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Giant Bomb News

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Worth Reading: 06/01/2012

It's time to play E3 bingo, and load up a video game about Kanye West's Twitter account. Yeah? Yeah.

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(Thanks to Zaktius for the above).

Just thinking about this sequence from Amnesia is making me sick to my stomach. Ugh. UGH.
Just thinking about this sequence from Amnesia is making me sick to my stomach. Ugh. UGH.

I finally pulled the trigger on Amnesia: The Dark Descent. My thoughts on that nightmare will come in a piece after E3, let me make it clear that in no uncertain terms, Amnesia is terrifying.

Can someone give a thumbs up or down on the Penumbra games? Seems all of them are just $10 until the Humble Bundle is over, so maybe it doesn’t matter if they’re any good. At $10, who cares?

Which reminds me that Amensia is in the latest Humble Indie Bundle. That’s going for the next two weeks, and includes Amnesia, Psychonauts, Limbo and Superbrothers: Sword & Sworcery EP. That's one hell of a package, and I'm tempted to bite a second time. The average contribution, as of now, is just $7.71 (!!!), and paying anything above that also nets you a copy of Bastion. Soundtracks are included for all of the games, in addition to versions for PC, Mac and Linux.

I don’t feel ripped off for having spent $20 just a week ago, though. What’s $20 for the the scariest experience I’ve ever had? I don’t think I’ve been this numb with horror since Paranormal Activity, a movie I knew nothing about before walking into the theater (this was two years before it was released and became a phenomenon, at a tiny theater in San Francisco). Prior to that, it’s definitely The Blair Witch Project, which continues to haunt me.

Hey, You Should Play This:

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It’s been a busy week leading up to E3, so I haven’t been doing much else but waiting until the sun goes down, pouring a glass of scotch, and sprinting through the dark corridors of Amensia. That said, I’ve spent more time than I want to admit dicking around with Reddup 4: Move Cautiously, which puts the concept of player-driven risk/reward front-and-center. You’re dragging an arrow around the screen and must avoid the other arrows, but as you move, the arrows becomes bigger and bigger and bigger. I managed to make it over the 100 mark after a few tries, but the game’s simple enough in the run-up to 100 that it’s easy to become arrogant and suddenly find yourself boned.

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Don't think about it--just click. Seriously, though, you should start clicking.

And You Should Read These, Too:

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This isn’t the first time Tom Bissell has been mentioned, and unlikely to be the last. I’ve been mulling on Max Payne 3 since the credits rolled last weekend, conflicted on the choices Rockstar Games made regarding the balance of cover and bullet time, and whether the story was one that needed telling. Bissell spends several hundred words raking Max Payne 3 over the coals for its obvious ludonarrative dissonance (in short, the disconnect between narrative and gameplay), and Bissell’s walks us through (in his seemingly effortless conversational tone) why he thinks that’s maybe okay, even if it’s not really okay, and what that says about the developers, the player, and Max Payne himself.

“Let's also not kid ourselves about what happens even to a sane, well-adjusted person after an entire day of watching faces get shredded by bullets. I played Max Payne 3 in two long sittings. After the end of my first sitting, which lasted around six hours, I went to a dinner party with my girlfriend. I was, she reports, "mouthy" and "agitated" during our dinner, and she wondered what had gotten into me. What had gotten into me was that I was shooting people in the face all afternoon.”
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As games became more sophisticated and stories seemed more important, an early idea was to import writers from Hollywood. It hasn’t really worked. TJ Fixman has been a writer at Insomniac Games for years, and become intimately familiar with his role in the development process. In his blog, Fixman breaks down what people think a writer does and how that actually translates. His insights into why games writing sometimes devolves to the point of parody in service of instructing the player is informative, even if it makes you weep at the role of playtesting.

“The primary goal of every game story, from Mass Effect to BioShock to Ratchet & Clank, is to provide context for gameplay. Why am I here? What am I doing? How do I succeed? Why did I fail? The answers to these questions are both critical and unpredictable. At Insomniac we test and rework every level, setup, and boss encounter to ensure the player understands what they’re doing while (most importantly) having fun. Often times, this can mean modifying characters, rewriting VO, or even cutting full levels – and as a writer, it’s my job to make sense of it. It doesn’t matter if your hero wouldn’t go through that door without backup. Those NPCs were cut, and gameplay says he needs to go through that door. Make it work!”

Oh, And This Other Stuff:

Patrick Klepek on Google+

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vinsanityv22

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Edited By vinsanityv22

I feel like Giantbomb's Game of the Year has been found already, thanks to Life in the West.

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Jayzilla

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Edited By Jayzilla

grantland is full of win.

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chadster

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Edited By chadster

@verysexypotato said:

@CookieMonster said:

That Kanye game made no sense.

You're a monster.

How could you be so heartless?

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artofwar420

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Edited By artofwar420

Like always, these features hit the right spot. After a long week, this is the medicine that quenches my thirst.

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Claude

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Edited By Claude

I got me a piece of that humble pie.

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retrovirus

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Edited By retrovirus

Black Keys Rock Band = HELL YES.

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MindBullet

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Edited By MindBullet

Kanye Tweets, now with more VItality Sensor.

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LucVargas

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Edited By LucVargas

@MikeGosot said:

@patrickklepek said:

E3?

E3 ALL UP IN THIS MOTHAFUCKA! Also, i'm thinking about posting a blog about Max Payne 3, from a brazilian perspective.

Hey, I was thinking of doing that too. Oh well, I would be interested in reading a fellow brazilian's perspective.

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MikeGosot

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Edited By MikeGosot
@LucVargas said:

@MikeGosot said:

@patrickklepek said:

E3?

E3 ALL UP IN THIS MOTHAFUCKA! Also, i'm thinking about posting a blog about Max Payne 3, from a brazilian perspective.

Hey, I was thinking of doing that too. Oh well, I would be interested in reading a fellow brazilian's perspective.

WE SHALL BATTLE TO DEATH! Nah, i would be interested in discussing the game with another brazilian!
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Edited By BeachThunder

Penumbra: Overture and Penumbra: Black Plague are genuinely good - and scary. I would rank them as the 3rd and 2nd scariest games I've ever played, respectively (I'm sure you can guess what #1 is...). Also, the Penumbra setting is more interesting.
 
Do not ever bother with Penumbra: Requiem though; it's more or less just an unpolished tech demo filled with extraneous puzzles.

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Volgin13

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Edited By Volgin13

That Kanye Twitter game almost destroyed my keyboard.

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LegalBagel

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Edited By LegalBagel

E3! I've got a Mystery. Why has this game with amazing shooter mechanics and music not been picked up to be more than a flash game? I would easily pay 20-30+ dollars if this was a full game.

http://www.kongregate.com/games/Rete/bullet-audyssey

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mathey

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Edited By mathey

I'm mostly enjoying Max Payne 3 despite its Rockstarsy misanthropic mean-ness. It helps me to think of it as Michael Mann's adaptation of the video game rather than a continuation of the first two games - emotionally chilly characters, lovely to look at, sudden bloody violence, and general ambiguity about what's going on.

Having said that - when I die repeatedly due to seemingly unfair ambushes, I of course whine and bitch like a motherfucker.

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Daroki

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Edited By Daroki

@FinalDasa said:

Alexander's article is really good. Helps wrap your head around everything that has happened with 38 studios.

I think that when she has alcohol in her body and no ability to check the words coming out of her mouth, she can come off like a complete idiot ($975 million to rent the Staples Center?). When she's writing and has the time to check her work, rearrange her thoughts, and fine hone her points, she can come off like a complete genius. She took an interesting angle on the situation that people are ignoring so they can throw blame and big numbers around.

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SaturdayNightSpecials

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Yes, get Penumbra.

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chrissedoff

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Edited By chrissedoff

Kayne West

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High_Nunez

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Edited By High_Nunez

I'm getting to the point where I'm starting to roll my eyes every time I read another article from a member of the video game "literati" decrying the violence in video games. As soon as we pick up the controller, select "start game", and pull the trigger (so to speak) on engaging in the actions the game demands; we're an accessory to everything it asks us to do. Feeling morally dejected after playing a violent game should yield an obvious answer: stop playing.

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zFUBARz

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Edited By zFUBARz

Jesus Among The Sleep looks like a great concept.

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@Daroki: I'd say most people can sound like an idiot when they're drunk. I was there when all that happened and the chat already hated her for just being loud and a woman. She said something dumb but Johnny never gets hate for saying dumb things (and he shouldn't, he's a great guy) so why does she get the ire and horrible words?

I do like her articles though, always well thought out like you said.

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Jackel2072

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Edited By Jackel2072

@FinalDasa I remeber that. People really lost their shit. Yes she was drunk and a bit loud, but oh we'll it was E3 and I remeber quite enjoying that podcast. I also remeber e-mailing her and saying I was sorry about the community for acting the way it did (regardless) if she was a professional or not calling her. Bitch and a bunch of other unsavory things was just plain uncalled for. Sadly that's the Internet.

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Peanut

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Edited By Peanut

1) Kickstarter guy made me a bit sad.

2) If playing a video game makes you "mouthy" and "agitated" in real life situations, you may need to seek some mental help.

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GinjaAssassin

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Edited By GinjaAssassin

I feel like I should buy the Humble Indie Bundle V....even though I already own every one of those games in some form.

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@GinjaAssassin said:

I feel like I should buy the Humble Indie Bundle V....even though I already own every one of those games in some form.

I already owned a Steam copy of Psychonauts, Amnesia on OnLive, and Bastion on XBLA, but I still bought it.

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Edited By cclemon36

T J Fixman's article was an interesting read, but it also made me wonder how the writing process differs in point-and-click games and games based on already established stories, like Metro 2033 and the Witcher.

@zeekthegeek said:

Tom Bissell says that playing this game made him be a dick. I don't really see how that is even remotely a thing that can happen - you are almost definitely probably already a dick before hand.

After reading his article on the Witcher 2, I'm inclined to agree. That being said, I do enjoy reading his pieces.

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Edited By Hass
@GinjaAssassin: @GinjaAssassin said:

I feel like I should buy the Humble Indie Bundle V....even though I already own every one of those games in some form.

I know what you mean. I have a growing urge to do so since last night. And I have a feeling, the longer  I wait,  the more I will actually donate.
 


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dropabombonit

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Edited By dropabombonit

Great stuff just before E3, thanks for this because I know you are super busy getting scoops for E3

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@Getz said:

I love that Patrick has to warn people to be nice to Leigh. 'Tis true, when she's mouthing off about politics or talking condescendingly about what it means to be a gurrrl I can't fucking stand her. But when she buckles down and acts like a professional she can get it fucking done. What I'm saying is; don't let the obnoxious personality cloud the good writing. It's a good piece.

I can't help it man. I really don't want to click that link.

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Edited By fox01313

E3 Bingo this year should have had a spot for Konami using only the vitality sensor in it's next game where it's you against one hundred million troops.

edit-not sure how I missed Penumbra but reading on the comments to definitely go after it (except Requiem). Thanks GB!

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Fontan

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Edited By Fontan

@MikeGosot: Please, do it. A fellow Brazilian begs you to.

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Edited By Dan_CiTi

Oh Yeezy :)

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brotherstereo

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Edited By brotherstereo

Great post, thanks for mentioning the humble indie bundle, I had no idea that existed until now. Great games, great cause, i'm in!

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flufflogic

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Edited By flufflogic

RE E3 Bingo:

No Caption Provided
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corruptsaves

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uh huh

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nERVEcenter

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Edited By nERVEcenter

@flufflogic: More like Nintendo E3 Bingo.

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Edited By Thumbrunner

Kanye wests mind is magical, DayZ article was great, E3 drinking game is already been instated, 2 year old terrors made me jump, and the inability to show future generations stuff from the 4:3 era is scary like book burning throughout the ages.

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"No Half Life 3" should have been the center square everyone gets for free.

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@nERVEcenter: oddly, they haven't done the other 2. Might do them myself.

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"...“The primary goal of every game story, from Mass Effect to BioShock to Ratchet & Clank, is to provide context for gameplay. Why am I here? What am I doing? How do I succeed? Why did I fail? The answers to these questions are both critical and unpredictable. At Insomniac we test and rework every level, setup, and boss encounter to ensure the player understands what they’re doing while (most importantly) having fun. Often times, this can mean modifying characters, rewriting VO, or even cutting full levels – and as a writer, it’s my job to make sense of it. It doesn’t matter if your hero wouldn’t go through that door without backup. Those NPCs were cut, and gameplay says he needs to go through that door. Make it work!”

So it that why I found Resistance Fall of Man so uninspired and such a waste of a concept? To me that shows why Naughty Dog succeed this generation and Insomniac got hammered. At a certain point you cut the game and you change the level to fit the story not the other way around. The story acts as inspiration and the reason to go forward, it supplies the "I have to know what happened next?!" that all good stories need to have. When you short shift the story who cares in the five seconds of game play works?

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Edited By ch3burashka

@Daroki said:

@FinalDasa said:

Alexander's article is really good. Helps wrap your head around everything that has happened with 38 studios.

I think that when she has alcohol in her body and no ability to check the words coming out of her mouth, she can come off like a complete idiot ($975 million to rent the Staples Center?). When she's writing and has the time to check her work, rearrange her thoughts, and fine hone her points, she can come off like a complete genius. She took an interesting angle on the situation that people are ignoring so they can throw blame and big numbers around.

$775M, bro.

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BBQBram

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Edited By BBQBram

Well that criticism of Max Payne is about the dumbest thing I've read all week.

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TheHumanDove

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Edited By TheHumanDove

@kingof8bit said:

E3

edit: Yes I know shameless. I'll go buy the Humble Bundle as punishment.

E3

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Animasta

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Edited By Animasta

you'd think people would've gotten over leigh being drunk on a single podcast after 2 years but apparently not!

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ArchTeckGuru8

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Edited By ArchTeckGuru8

holy shit the we need this as a twitter app

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Jugglerman

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Edited By Jugglerman

Patrick, do a Quick Look of Day Z please (maybe after E3 is done) :D

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mrfluke

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Edited By mrfluke

yea leighs article is really good on 38 studios,

just dont give that girl any alcohol if she comes on a e3 podcast ( she pretty much ruined 2 segments on 2 e3 podcasts)

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richmanuk

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Edited By richmanuk

That "play as a 2 year old" horror game looks facking scary :O

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Icecreamjones

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Edited By Icecreamjones

@cclemon36 said:

T J Fixman's article was an interesting read, but it also made me wonder how the writing process differs in point-and-click games and games based on already established stories, like Metro 2033 and the Witcher.

@zeekthegeek said:

Tom Bissell says that playing this game made him be a dick. I don't really see how that is even remotely a thing that can happen - you are almost definitely probably already a dick before hand.

After reading his article on the Witcher 2, I'm inclined to agree. That being said, I do enjoy reading his pieces.

Verily. I never thought I could care about an article about Madden but he has one of those too and it's incredible. Great writer, but blaming video games for your own psychological shortcomings is flat out wrong.

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sthusby

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Edited By sthusby

Interesting to read about the Max Payne article. I gotta say, I'm warming up to this segment.

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deactivated-5be39bbb598b7

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I so badly want to play "Among the Sleep"

That looks like it would be actually scary.