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The Guns of Navarro: Reversal of Fortune

Microsoft's changes to its Xbox One DRM policies were undoubtedly shocking. Alex sifts through the ashes to see what it all means.

Corporations are notoriously slow creatures. That slowness generally stands in direct proportion to the size of the corporation itself. The bigger the beast, the more people, bureaucratic processes, and legal wrangling every single decision must be pumped through before any kind of minute decision can be made. It's why I never expect much when fan outcry arises toward the various monolithic companies that make up the video game industry. Especially in the case of a behemoth like Microsoft, whose Xbox One DRM policies became the subject of much derision over the course of the last month. Here was a company that was laying out its carefully built plans for a new console, its first in eight years. This is unquestionably a huge undertaking, involving years of research and development, and considerable capital. Yes, people reacted poorly when Microsoft announced that it would not allow traditional used game sales on the system, and would require online check-ins every 24 hours in order to even play offline games. Seemingly, in its mind, the potential riling up of DRM-weary consumers was worth the risk given the potential long-term benefits of the tech.

Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)
Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)

Until, of course, it very suddenly wasn't.

To say Microsoft's reversal of those aforementioned policies this week was a surprise would be a gross understatement. Nobody saw this coming. Not the developers we talked to at E3, not the various press people commenting following the show, not anyone. Even if you believed Microsoft could be worn down at some point in the future, I hardly expect you could have foreseen them making such a jarring about-face less than a week after E3's conclusion.

This is not how companies typically react to fan or media outcry. Usually there's a lot more quiet hand-wringing as they attempt to adjust messaging, or even just flat indifference to the whole thing. Which isn't to say game companies never listen to fans, but this kind of complete reversal on such a seemingly fundamental policy that had just been announced is practically unheard of. All that research, all that preparation, all that money, essentially tossed off in the hopes that fan response would turn back in Microsoft's favor.

Yes, Microsoft has been presenting these changes as very much the result of "fan feedback," that nebulous term that could refer to the myriad angry message board and comment thread postings, the consistent feed of backlash from the games press, or even less public factors, like pre-order sales. For my money, I tend to lean on that latter one. In my experience, nothing sets a game company's ass aflame quite like soft pre-order numbers. We don't know exactly what pre-orders look like for either the Xbox One or the PlayStation 4, but there's enough anecdotal info going around to suggest that Sony's E3 press conference, with its promises of no new restrictive DRM policies and a $100 cheaper price tag, brought the company terrific early results.

If you're Microsoft, I have a hard time believing you scrap such a noteworthy chunk of your system's architecture just because a lot of angry people on the Internet were angry. Companies are trained to learn that these kinds of complaints are typically more indicative of a vocal minority. But actual, tangible sales? That's another story entirely. If people aren't pre-ordering your console to the degree that you're expecting, that's when you would typically see a company leap into action to affect change. A leap this high and this fast tells me that something was very seriously wrong in Microsoft land, and that this was not just some play to appease an upset audience, but a desperate attempt at total course correction in the face of what I can only assume they foresaw as an impending doom scenario.

Even more intriguing than Microsoft's immediate about-face was the reaction that followed. Unsurprisingly, those who had spent the last 20-some-odd days deriding the Xbox One's DRM system were generally quite thrilled. But almost immediately after the announcement hit, another side of the argument piped up. While there had been some vocal supporters of Microsoft's new DRM--typically, those who believed that such a system would be the impetus to put consoles more on par with Steam's currently (mostly) beloved digital library system--their voices were largely drowned out by people who weren't into these restrictions one bit.

Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.
Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.

So now, this previously shouted down group had reason to pipe up even louder, as the opposition quieted down. They were most certainly being fueled by numerous developers, who came out in dismay over Microsoft changing a policy that they believed would save the industry from eventual collapse. A predominantly dire attitude was taken on by prominent figures like Cliff Bleszinski and Lee Perry as they spoke of doomsaying numbers that they proclaimed showed how bad things have gotten in top-tier game development. The thing is, they're not wrong. The current model is deeply in the red, with not a lot of return on investment for increasingly bloated game budgets. That bloat, as most developers will tell you, is the direct result of the staffing and resource requirements inherent to crafting "top quality experiences" in the kinds of timetables major publishers require. Games that sell millions of copies are often still "disappointments," because they're not hitting the kinds of targets the publishers had banked on. Whether those expectations were ever realistic to begin with is, sadly, not often up for debate, since usefully precise data on game budgets and sales numbers is still generally kept away from the public view.

But as Chris Kohler notes in a piece written Friday, this isn't just an either/or argument. It's not literally: "We get rid of used games, or top quality video games go away." Nothing so binary has ever existed in this business. Companies have failed and succeeded in widely varying forms over the course of the last few decades, and how the industry might reshape itself in the face of unsustainable costs is very much an unknown. Cliff seems convinced that not having these new digital licensing tools would guarantee the status quo of tons of DLC, microtransactions, and the return of online passes, inevitably leading to some kind of eventual cataclysm. I don't think we really know that to be our only possible future yet.

Removed from the apocalyptic foretellings, some people were just mad because the various sharing features built into the system sounded pretty great. The family sharing feature, which would have allowed you to share any game you owned with up to 10 family members on any Xbox One, sounded really ideal. While some doubt over the veracity of that feature's description popped up later last week, those claims--that the system would only allow family members to play shared games for up to 60 minutes at a time, before being told to buy the full product--seem to have been debunked by various Microsoft men via Twitter.

And then there was the ability to access your entire games library digitally, even if you bought a physical copy originally. Losing that one does suck, no question, but if someone really is invested in the current vision of an all-digital future, Microsoft says they'll still have every game published on the system available day-and-date digitally alongside the disc-based copies. Access might not be quite as broad as it was before, but it still allows for a notable upgrade over Microsoft's current system, where disc-based games tend to lead their digital versions by quite a margin.

So certainly, there is reason to lament some of the losses in the wake of Microsoft's change, but such lament comes with a level of faith that a lot of consumers evidently weren't willing to put in Microsoft's $500 machine as it previously stood. Now, sans these restrictions, it seems that Xbox One preorders have risen on various retail sites. Granted, the PS4 still had a strong week-long lead of positive press driving it into Amazon's top sellers list, and with many of those pre-orders put in, we're now seeing those who held out on Microsoft meeting its about face in kind. Again, actual numbers for these sorts of things we won't know about until somebody decides a sufficient benchmark has been reached to put out a glowing press release, but it does seem like Microsoft has gotten a shot in the arm here, if nothing else.

Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.
Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.

It's also really only put-off what may still yet be an inevitable all-digital future, as the New York Times noted this weekend. Many seem to think that physical media isn't really long for this world. Even if Microsoft is removing its DRM restrictions on the Xbox One, there's no reason to believe they couldn't just implement that stuff again whenever it feels the market dictates. We are most certainly progressing toward a heavily digital games market, as indie games and day-one digital releases have become increasingly normal. It's been a slow push, and not everyone is there yet. The bandwidth isn't there for everyone, nor is the affordable storage space. But if you look at where we are now compared with, say, five years ago, the digital market has expanded by leaps and bounds. In another few years, the used market may begin to dry up all by its lonesome, with no forceful nudging from console makers. All those features Microsoft was talking about could easily be plugged back in, and at a time when the market is actually prepared for this kind of shift. And isn't that how it ought to be, anyway? The consumers dictating the fate of the used games market, instead of the game companies dictating it to us?

Whether or not this gambit pays off in the end, on some level, you just have to admire the moxie of it all. Sony drilled Microsoft at E3, and managed to rally the core gaming audience behind them in a way that a single console maker hasn't been able to in ages. Where Microsoft looked out-of-touch and indifferent, Sony looked self-aware and clever, and clearly were able to parlay that into strong early numbers. In making this change so abruptly, Microsoft may have dimmed Sony's E3 afterglow a bit, and brought itself back into the race. We have ourselves a ballgame again folks, and when two companies compete with this kind of fierceness, it's we, the consumers, who most often win in the end.

Alex Navarro on Google+

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xSeanZx

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@deusoma said:

There's a lot of surprisingly intelligent, insightful discussion going back and forth in the comments (as well as a certain amount of less surprising name-calling), but while that's a welcome sight on the Internet, I don't really have anything that thought-out to add. For me, it's a fairly simple situation. The Xbone may not be morally negative anymore, but it's still ridiculously expensive, so I'm going to wait until it isn't ridiculously expensive before I even start thinking about whether or not I really need to own one. Whether or not it would have been better or worse with these nebulous features and DRM programs in place is irrelevant at this point.

I am taking this argument as a reason why you are getting a PS4? At 400 dollars, a 100 dollar more difference is hardly "ridiculously" expensive especially when so much is already being paid. Trust me, I am going with the PS4 because it is cheaper and because of what Microsoft did (at least for the first year), but saying it is ridiculously expensive is a huge exaggeration when it is only 100 more than the PS4.

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Humanity

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@rvone: I don't get Sky One in the US either. Netflix is a good example of moving into a new phase of renting and watching movies. People are saying "well we can't be THAT lazy to be bothered about putting a disc in" but we are. It's not laziness exactly either, rather being able to do something more efficiently. A lot of people, in the continental United States, would rather stream a movie from Netflix than get up and go to the rental place. They rather put a movie on their queue and get it in the mail. I imagine it's sort of like manual transmissions. Automatics are very slowly starting to get more popular in Europe, not a huge increase but you definitely are seeing more of them today than a couple of years ago.

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Deusoma

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There's a lot of surprisingly intelligent, insightful discussion going back and forth in the comments (as well as a certain amount of less surprising name-calling), but while that's a welcome sight on the Internet, I don't really have anything that thought-out to add. For me, it's a fairly simple situation. The Xbone may not be morally negative anymore, but it's still ridiculously expensive, so I'm going to wait until it isn't ridiculously expensive before I even start thinking about whether or not I really need to own one. Whether or not it would have been better or worse with these nebulous features and DRM programs in place is irrelevant at this point.

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DonPixel

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Edited By DonPixel

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

People that want and can afford to live in the "Future" are already living in the future. Buy yourself a nice PC and download steam.

Also don't misunderstand the outrage boy, people were pissed about draconian restrictions not about cloud services and digital library... they are not mutually exclusive as steam has probe already.

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iamjohn

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My question in all this is when is the other shoe going to fall and the internet freaks out that Sony is charging for PS4 online multiplayer?

It already happened, and the majority of us decided we don't care.

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mrfluke

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Edited By mrfluke

@gaspower said:

@mrfluke said:

@posh said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

not everyone has that kind of money to spend on decent internet. you're also excluding anybody who doesn't live in an urban area, where there isn't necessarily easy access to the internet - i live in such a place. imagine if DVD players required a constant internet connection. there's no need for alienation of that scale for such a widely celebrated entertainment medium. maybe think twice about your narrow-mindedness

if the data here is right, there is a VERY sizeable population in the US that DOESNT have great internet

http://www.broadbandmap.gov/technology

sometimes, people need to head outside every now and then and realize that there is a sizeable population that isnt always online.

I actually loved the fact that you could have shared the games digitally and have had a digital copy in your library even if the game was bought at retail. What did suck however is the 24 hour check-in. I just hope down the line MS would be able to find a more elegant solution to that even though that particular policy must have been decided upon with months maybe even years of surveys and research before it was even decided upon, which sucks since that was probably as close of a good solution that they were able to come up with even with all that time and money being invested.

the thing that sticks me from that sharing plan being all that as amazing as the pro digital guys claimed for, is ok, if you could share your games with up to 10 people or even if it was the whole only 1 person can use the game at a time and they cant play the same game your playing....... how is that not just exploited to all hell, where you can wise up with your buddies and have 1 out of the 10 in the group buy a game and just pass the game around for your buddies to play?, the early adopters will be us always online internet people after all and if it was that loose then that would definitely damm singleplayer focused games.

(i could then coordinate with my buddies saying, "ok you buy watch dogs, ill buy assassins creed 4 and ill loan you AC4 when im done if you'ill loan me Watch_dogs" or "hey can you loan me COD ghosts for a day? i just wanna play the campaign, not really interested in buying the game")

and IF its true that the publishers are now hearing of these things, i wouldnt be surprised if they bring up these similar points to microsoft, and then come gamescom they revealed some catches with that plan that just pisses off everyone.

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courage_wolf

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My question in all this is when is the other shoe going to fall and the internet freaks out that Sony is charging for PS4 online multiplayer? Without Microsoft DRM policies in play people would have jumped down Sony's throat for that, instead Jack Tretton got applause when he announced it and people seemed to ignore it. Is Sony ready for the internet hate machine to come after them when the PS4 launches and people realize they now have to pay for online multiplayer?

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ZZoMBiE13

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@nardak said:

One of the problems with publishers at the moment is that they are all chasing those Call of Duty kinds of sales.

That model is simply impossible to sustain in the long run. Publishers should try to accept that only a select few games can go past 4 or 5 million copies in sales.

I think that publishers themselves are mostly to blame for this current situation. Activisions CEO Bobby Kotick is one of the biggest culprits of this kind of thinking in the games industry. Instead of having a variety of games on offer we have a very narrow selection of games (most of which are sequels) in development.

This model has proved very good for shareholders but it does mean that game business is less and less willing to take risks and is trying to avoid risks by developing one sequel after another.

OK first off let me say that this is not wrong. I've been misunderstood a few times over the past week, so just because I'm quoting you doesn't mean I disagree. This is more an addendum, not a contradiction.

OK?

With that out of the way, there is another piece to the puzzle you mentioned here. The publishers are pushing very similar games, that much is true. But fans have to take some of the responsibility. When a new or interesting game comes out that isn't part of a known IP, it's difficult to get traction. It's an unknown property sitting on the shelves with literally hundreds of games that are known quantities just by the names on their boxes.

I think not of myself here, but of a younger gamer who isn't as financially well off as myself. A less established gamer. Should that person pick up a new shooter or should they stick with the one they already know they will enjoy? It's certainly not wrong to stick with a CoD or a Battlefield or a Halo when you know you're going to enjoy that experience and you may not be able to buy another game for a few months.

I see how scary it can be for developers to pour their heart and soul into something only to have it sit on the shelves while CoD 97 flies out the door for being plastic and samey.

Not saying this behavior is proper or right, but I understand it. Personally, I try to support the smaller games when I can. But even I didn't pick up Catherine (just to site one example) on launch day. I eventually got it (new copy, not used) and enjoyed it, but it was a crowded market for a weird quirky platform/puzzler to penetrate.

I'd also add a third reason we see so many sequels though. Gaming, at it's core, is perfect for sequential story telling. Like comics, we see narratives that are strongly driven by a main character who we, as the primary participant of these experiences, come to know and love in very intimate ways. The nature of gaming lends itself well to investing in the characters on the screen because we identify with them, especially when we get to make a character or have agency over their decisions like in Mass Effect. It's not a Sheppard doing a thing, it's MY Sheppard enacting MY will into this virtual world. That's powerful. And it's one of many reasons that the sequential nature of gaming is so pervasive.

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deactivated-6620058d9fa01

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I'm really surprised about there being anybody on Microsoft's side on this. Microsoft barely revealed anything about their online future, but there are people who were ready to jump in with Microsoft. And instead of revealing anything Microsoft decided to be spineless. The limits on the 10 person sharing could be totally true, but it's easy for Microsoft to deny such a thing when we can't possibly know about it.

But let's just take everything at face value because that totally works when you're dealing in business.

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StarvingPoet

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@extomar - You've hit the nail on the head. The bloat of the 'AAA's is simply unsustainable. You can't have 1000 sets of hands touching a single entertainment product and really expect to maintain your profitability over time. When we start getting into headcounts that these publishers are sporting, it just gets stupid.


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@mrfluke said:

@posh said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

not everyone has that kind of money to spend on decent internet. you're also excluding anybody who doesn't live in an urban area, where there isn't necessarily easy access to the internet - i live in such a place. imagine if DVD players required a constant internet connection. there's no need for alienation of that scale for such a widely celebrated entertainment medium. maybe think twice about your narrow-mindedness

if the data here is right, there is a VERY sizeable population in the US that DOESNT have great internet

http://www.broadbandmap.gov/technology

sometimes, people need to head outside every now and then and realize that there is a sizeable population that isnt always online.

I actually loved the fact that you could have shared the games digitally and have had a digital copy in your library even if the game was bought at retail. What did suck however is the 24 hour check-in. I just hope down the line MS would be able to find a more elegant solution to that even though that particular policy must have been decided upon with months maybe even years of surveys and research before it was even decided upon, which sucks since that was probably as close of a good solution that they were able to come up with even with all that time and money being invested.

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viking_funeral

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I still think Sony is going to benefit with early adapters because of their early stance, not to mention the cheaper price, no Kinect requirement, and possibly stronger hardware. Whether the early adapters will help in the long haul is another story, as I work with a few people who were willing to sit out this gen for a while instead of getting a PS4 (as they didn't want a 24h-DRM machine). So Xbone will probably still do well enough at this point, and have a fitting chance with their exclusives and such.

However, how many of those exclusives were based on the promise of a 24h-DRM? One wonders.

And, I'm sorry 24h-DRM defenders, that is nothing like Steam. This is starting to feel like an election year talking point, where if you keep saying something over and over again, people will treat it as truth. Most Steam games can be played offline indefinitely once installed and run once. That is not even close to a 24h check in.

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Oh, Cliffy B. I think the AAA market has much bigger problems if used games are sinking it.

I don't even care about the used game market, I only buy used when the title is out of print (an increasingly diminished problem thanks to digital downloads and PC emulation in general). But the notion that these big budget developers would suddenly drop the DLC and bad business practices with the destruction of the used market is laughable.

Either way, it's good to see the playing field leveled between MS and Sony. I'm still much more of a believer in Sony's ability to provide what I want out of gaming, but I definitely don't want them to get too much of a lead. The big two need to be fighting for our hearts to the bitter end.

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SchrodngrsFalco

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*After reading last sentence*

U-S-A! U-S-A! U-S-A!

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@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Or they can buy a PS4. You know, the system that caters to both people who do and don't have good internet connection. Those who don't can play games the same way they used to. Those who do can take advantage of play-as-you-download, game streaming, and live streaming your game as well as all that netflix, tv stuff. Go ahead and try to force progress on people who can't afford it, don't have access to it, and can't buy it even if they wanted it without moving. Let's see how well it goes. High speed internet isn't as prevalent as you think. Maybe you should go out and visit the world. Or since you boast high speed internet, do some fucking research. Progress is fine, but you can't implement it if the technology is not readily available. When you're talking about a commercial product, you have to take that into account if you want it to be successful. Or you can treat your customers as backwards neanderthals and pray to the devil that your product outsells your competition. I'm sure that will work.

This whole situation just reminds me of Deus Ex Human Revolution. People are trying to force augmentation on the world when most people can't afford it. Like Alex said, consumers should dictate the future of used games, not the companies. When downloading games becomes as fast and as instant as netflix, people will be ready to embrace the digital future. And when enough people can take advantage of that, then an infrastructure like the original Xbox One could work. But games as they are today are big, take time to download, take time to install, take up a lot of space (Last of Us is 54 gigs) and are more complex to stream than movies.

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Stimpack

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@scrawnto said:

@anund said:

@alwaysbebombing said:

@tehbull: Why is it that people hate windows 8? Once you click on desktop, it's pretty much the same thing.

And from my Information Systems standpoint; it functions almost identically to Windows 7.

Because change sucks, right? No, seriously, I have no issues with Windows 8. My computer starts in 20 seconds, and 5 of those consist of me entering my password. The screen takes longer to start than the computer. All metro is is a reskin of the start menu. Sure, running apps in Metro mode is insanity on a desktop, but there is no need to do that.

I'm with the two of you there. I use Win7 at work and Win8 at home. The primary difference between the two is that I have a slightly nicer task manager at home.

Windows 8 is just fine. The formatting without removing the OS feature is great. Also if you have issues with booting or whatever else, it can fix itself without needing the install disk. It's compatible with just about everything. There are only two issues, needing to enable driver signatures, and... well, honestly, I don't know about the start menu. I have a "my computer" button on my taskbar, I use the metro as an "all programs", and I right-click it to bring up the control panel. Plus the faster booting and task manager. I thought 8 was just fine when it was first introduced, and I've never understood the blind hatred.

Also Xbox stuff. I have my doubts that Microsoft didn't build all of this with a killswitch in mind. I don't think they did anything too shocking. I do think it makes them look like they don't know what they're doing. I also feel like Microsoft would need to change 1000 other things and fire the people in charge who have made all of these shitty decisions throughout the years before I would be on board. Do that, and then I'll be surprised.

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DarkbeatDK

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I think that the people who are defending Microsoft's previous DRM policy is suffering from Stockholm Syndrome.

There is ways to make things more beneficial for everyone. What Microsoft did is not the answer, but making a push for digital with things like the equivalent of Steam keys offered at retail and better prices, would eventually be the thing to kill off used games.

I mean, who buys a used PC games these days??

Just do that!

For fucks sake, do I have to run Microsoft myself or what??

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mrfluke

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@posh said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

not everyone has that kind of money to spend on decent internet. you're also excluding anybody who doesn't live in an urban area, where there isn't necessarily easy access to the internet - i live in such a place. imagine if DVD players required a constant internet connection. there's no need for alienation of that scale for such a widely celebrated entertainment medium. maybe think twice about your narrow-mindedness

if the data here is right, there is a VERY sizeable population in the US that DOESNT have great internet

http://www.broadbandmap.gov/technology

sometimes, people need to head outside every now and then and realize that there is a sizeable population that isnt always online.

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Edited By posh

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

not everyone has that kind of money to spend on decent internet. you're also excluding anybody who doesn't live in an urban area, where there isn't necessarily easy access to the internet - i live in such a place. imagine if DVD players required a constant internet connection. there's no need for alienation of that scale for such a widely celebrated entertainment medium. maybe think twice about your narrow-mindedness

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Nardak

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Edited By Nardak

One of the problems with publishers at the moment is that they are all chasing those Call of Duty kinds of sales.

That model is simply impossible to sustain in the long run. Publishers should try to accept that only a select few games can go past 4 or 5 million copies in sales.

I think that publishers themselves are mostly to blame for this current situation. Activisions CEO Bobby Kotick is one of the biggest culprits of this kind of thinking in the games industry. Instead of having a variety of games on offer we have a very narrow selection of games (most of which are sequels) in development.

This model has proved very good for shareholders but it does mean that game business is less and less willing to take risks and is trying to avoid risks by developing one sequel after another.

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To some degree, I don't think Sony's digital services get enough credit. PS+ gets you deep discounts and free games for 50 bucks. It's a really amazing deal that encourages digital purchases and I feel like nobody is talking about it.

I feel exactly the same about needing to cut costs, especially before you get backed into a corner and have to do it via massive layoffs. I don't think "explosions everywhere" is costlier than quality storytelling, and both are pretty important in the current and next-gen landscape, so things need to be cut elsewhere.

What's always astounded me are some of these ridiculous marketing pieces sent out to journalists, hiring attractive cosplayers/models, or hosting exuberant press junkets to promote a title. You really need to send out that life sized soldier statue from your game or invite journalists to some foreign country to test drive expensive cars from your racing game? All of that seems so over-the-top and expensive, and makes me wonder if there can be a more frugal way for publishers to get our their marketing message and exposure. Also, in a manner that's less embarrassing then cosplay zombies or a chainsaw wielding cheerleader in your booth. I'm not saying every game does this, but my perception is that a lot of it is being done unnecessarily, and these large marketing budgets are cutting into profitability.

Post E3, part of the reason I have a hard time sympathizing with some AAA devs/pubs is that they're clearly putting a lot of money into iPad apps. I don't think anyone really cares about helping a friend in multiplayer while on the bus, or even from the couch. It's a gimmick that is probably really expensive. Obviously I'm making some assumptions about budgeting, but there have got to be ways to lower production costs rather than raise the price of games.

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@humanity said:

@mrpandaman said:
@sephirm87 said:

@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

People also enjoyed playing board games before those went out of style. While I'm not going to be as aggressive in saying "keep up or shove off" I do sincerely believe that every leap in technology has growing pains. You honestly can't be making a console with the "future" market in mind by constantly thinking of the lowest common denominator. I'm sure Netflix wasn't thinking about all the people with bad internet when they were developing their company - the people who had the means to enjoy online streaming took advantage while others just went to Blockbuster. At the end of the day Netflix is still here and rental places are almost completely gone.

Netflix is an interesting example. Here in one of Europe's most well-connected countries I'm sitting on a 100/100MBps connection with Netflix entirely unavailable and no good alternatives.

Anyway, I don't understand the argument that Microsoft is catering to people living in the past. One of the problem's with the proposed DRM model is that it is equally applied in places where it makes no sense at all: single-player games. Why would a single-player game require an always-on connection? It's just nonsensical. Or for that matter, why would Kinect be required to be connected to the console when I'm not playing any Kinect games?

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what i find astounding that people missed the gametrailers interviews that keighley did with the top guys of publishers, where they flat out said that used games are good for the industry,

whether you want to believe what they say up front. is up to you all.

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A good read. I initially held off on pre-ordering X1 and went PS4 but since the reversal I've now pre-ordered both. Not saying I will pay for them both at launch (maybe eventually) but it's nice to have the option closer to the time, just gonna see how this plays out for a bit then make the jump.

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@kristov_romanov: I was more lamenting the fact that not everyone will be happy, but sure, take my comment to its literal extreme.

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@darkest4 said:

You lost by quoting Cliff, can we please stop giving this guy attention? I can't believe people really buy into this notion that used games are killing video games. Used games have been around from the start and the industry has grown tons. Many developers are doing just fine, those that struggle are struggling due to their own fault, stop letting them convince you otherwise. Every other physical product in the world has a used market. Blaming used games is just them not wanting to take responsibility for their own mistakes. Those companies are paying their execs too much, focusing too much on costly things like EXPLOSIONS EVERYWHERE instead of quality story telling, creating shitty games that no one wants, not managing their money correctly and so on... and then blaming everything on used games. It's just a cop out, stop letting them convince you it's true.

Stop listening to guys like Cliff talk about how they desperately need more money and used games are killing them.. the guy is just another greedy millionaire who want to make more millions with minimal effort pumping out lazy sequels. Maybe developers should start by cutting the pay checks of guys like Cliff instead of blaming everyone else?

http://www.celebritynetworth.com/richest-businessmen/cliff-bleszinski-net-worth/

Boo hoo Cliffy, making 15million in this "dying industry" being pillaged by "used games", you only have hundreds of times more money than your average customer poor guy I feel so bad for you. Give me a break.

Overall, I've heard more convincing arguments that the used games industry is not hurting the industry.

I feel exactly the same about needing to cut costs, especially before you get backed into a corner and have to do it via massive layoffs. I don't think "explosions everywhere" is costlier than quality storytelling, and both are pretty important in the current and next-gen landscape, so things need to be cut elsewhere.

What's always astounded me are some of these ridiculous marketing pieces sent out to journalists, hiring attractive cosplayers/models, or hosting exuberant press junkets to promote a title. You really need to send out that life sized soldier statue from your game or invite journalists to some foreign country to test drive expensive cars from your racing game? All of that seems so over-the-top and expensive, and makes me wonder if there can be a more frugal way for publishers to get our their marketing message and exposure. Also, in a manner that's less embarrassing then cosplay zombies or a chainsaw wielding cheerleader in your booth. I'm not saying every game does this, but my perception is that a lot of it is being done unnecessarily, and these large marketing budgets are cutting into profitability.

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Here is a strange thought: Maybe the whole "AAA Game" is not sustainable let alone a viable market? Or at least not viable at the current pace of several per year culminating cramming 3 or 4 at the end.

Instead of trying to squeeze the last bit of cash out of buyers, maybe producers should look into creating a different style of game? Naw according to those guys we aren't being good little consumers and buying everything they release.

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@deek069 said:

If Microsoft (or Sony for that matter) want the future to be all digital there is one sure way of doing it; make the digital version of the games a little cheaper.

I can see no reason why both physical and digital are the same price as surely they are saving a vast amount on production and distribution costs, and cutting out the middle men, not to mention the (apparent) gain from removing the ability to re-sell the game.

Digital downloads are cheaper for me. With gas hitting 4.19 a gallon and living about 30 miles away from a Gamestop, Wal-Mart, ect.... buying digital saves me about $20.00.

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Not everyone in the U.S. can get high speed Internet. I am one of them. Where I live I can only have a DSL connection because cable companies don't come this far into the country side. It cost them way too much to run cable lines for just a handful of customers. So it's not always people being stubborn about not getting fast Internet some us just plain old cant. However I'm not going to say that should dictate a companies decision to go online only (there are far more people with fast Internet then people like me)

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I'm still pretty much just a PC gamer, but from my perspective, the only problem with those old Xbone policies was the 24-hour online check. Other than that, there wasn't anything wrong with the console - IMO.

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I do like your articles Alex but can we stop this thing with the " it is not really about the angry people on the internet who affected the Microsofts decision to reverse its DRM policy" but more about "the amount of pre-order sales".

Do you think that the angry people on the internet and the people who decided to pre-order a PS4 instead of a Xbox One are a totally different crowd? I think that for example neogaf posters are mostly the hardcore gamers who are among the first to order a console and I dont think that their dissatisfaction with the console was limited to only posts on that particular forum.

Maybe game journalists could give us consumers credit that for once our voice was heard loudly and that our dissatisfaction with the policies of Microsoft affected a real change for once. But it does seem like game journalists dont want to admit that we consumers were a vital factor in this matter.

Also I wish that Cliffy would for once learn to listen to customers. I originally liked the guy but it seems that Cliffy doesnt care about us customers losing our consumer rights as long as Cliffy gets his share of royalties.

I also still doubt that we would have been able to share full games with 9 or 10 other people. The idea that publishers would allow 9 other players to play a game for free seems really absurd. Maybe you could ask for a clarification from Microsoft if this would have been truly the case. Aaron Greenberg really didnt give a specific answer on his Twitter to which you allded to Alex.

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I've always been in the pro-Xbox one camp from the initial reveal. I suppose I could see past the negatives to the benefits of what Microsoft was always envisioning. And that's where they went wrong I think.

Microsoft did not communicate the benefits of the system and seemed to only discuss the negatives, which a lot of people picked up on.

I am very surprised a company as large as Microsoft don't know how to deal with their, often demanding, customers. It's really very simple. They should have stuck with drm as it is today and then provided extra benefits to customers who bought in to an all-digital future. Provide a digital copy of the game from release (actually better if you could pre-download it) and, for example, make it $10 cheaper, share it with 10 family members for free, provide online only benefits like cloud powered AI etc., free DLC for digital versions of the game, exclusive achievements (youve made 10 digital purchases), I could go on and on.

The key is to Make their CUSTOMERS make the decision to shift to an all-digital future, don't force it. Provide benefits for switching and it will happen organically.

Maybe I'm just naive?

Good article Alex. One of the few I've read this week which isn't demonising Microsoft...

Yes, I like your thinking. This is what I was thinking about as well. Let the consumers decide if they want the physical version of the game or the digital one. Microsoft (or Sony for that matter) and the publisher should work together on making the digital version more appealing for the consumer, add some incentives.

Let me give an example: The Xbox One is released and Battlefield 4 is out as well. The consumer could buy the physical copy of the game for 59 Euro (although if you search online you should be able to find it for 45 - 50 Euro). All is well for the consumer, he has a physical copy of the game and can play it offline (The single player campaign of course), lent it out to a friend or sell it to someone. But what if Microsoft and EA agreed to also have a digital version of the game for, let's say, 55 Euro but it includes Premium or a Season Pass. Would the consumer still buy the physical disk? If he wants all the DLC he'll have to purchase this separately, which would make the total cost of the game around 75 or 80 euro, thus making the game more expensive than the digital copy.

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@humanity said:

@mrpandaman said:
@sephirm87 said:

@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

People also enjoyed playing board games before those went out of style. While I'm not going to be as aggressive in saying "keep up or shove off" I do sincerely believe that every leap in technology has growing pains. You honestly can't be making a console with the "future" market in mind by constantly thinking of the lowest common denominator. I'm sure Netflix wasn't thinking about all the people with bad internet when they were developing their company - the people who had the means to enjoy online streaming took advantage while others just went to Blockbuster. At the end of the day Netflix is still here and rental places are almost completely gone.

you are right about the local places are very sparse these days,

but lets not forget that there is still redbox and netflix still has a mail in disc plan that a sizeable audience still uses.

and not to mention that blockbuster, no matter how backwards they are, they still do have a mail in disc plan as well.

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@humanity said:

@mrpandaman said:
@sephirm87 said:

@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

People also enjoyed playing board games before those went out of style. While I'm not going to be as aggressive in saying "keep up or shove off" I do sincerely believe that every leap in technology has growing pains. You honestly can't be making a console with the "future" market in mind by constantly thinking of the lowest common denominator. I'm sure Netflix wasn't thinking about all the people with bad internet when they were developing their company - the people who had the means to enjoy online streaming took advantage while others just went to Blockbuster. At the end of the day Netflix is still here and rental places are almost completely gone.

And yet, let's consider the three things you are highlighting:

  • Board games: A market that has continued unabated and is still successful and popular in spite of shrinking due to the natural course of time and other entertainment options rising up to compete with it (like, oh I don't know, film, television, radio, organized sports, practically anything since board games are older than time) in part because the popular, evergreen ones have mostly resisted change and overcomplication.
  • Netflix: A company that started by sending you rental DVDs in the mail. They have expanded to include instant streaming and that is now their primary business model, but it wasn't done at the expense of the DVD rental market; the one chance they had to try it by spinning off the DVD rentals as a separate company was a monumental failure that killed consumer confidence in the company and they were forced to go back to the way things were before the program launched. They did things the right way of letting their customer base dictate the direction of the company and it has worked wonders for them.
  • Microsoft: Tried to push a ownership scheme that would strip consumers of rights they already have with little in return. Only backed down after their competition made them look really bad at the big press show that was supposed to make them look really good.

One of these things is not like the other.

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A wonderful read Alex,

I think what my personal feelings on the matter are that Microsoft burnt a lot of people by saying this is what we're doing, get onboard or buy a 360. Then they see sales figures grim, they 180 and as you explain get a huge "Shot in the arm". Why? Simply because now everyone wants to sweep it under the rug and keep their gamertags and achievements. Something about that disturbs me in the worst way, that a company can show so little respect on to say, 'yeah, just kidding guys'!

I was ready to sit this generation out, but Nintendo's messaging came off as very open, honest and sincere, restoring my faith that some compainies still have moral employees.

Sony's message about, we were for gamers and still are also made me feel there is hope.

I don't want competition to go away, I just wish more people were willing to stand up and not just slap microsoft on the wrist. /EndRant

Do you honestly think any of the decisions made by Sony, Nintendo, or M$ were about "gamers"? If so you are very naive.

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@darkest4 said:

Stop listening to guys like Cliff talk about how they desperately need more money and used games are killing them.. the guy is just another greedy millionaire who want to make more millions with minimal effort pumping out lazy sequels. Maybe developers should start by cutting the pay checks of guys like Cliff instead of blaming everyone else?

http://www.celebritynetworth.com/richest-businessmen/cliff-bleszinski-net-worth/

Boo hoo Cliffy, making 15million in this "dying industry" being pillaged by "used games", you only have hundreds of times more money than your average customer poor guy I feel so bad for you. Give me a break.

Net worth is not his annual income. For someone who has worked in the games industry for over 20 years, and was the creative director for a franchise that has sold over $1 billion; I would say is was underpaid.

http://www.vgchartz.com/article/250124/gears-of-war-a-sales-history/

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It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Adam Orth, is that you?

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There is nothing, at this point, that Xbox could ever do to win me back. I want to see them fail hard. It isn't just the Xbox One, but what they've been doing with the 360 as well.

This is a company that should not be rewarded. No one should ever forget how anti-consumer they wanted their new system to be.

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Great piece Alex.

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@luddite said:

@sephirm87: You go to business with the audience you have, not the audience you wish you had.

Ultimately, Microsoft demanded a lot of concessions in exchange for fairy dust and magic beans. Whether it was a failure of messaging or actual policy is indeterminable at this point, as they never concretely stated what we would be getting in exchange for those concessions. Their allusions were not bankable, I don't care about sports, or tv, or kinect, and thus I was clearly not a customer that they wanted.

Does that make me backwards? Not my problem. I am part of the potential audience, and I don't give up my consumer rights unless there is some quid fuckin' pro quo.

exactly

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@lowestformofwit Couldn't agree more - if you really want people to switch to digital just include a reduced price on digital copies. And then, I don't know, announce that to the public? People would have been hovering up a cheap digital release of Titanfall in droves...

But like you say, if they can't get talking about their system right, given how obvious the opposition would be, how on earth could we expect them to actually do a good job with the final product?

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@sephirm87: Rather short sighted and naive of you if you believe that these people should just "get a high speed internet connection". What about the people who don't have that choice? The ones who cant receive it where they live? Do they just move to be able to enjoy games?!

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Edited By jarowdowsky

I still have trouble with the comparison between Xbone and Steam. Yes, both planned to provide digital activation of products but there is a glaring difference. Steam operates in a climate of active competition, whether from gog, amazon or even the horribly expensive Origin (and there's an example of how digital distribution can still be expensive and restrictive).

That's a totally different environment from what Microsoft were planning which would have, essentially, created an entirely closed market removing even the basic constraints on the industry of used games and rental options. For me, that's a world away from where Steam is.

And let's not presume that everything will always stay the same. I wouldn't be surprised to see Steam and other digital companies consider introducing rental options on games and even gifted or trade in options. But you can't do that in isolation, without other competitors its not suddenly going to happen on consoles.

If Microsoft genuinely wanted digital distribution rather than a closed digital market then we would have seen them announcing Steam for Xbone or an Amazon partnership.

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Hangnail

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No "- A" this time?

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Ihmishylje

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@sephirm87: easier said then done jackass that 21 century technology you speak of isn't available to everyone you should look up the statistic before talking out your ass. more than half of the united state doesn't have broadband available for them no matter what they would pay. That's the richest country in the world what do you think the rest of the world looks like ?

I think you should take some time out of the city or suburb and see how most people live mr 21 century

I don't know. I live in Finland, and broadband is a legal right over here.

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@sephirm87 said:

@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

People also enjoyed playing board games before those went out of style. While I'm not going to be as aggressive in saying "keep up or shove off" I do sincerely believe that every leap in technology has growing pains. You honestly can't be making a console with the "future" market in mind by constantly thinking of the lowest common denominator. I'm sure Netflix wasn't thinking about all the people with bad internet when they were developing their company - the people who had the means to enjoy online streaming took advantage while others just went to Blockbuster. At the end of the day Netflix is still here and rental places are almost completely gone.

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Row

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Edited By Row

Great article Alex. You hit a very good point not touched upon by others - the used market may die as most of us slowly but surely go towards all digital.

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crcruz3

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@darkest4 said:

You lost by quoting Cliff, can we please stop giving this guy attention? I can't believe people really buy into this notion that used games are killing video games. Used games have been around from the start and the industry has grown tons. Many developers are doing just fine, those that struggle are struggling due to their own fault, stop letting them convince you otherwise. Every other physical product in the world has a used market. Blaming used games is just them not wanting to take responsibility for their own mistakes. Those companies are paying their execs too much, focusing too much on costly things like EXPLOSIONS EVERYWHERE instead of quality story telling, creating shitty games that no one wants, not managing their money correctly and so on... and then blaming everything on used games. It's just a cop out, stop letting them convince you it's true.

Stop listening to guys like Cliff talk about how they desperately need more money and used games are killing them.. the guy is just another greedy millionaire who want to make more millions with minimal effort pumping out lazy sequels. Maybe developers should start by cutting the pay checks of guys like Cliff instead of blaming everyone else?

http://www.celebritynetworth.com/richest-businessmen/cliff-bleszinski-net-worth/

Boo hoo Cliffy, making 15million in this "dying industry" being pillaged by "used games", you only have hundreds of times more money than your average customer poor guy I feel so bad for you. Give me a break.

You are right on the used games issue.

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Krabonq

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The bad thing about this is, that more people are going to buy the None now.

MS will continue to systematically destroy the gaming market and all the journalists and xbox buyers just watch and laugh, while MS takes them down.