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The Confusing, Quick Timey World of Ninja Gaiden 3

If you like button prompts, you're gonna love this game.

Before I tell you what I think of Ninja Gaiden 3, let me say something up front: exploding shurikens suck. Their introduction was when I stopped playing Tomonobu Itagaki's Ninja Gaiden, as it was clear this was not my thing. With Itagaki having left Tecmo to work on Devils' Third, the Ninja Gaiden series is under new design management, lead by Metroid: Other M's Yosuke Hayashi.

Ninja Gaiden 3 was at E3 in its first playable incarnation, even making a splash at Nintendo's press conference, confirming that, yes, Wii U owners will also be able to join the bloodbath. But it was running on Xbox 360s and PlayStation 3s in Los Angeles, wherein Hayashi was making his pitch for the series' new direction. At a glance, not much has changed; you're still smashing buttons, dudes are falling apart alongside blood geysers and everything's moving really fast.

There don't seem to be as many weird demon dudes this time around.
There don't seem to be as many weird demon dudes this time around.

It's when you start actually hitting those buttons, however, it's clear Ryu Hayabusa's changed.

There are button prompts everywhere now, with quick time events now regularly incorporated into combat. It's not entirely clear how the button prompts are triggered, as it didn't happen in every encounter. Moreover, the prompts don't appear early enough for you to actively process them. In every instance, I engaged the button prompt by accident--I was hitting square anyway. When the prompts do appear, you can rest assured the enemy's about to meet a quick death.

The prompts extend to traditional quick time events, too, like ducking underneath a truck or tapping shoulder buttons to scale a wall. But as this demo is Ninja Gaiden 3's coming out party, it's hard to not have one's takeaway be plastered top to bottom with memories of button icons.

Blood. Blood never changes.
Blood. Blood never changes.

The other major mechanic introduced in the demo involved Hayabusa's mutated arm. Nothing in the demo made it clear how the arm's introduced narratively, but as story was never the stand out feature in previous Ninja Gaiden games, who cares? You're only given the ability to quickly execute a handful of guys at once in the demo, the assumption being there will be more options in the final game. The power itself is a stringing together of the automated button prompt kills without all the button prompts. It only takes moments to charge up the arm's use, however, which means it can be spammed over and over again. Eventually, I was just slashing dudes in order to waste time in-between using the arm.

The reason I backed away from the original Ninja Gaiden was the realization Itagaki had designed something more akin to a fighting game than a traditional action romp. You can (and I do) happily button mash through the God of War series. That wasn't the case in Ninja Gaiden at all, which is why the players who it clicked for found the experience so rewarding. Itagaki had made an action game where pressing each button had an important consequence and maintaing flow was crucial.

It's difficult to say whether Ninja Gaiden 3 is completely moving away from that, but the constant interruption of combat in favor of elaborate, scripted kills makes the case. Maybe if there was a way to make such kills optional, letting people indulge their own preference for how to play. By the end of the demo, though, I was definitely using these gameplay constructs as a go-to crutch to finish sequences faster and move onto the next one. The whole experience felt a bit automatic--quick time kill, charge up arm, kill room of dudes with charged attack. Rinse, repeat.

This is not how I remember Ninja Gaiden.

Patrick Klepek on Google+

119 Comments

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MormonWarrior

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Edited By MormonWarrior
@sammo21: I've played the first one extensively (well, NG Black technically) and I'm working through the harder modes. I appreciate it too. I played a few hours of the second one and it's technically sort of the same thing, and I like some of the new weapons, but...I dunno, it feels really sloppy compared to the first. I'd say rent it. PS3 or 360?
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WorkingTavo

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Edited By WorkingTavo

Here are a couple of things I'm worried about:

 

Stealth and game mechanics. 
The previous games were not about being stealthy. Ryu is a killing machine and given the skill you could face anything. I don't see why Ryu would need to sneak up on three  random ninjas only to face right up front a giant armored spider looking robot. It makes zero sense. 
Then there are some mechanics shown in the demo that don't add up. Why would us need to use kunai to climb a wall if you can use your NINJA skills to jump from wall to wall and reach the top of a building much faster! It's like Ryu is taking steps back on his already give skills!

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doe3879

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Edited By doe3879

If it has newgame+ and play similar to the 1st two. It's a buy.

No newgame+ on higher diffitulty. Then it's a rent

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Krakn3Dfx

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Edited By Krakn3Dfx

Quick Timey...Wimey*?

* Doctor Who Reference

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LobsterCrunk

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Edited By LobsterCrunk

Maybe I just don't get it, but it seems utterly stupid and/or lazy for any developer to put quick-time events in a game because all they have to do is make the cutscene they were going to make anyway and then put button prompts in when the character does something.  Honestly, I would rather just watch the cutscene.  Quick time events just get on my nerves.
 
One of the reasons I loved Ninja Gaiden 2 was because it let you play sections of the game that would've been cutscenes if it were Devil May Cry and QTE's if it were God of War.  Ninja Gaiden 2 was more of a 'game' than it was anything else, and I'm incredibly disappointed to hear that they're taking the sequel away from that concept.

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fox01313

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Edited By fox01313

This reminds me of the game Indigo Prophecy where the QTE were so demanding that I was paying so much attention that, I was missing most of the action going on behind it. Considering how hard the NG games have been in the past, I've learned to not play them as there's a fine line between being challenging yet fun & challenging as tossing the game out the window.

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blueduck

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Edited By blueduck
@Belmont_Shadow said:
@s0mah said:

@Curufinwe said:

Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta. All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games. It's a shame.

In depth tactical analysis of recent gen Ninja Gaiden series:

spam IZUNA DROP

In depth tactical analysis of Bayonetta:

spam/farm CH 7 BOSS

I'm clearly qualified. Sign me up thx!

 Someone needs to play it past Easy modes.
Ha, that's what I was thinking.
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Belmont_Shadow

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Edited By Belmont_Shadow
@s0mah said:

@Curufinwe said:

Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta. All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games. It's a shame.

In depth tactical analysis of recent gen Ninja Gaiden series:

spam IZUNA DROP

In depth tactical analysis of Bayonetta:

spam/farm CH 7 BOSS

I'm clearly qualified. Sign me up thx!

 
Someone needs to play it past Easy modes.
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MindChamber

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Edited By MindChamber

 NG 1 was basically a fighting game with an adventure mode. it was pure genius. 
 
this sounds like Ninja Blade, which was pretty hilarious and bad.

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SatelliteOfLove

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Edited By SatelliteOfLove

Ninja Gaiden: Why Dont You Buy A Platinum Games Title Instead Edition

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sammo21

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Edited By sammo21

Sounds like a lot of longtime and hardcore fans are going to get hit the hardest by this. I played the first one and liked it but is the second one worth playing? I heard extremely mixed opinions on it.

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Tesla

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Edited By Tesla

The exploding shurikens were incredibly easy to deal with in the first NG on Xbox.

All you have to do is....block. You can even do it after they stick to you, you'll still take damage but won't go flying.

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ProfessorEss

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Edited By ProfessorEss

yuck.

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zityz

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Edited By zityz

Ok so the first game kicked your ass hard.

2nd one wasn't as bad, tough but much more manageable.

3rd one is going to be generic QTE button taps? PROGRESS!

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AddyMac

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Edited By AddyMac

At least we still have Itagaki working on Devil's Third.

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ahoodedfigure

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Edited By ahoodedfigure

My memory of Ninja Gaiden was confusing translations, harsh, unforgiving  memorization on levels that would somehow force you to scream at the television to make progress, and just when you thought the game was over: "he was just a pawn. I am the true villain. ha-ha-ha."
 
As far as I know, Ninja Gaiden games where never NOT about alienating the player in some way. :)

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TehCHef

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Edited By TehCHef

Another Great franchise getting screwed with. *sigh* Well at least there's dark souls there to kick my ass.
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radioactivez0r

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Edited By radioactivez0r

The thing I hate about QTEs is that you're so focused on pressing the right button that you can hardly pay attention to the cool shit happening in the game as a result of your button pressing.  GoW 3 helped a little with the peripheral prompts. 
 
This comment has little to do with NG, though.

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Dixavd

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Edited By Dixavd

This article is wrong the button promps only appear during the tutorial level - which is what they were showing at E3 - in the final game there will bo no button promps appearing after this only the change in camera angles and the fast-paced killing

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xpgamer7

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Edited By xpgamer7

I wonder how this will turn out?

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salad10203

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Edited By salad10203

I also think its a shame these games don't get proper investigation.  I was a Ninja Gaiden Black lover and I heard NG2 was good as well.  Then I played it and found it had been asbolutely destroyed with a "kill" button requiring just a spam of Y.  Anyone who played both games could see this easily but in all the reviews I read I never saw mention of it.

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Anjon

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Edited By Anjon

@s0mah said:

@Curufinwe said:

Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta. All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games. It's a shame.

In depth tactical analysis of recent gen Ninja Gaiden series:

spam IZUNA DROP

In depth tactical analysis of Bayonetta:

spam/farm CH 7 BOSS

I'm clearly qualified. Sign me up thx!

Most of the enemies in both Ninja Gaiden 1 and 2 can't be Izuna Dropped. Only human opponents, who pretty much dissapear after the first few chapters of the games. Spamming Chapter 7's boss in Bayonetta doesn't make the game easier, it just lets you buy things from the shop. Most of which won't actually help you play or will just make the game more challenging.

A gaming news site isn't the place to go for in-depth analysis of any games though. There're hundreds of sites dedicated to telling people how to do Dodge Offset in Bayonetta or 10% health runs with the Unlabored Flawlessness, but I would appreciate it if someone at GiantBomb would show some love to these kinds of games. It's kind of depressing when every review touts their disdain for character action games.

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warbadger

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Edited By warbadger

If i wanted button queues to pop up and ruin the immersion of my game, i'd play Ninja Blade, or God of War for a well done version of a poor solution of a gameplay mechanic.

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sergelgar

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Edited By sergelgar

did it work?

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Curufinwe

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Edited By Curufinwe
@s0mah said:

@Curufinwe said:

Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta. All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games. It's a shame.

In depth tactical analysis of recent gen Ninja Gaiden series:

spam IZUNA DROP

In depth tactical analysis of Bayonetta:

spam/farm CH 7 BOSS

I'm clearly qualified. Sign me up thx!

If you could also talk about how dodge offset makes Bayonetta so different to Ninja Gaiden (Sigma) 2 as well as the herp derp you already posted then that would be a good start.
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TearsInRain

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Edited By TearsInRain

I really get tired of quick time events.  It's so overused.

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vgmkyle

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Edited By vgmkyle

It seems more like a button masher. Should be good for Patrick, or any other casual.

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G0rd0nFr33m4n

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Edited By G0rd0nFr33m4n

I've always been a fan of the ninja gaiden series, I look forward to this one :)

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kalles0ee

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Edited By kalles0ee
@s0mah said:

@Curufinwe said:

Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta. All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games. It's a shame.

In depth tactical analysis of recent gen Ninja Gaiden series:

spam IZUNA DROP

In depth tactical analysis of Bayonetta:

spam/farm CH 7 BOSS

I'm clearly qualified. Sign me up thx!

lol 
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lokey013

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Edited By lokey013

I really do hope this game will turn out well.....after dying like 30 times at the end of NG2....it was really rewarding to finally beat the game.... 
 
Sure it was hard as hell, but I knew if I died it was because of my mistake... 
 
Least the graphics look neat =P
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Hilts

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Edited By Hilts

Hate QTEs. I cant say ive ever enjoyed QTEs in any game. Its the video gaming equivalent of that electronic game from the 70s, 'Simon' concealed by a bunch of graphical jazz-matazz. I wish developers would realize these are not the gaming systems they are looking for. Then they can go about their business...

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pingolobo

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Edited By pingolobo
@Reverseface said:

                I enjoyed both Ninja gaiden's alot the old school difficulty of both of them is very appealing i hope they don't fuck it up by making it too easy.
           


''XBOX'', ''Quicktime event''. ...''Xbox, beat the game while I wabble my hands''.   Sounds sad but it's definetly the direction Microsoft is aiming.
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s0mah

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Edited By s0mah

@Curufinwe said:

Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta. All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games. It's a shame.

In depth tactical analysis of recent gen Ninja Gaiden series:

spam IZUNA DROP

In depth tactical analysis of Bayonetta:

spam/farm CH 7 BOSS

I'm clearly qualified. Sign me up thx!

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beargirl1

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Edited By beargirl1
@Reverseface said:
I enjoyed both Ninja gaiden's alot the old school difficulty of both of them is very appealing i hope they don't fuck it up by making it too easy.
like they've said at some point, they're aiming to target a wider audience so while i'm sure there's going to be a pretty punishing difficulty, the overall game will be much easier it seems. 
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Reverseface

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Edited By Reverseface

I enjoyed both Ninja gaiden's alot the old school difficulty of both of them is very appealing i hope they don't fuck it up by making it too easy.

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coolwhip83

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Edited By coolwhip83

Let's hope there will be a Kinect version where you have to yell 'QUICKTIME EVENT' everytime.

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Curufinwe

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Edited By Curufinwe

Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta.  All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games.
 
It's a shame.

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ervonymous

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Edited By ervonymous

Let's see if he goes all the way and makes Ryu a lovelorn wet diaper while he's at it.

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LiK

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Edited By LiK

QTEs in NG? Yes, this dude is gonna ruin it. I'll still play it but it sounds terribad.

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Kazona

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Edited By Kazona

I can press buttons real good!

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penguindust

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Edited By penguindust

I've heard disappointment for this game from a few other media resources.  Well, maybe it will be better when it eventually arrives next year.  And, if it isn't we've still got The Devil's Third to look forward to, too.

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KaneRobot

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Edited By KaneRobot

Oh, screw this. Let's forget the last few games and just bring back Jaquio and Ashtar.

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cikame

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Edited By cikame

Watched a gameplay video where he did the same 3 second kill animation 15 times in a row and stopped watching because the sound effects were annoying me :S

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mnzy

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Edited By mnzy

I really love NG2 and I will definately give it a chance. But I want my hard-ass Ninja Gaiden, and not another God of War clone.
Maybe an easy mode like in Bayonetta would be the right way if they don't want to exclude very casual play. 

edit: Also, fuck quick time events.

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GhosthH

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Edited By GhosthH

I don't know why people want another GoW clone. They are a dime-a-dozen already and they all suck compared to NG IMO. There's only one Ninja Gaiden though and the only games which come close are Bayonetta and Dishwasher:VS (for me personally).

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Robo

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Edited By Robo

I personally loved Ninja Gaiden for it's difficulty. Games like that have their place.

I played THE SHIT out of Black and Ninja Gaiden II. And I got good at it. Damned good.

There are absolutely some cheap bosses and enemies but it isn't impossibly, frustratingly difficult along the lines of Street Fighter 4's Seth fight or MK's bosses and unfair tag team fights. It builds in difficulty at a nice and steady pace. Eventually you start cranking out insane combos without even thinking. The problem is people expect it to be more like God of War than a fighting game.

Honestly i wouldn't mind if this new one is. But I still dig the others.

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GhosthH

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Edited By GhosthH

Finally a video game journalist saying what Ninja Gaiden fans have been thinking, even though it doesn't sound like the previous games were his thing. I love the NG games and Black (on Master Ninja!!!!) is my favourite game, but this just looks wrong. All the new design features just seem to get in the way of the gameplay. Makes me want to vomit. 
 
As another poster said, they could have made it more accessible without all the slow-down-scripted-events. The game didn't need to be cinematic, it was as intense as hell. Should have made it more like Black,  with platforming, puzzles, exploration etc. same gameplay (new weapons, moves etc. is fine) and just improved the level design. Could have been the best NG but this is an abomination.
 
Hopefully the Devils Third will fill the void that this game has inevitably left for me.

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Metroid545

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Edited By Metroid545

So psyched for this I played the hell out of 1 and 2

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Grissefar

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Edited By Grissefar

Ugh, if you had paid attention, Patrick, you would know that even later in the demo, the prompts disappear which should make it feel a lot more natural.

And the Ultimate Technique with the arm is nothing new, in the other games you just did it by absorbing orbs from fallen enemies.

It looks OK but it's still too early to tell if it can topple the first one. I'm interested in how it handles the harder difficulties.

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Nomin

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Edited By Nomin

I think the secret to the current action-romp-du-jour is QTE for every single button press, which makes something AWESOME happen everywhere, every single time.