggling with some awful on-screen keyboard to type in a code just to play the game I just bought. Consoles are supposed to be that thing you play and things "just work." Not that thing you play where even after a lengthy and sometimes required install you then have to punch in code, making it no different from installing a PC game from a physical disc. Consoles are also far more often a shared thing in a home. I don't know anyone who's 360 or PS3 has only one active online account. Those consoles are used by everyone, and forcing people to pay on a per-account basis is just gross. Even worse is when you have to get a new account for whatever reason and lose all of that shit. It's a bad solution to the problem, end of story.

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clumsyninja1

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Edited By clumsyninja1

Hopefully this stops the used game sales, at least for a little bit. CHEAPOS!!!!

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Edited By TechHits
@Oscrix said:
Completely gross. There goes another reason to tout the PS3 over the 360.
don't you mean the 360 over the ps3?
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another reason why pc is better

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Edited By imsh_pl
@VegasAceVII said:
@ESREVER said:
I buy all my games new, so this doesn't really bother me.
Same here.
Here as well.
 
But I don't like the idea either way.
 
Sony  - and every other publisher/developer -if you want to encourage your customers to buy a game new don't take away content from people who buy used games - give people a reason to buy a new copy of a game by adding additional content. Extra modes, weapons, skins, etc.
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Edited By copycatzen

@rndmtask said:

Sony, stop making these so goddamned complicated. Make PSN+ mandatory to play online, one price one service, for all games. Keep it simple, stupid.

LOL at this guy

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Edited By theredace
@Branthog said:

More "fuck the consumer" innovation. Have more than one gamer in the household? You get to pay us more money! You know, the same way you have to pay extra money for cable if you have two viewers in the household. Or how you have to pay double for a music CD or DVD if there is more than one person in the household.

This isn't "fuck the consumer", it's "fuck Gamestop". Think about it. Gamestop can't reasonably sell a used game that requires a game pass for $50-$55, so they simply have to lower the price or else no consumer will buy it. So the consumer pays less for the used game, and then makes up the difference by paying it directly to Sony/the developer and in the end the consumer pays the same price. This is great for both the consumer AND the developer:
 
1. Sony/the developer gets a portion of that used sale, so they care less about games being sold used.
2. The consumer gets the option of paying for multiplayer IF THEY WANT IT. If you buy a used version and you don't want multiplayer, chances are you just paid less for that game than if you bought it used under the old system.
 
I don't see any downside to this unless you're Gamestop.
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iDarktread

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Edited By iDarktread
@ESREVER said:
I buy all my games new, so this doesn't really bother me.
I buy all my games used, so this really bothers me. :c
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Apollo87

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Edited By Apollo87
@onarum said:
@Branthog said:

I don't give a fuck what they want. I already bought the game. I shouldn't have to pay $10 more so my roommate can play the game, too. The same way I shouldn't have to buy another copy of a book, movie, CD, cable subscription, internet subscription, or other service or consumable just because there might be more than one person in my household who might utilize it.

 if you mean you'd just lend the game to him and he's your roommate it means he can play the game on your PS3 meaning another online pass won't be required, simple.
Isn't the online pass account specific? I only own 1 game that uses online pass (NFS:HP) and I haven't tried to log on other accounts. 
  
Anyway I also buy all my games new so I'm not really bothered by this and I think it makes perfect business sense and as long as games also have a 2 or 3 day trial so when you borrow or rent a game you can check out the online aspects. 
 
Case in mind,  recently I rented Dirt 3 and wasn't able to go online since it didn't have one of these trials, I was pretty much on the fence for this game but eventually decided not to buy it, I don't know if the online could've turned this the other way but it was a part of the game I wasn't able to experience to make my mind.
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VegasAceVII

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Edited By VegasAceVII
@ESREVER said:
I buy all my games new, so this doesn't really bother me.
Same here.
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Edited By laserbolts
@rndmtask

Sony, stop making these so goddamned complicated. Make PSN+ mandatory to play online, one price one service, for all games. Keep it simple, stupid.

I don't see how this is at all complicated. Also that is a terrible idea.
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Welcome back CD keys, you've been less than everywhere for too long.

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RE_Player1

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Edited By RE_Player1

These passes don't bother me. I buy my games new all the time, at full price or on sale, so this pass, the MK pass or EA's passes don't effect me.

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I feel like people over react or misunderstand things like this a lot. If you buy the game new it will not change your experience at all. If you buy it used, then ~$10 for multiplayer isn't that big of a deal if the used price was low enough.

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If I do buy a game used it's always like a year or more after it came out. 90% of the time there is no one even playing the game online anymore anyways so this makes no difference to me. The only thing that sucks about it is having to put in a code every time you buy a game which really isn't a big deal.

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Edited By TehFlan

I don't really play games online, so whatever.

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onarum

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Edited By onarum
@rndmtask said:

Sony, stop making these so goddamned complicated. Make PSN+ mandatory to play online, one price one service, for all games. Keep it simple, stupid.

That wouldn't do absolutely anything to help with the used sales problem.
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Edited By Altersparck

This doesn't really surprise me, given the relative acceptance EA's own online pass program has seen. And if anyone's to be blamed for the rise of online passes, it's Gamestop and the publishers. Gamestop pushes used games so hard that online passes became inevitable and publishers keep pricing at or near $60 for so long that consumers gravitate towards any used copies. 
 
But for Sony's part, an online pass program is probably more of an attempt to give themselves another revenue stream for PSN. Bandwidth ain't cheap, folks, and the games need to keep playing.

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Edited By onarum
@Branthog said:

I don't give a fuck what they want. I already bought the game. I shouldn't have to pay $10 more so my roommate can play the game, too. The same way I shouldn't have to buy another copy of a book, movie, CD, cable subscription, internet subscription, or other service or consumable just because there might be more than one person in my household who might utilize it.

Yes I agree, your roommate shouldn't have to pay 10 extra bucks to play online, he should get another copy of the game altoguether.....
 
your logic makes no sense, if you mean you'd share a copy of a game to play with your buddy in 2 different PS3s, well, that's obviously impossible with or without online passes, if you mean you'd just lend the game to him and he's your roommate it means he can play the game on your PS3 meaning another online pass won't be required, simple.
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rndmtask

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Edited By rndmtask

Sony, stop making these so goddamned complicated. Make PSN+ mandatory to play online, one price one service, for all games. Keep it simple, stupid.

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SomeJerk

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Edited By SomeJerk

Sweet, thanks for making this happen GameStop who turned used game sales into their greatest source of income.

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Edited By MightyDuck
@ESREVER said:
I buy all my games new, so this doesn't really bother me.
Same here, if it's a new release that I want, I usually buy it new.  This doesn't affect me really.  
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CosmicQueso

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Edited By CosmicQueso

@Branthog said:

More "fuck the consumer" innovation. Have more than one gamer in the household? You get to pay us more money! You know, the same way you have to pay extra money for cable if you have two viewers in the household. Or how you have to pay double for a music CD or DVD if there is more than one person in the household.

Part of your initial investment pays for the online servers for your expected online play time. That doesn't mean that everyone else can use it for free. A DVD, CD, Book, etc don't cause the producers of that content more when your friend borrows it. Here there's an additional cost. Key difference. Oh, and yeah, anyone can play the game all they want. Just not the online. But, hey, rage on internet!

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Da_Madness

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Edited By Da_Madness

Makes good business sense to me.

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louiedog

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Edited By louiedog
@DivineCC said:

@Oscrix said:

Completely gross. There goes another reason to tout the PS3 over the 360.

At least you don't have to pay $60 a year to be able to play online.

Do many people actually pay $60? A year of gold goes on sale for $35-$40 all the time and there have been a ton of deals on the dashboard like $1 for a month, sometimes letting you buy up to 6 at a time. Paying $60 for gold is like paying the sticker price on a car or mattress. It's a silly thing to do.
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amir90

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Edited By amir90

It is basically because of the used games market. 
Don't really mind tbh.

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Bloodgraiv3

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Edited By Bloodgraiv3

Not too sure how I feel about this.
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onarum

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Edited By onarum
@HBK619 said:
If you're willing to be cheap and wait for a game to be pre-owned price to play the game, then you deserve to be paying $5-$10 extra to access the online functionality. Buying a game new, means you don't pay anything extra on top of that new game price. It's fair.
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coakroach

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Edited By coakroach

Pre-owned games have been around for how long now? 
This is absurd, an ugly swipe at a benign aspect of the games industry.

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Krampus

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Edited By Krampus

It was only a matter of time for this to happen. I don't blame Sony for trying to make up or lost sales.  As long as they are around and continue to offer better products than Microsoft at about the same price then I am happy.