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You Should Read This Rant By a Tekken Producer

What happens when a creator gets fed up with endless fan demands.

No Caption Provided

The term “entitled” is tossed around a little too easily, and I’m certainly guilty of that, too.

With BioWare delivering downloadable content to address fan complaints about Mass Effect 3’s ending today, it’s especially timely that Katsuhiro Harada, creative director and chief producer of fighting games at Namco Bandai, has unleashed what one would definitely characterize as a rant on Twitter this week.

As someone who has been working on the Tekken series for nearly two decades, Harada knows what it’s like to constantly interact with a legion of dedicated fans. The Tekken series may be less relevant these days, but there are plenty of players who still love the series, and have a deep sense of nostalgia for what Tekken means.

Straddling the line between appreciating that nostalgia and coming to grips with how technology evolves, how games evolve, and how creative approaches evolve can be its own challenge. Harada seems a bit fed up explaining that.

I’m just going to embed the whole text below, rather than pull out a few selections.

“I have something I want to say to the people who spam me with requests to "switch back(or Bring back) to the voice actors used previously".

I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult.

First, the voice you were listening to was 16 years ago, during the PlayStation period. The current generation of consoles are totally different in how they play back sound; both software-wise, and the internal circuitry

The playback program is different, as well as the sound effects added; reverb and 5.1 are examples of this. The comrpression rate, as well as the sound rate, is different today. Are you playing games on the same TV you used 16 years ago? What about your speakers? Headphones? They are all the same as 16 years ago? I wonder if it will sound like the same voice as 16 years ago, even with that data..
Also, you are assuming the voice actors themselves can reproduce the voice the recorded 16 years ago? Many voice actors decline work because their voice has changed since the original role, some have even retired. Sometimes they won't accept, even if we ask.

The recording studio and the equipment they use is also different. With all of this in mind, you still thing it is possible to recreate these voices?

Some might say "just pay them to reuse the voice data".

But, often the voice actors decline this, or their agency declines.

For example, Brian's laugh is the actual data from Tekken 3. As fans have requested, we've kept using the original, adapting the data recorded 16 years ago to be used on the PS2, and then PS3.

Even so, some people said it is a different voice in Tekken 6 than the original.

It can't be helped they might think that. As explained above, even though the master data is the same, all of the equipment used in adapting it has completely changed. That said, it isn't a good idea to try to reccreate the older recording environment because then the data sounds heavily compressed, with noise. More than that, it would sound out of place next to the voice data of the newer characters.

WHAT? You say some of the voices sound like they haven't changed at all?
I guess you didn't notice that the development team has re-recorded them, but made efforts for it to sound as close as possible to the original. And you probably didn't even notice.

Do you know that all of the voice work for a character is not always done by just one voice actor? Using Brian as an example, the laugh you guys love so much uses the original data from Tekken 3, but the short kiai voice uses a different voice actor, and the "come on!" voice also uses a different voice actor. A lot of other characters also use different voice actors for the spoken lines and for the shouts.

I did the voice work for Marshal and Forest for 15 years.

However, I can no longer produce that voice after Tekken 5, so we had a different voice actor for Tekken 6.

The Tekken series has continued for 17 years. The development environment, as well as the environment in which you all play games, has changed.

There are so many characters, and we can't keep using he same voice actors every time, for a variety of reasons.

I have even complied to the requests of you all spamming me to "bring back characters" from previous installments. You often say, "let's show the dev team how sincere we are by buying 2 copies if they bring back character X", but did you really go through with it? Expecting you to at least pre-order the game, I was met with more spam, after you apparently didn't notice that Jun and Michelle actually return.

I still have some characters left to be revealed that comply with some of your requests, even "bringing back" several others. Even so, none of them are paid DLC. I will continue to sincerely comply with fan requests.

However, I can't continue to engage the negative ones that, without knowing what you are talking about, or even thinking about what you are saying, blindly repeat "bring back, bring back, bring back..."

After this lengthy explanation, I will be quite surprised if there are still people who still don't get it.

Thanks for understanding or not understanding. Whatever.”

That last line is unbelievable, by the way.

Patrick Klepek on Google+

292 Comments

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Damian

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Edited By Damian

@Ghostin: Gaming and internet grew up beside each other. We can't separate them now. Asking for that ain't much different from asking for a for all the junk Harada's pointing out as unreasonable to his fans.

I don't think Harada's thinking it will stop unreasonable or childish comments outright. He's just trying to explain how it works to people who are clearly ignorant of it. It's all he can do.

That said, I don't entirely disagree. He might have done a greater service to Tekken and its fans by releasing this information in a more professional (or maybe even entertaining) way. But hey. Sometimes people snap to hasty reactions... which is kind of the whole issue.

Meh. There's no right or wrong here. But I'm glad to hear a dev break it down like this now and again. And I'm definitely glad my hobby/medium-of-choice is one where I can easily interact with the people who create it. Sure, when us gamers piss and moan we are a very unpleasant bunch, and some devs can be over-reactionary, but I'm fairly certain gaming is (mostly) better for all that interaction.

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rox360

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Edited By rox360

@Ghostin said:

@AngelN7: Rant was used simply to mirror the headline. I feel the same about nearly all commentary by any developer, they should do their talking with their games.

I'm sorry, but that's insane. Open communication is one of the most important things this age of computing has brought us. If fans or customers want to know more about a product, they should have the right to ask. If the developer wants to explain, they should have the right to speak. The fact that it's possible to do on such a personal level like this is incredibly precious to everyone involved. You'd be a fool to want to take that away.

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AngelN7

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Edited By AngelN7

@Ghostin said:

@AngelN7: Rant was used simply to mirror the headline. I feel the same about nearly all commentary by any developer, they should do their talking with their games.

So should do fans , don't like it? don't buy it , let the actual 'fans' make demands and provide feedback that make for a better game instead of listening to the very vocal minority who only care about their sometimes insane preferences.

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wilhelmina

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Edited By wilhelmina

I am so glad this wasn't paraphrased and I don't see anything wrong with his outburst. Fans who are often the minority make too many entitled demands.

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fattony12000

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Edited By fattony12000
No Caption Provided
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honeycut1

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Edited By honeycut1

Bravo!

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TPoppaPuff

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Edited By TPoppaPuff

Harada is absolutely right. These "fans" he speaks of need to quit being jackasses. The voices were dreadfully shitty and clearly that comunity or subset doesn't get it, but it's the GAMEPLAY that matters, not voices.

@cikame said:

Also, "Tekken may be less relevant these days", go bury yourself. Judging by your reaction every time Tekken is brought up i'm almost sure you posted this 'news' with ill intent Patrick.

Tekken was the most popular fighting series of the late 90s or at least irrefutably on the PlayStation. Now it is like the 4th most relevent at best? Certainly well behind Street Fighter, MK, and Soul Calibur.

Maybe you should go bury yourself...

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chrissedoff

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Edited By chrissedoff

If you care about voice acting in a Tekken game, you're weird. I don't even feel bad saying it.

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HarlechQuinn

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Edited By HarlechQuinn

Was expecting something different after reading the headline... But this was a well put explanation of reasons for not using/being able to recreate certain voice data.

...And kudos for Harada's last line!

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Jimbo

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Edited By Jimbo

So... that's a 'no' on the voices then?
 
I think it's cute when people in the industry sound off at/about their customers - it just makes it easier to buy less games. Not that I was buying Tekken anyway, of course.

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PerfidiousSinn

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Edited By PerfidiousSinn
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GERALTITUDE

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Edited By GERALTITUDE

Good read, learned a little bit about development from Harada (amazing he was Forest and Marshal too).

I do think there is something specific to the Mass Effect DLC that we haven't really talked about enough. There have been lots of irrelevant comparisons made to film and television and lots said about fan entitlement usurping artistic integrity, but there is a positive way to consider the whole event. Games often have "bad" or unsatisfying ending, I'd say it's a natural difficulty of the medium. The fact that the ME3 ending drew the kind of reaction it did is largely due to the nature of its design. In a sense the Mass Effect games are just tools for players to build their own stories with. Obviously this is the "High Concept" and in practice it's more closed off than that, but, in any case: there was such a breakdown of this concept in ME3. Many people felt that the decisions they made throughout the series were not well realized in the end. This is super important! You can't feel this way about a book or a movie. The identity of a game like Mass Effect does not belong to Casey Hudson or any one writer at BioWare, no matter how hard they or EA try to market it as X: the game speaks for itself, which in turn means every player speaks for it. The artistic integrity of a game =/ artistic integrity of a book (which generally and foolishly means preserving the first printing, regardless of what the author intended, publication circumstances, etc, etc). Should the ending have been more comprehensive in the first place? Yes. Should EA not have have diluted the franchise with freemium multiplayer and tie-ins? Yes. Does changing "but not changing" the ending destroy the integrity of video games and slot them lower than all that high class bullshit everybody supposedly loves so much like Hollywood movies and page-turning garbage from the grocery store? No. Games aren't like anything else out there. They shouldn't be measured the same way. This DLC is a glorified patch. Software gets patched. Why? To fix bugs and respond to user experience. And that is art. To quote: You affect me, I affect you.

End rant.

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Throat

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Edited By Throat

"I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult."

lulz

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RebornLS

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Edited By RebornLS

Itagaki laughs...(thumbs upward)

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sub_o

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Edited By sub_o

Does this only happen in gaming industry ? Or have customers become more and more entitled these days ? Sounds like more spoilt kids nowadays.

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alistercat

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Edited By alistercat

Totally support what this man is saying.

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GERALTITUDE

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Edited By GERALTITUDE

@Ghostin: Seems hard to believe you give a shit about games if you don't care what the people making them have to say. Your statement that they should talk via their games is laughably naive in regards to how games work and how many people are responsible for any one game. Everybody who creates anything, whether it's a game, blog, book, movie or song has feelings about it, and sometimes they want to share those feelings, whether they are positive or not.

What are you doing here anyway? What do you want from Giantbomb? Press releases? CG trailers? Seriously, if you don't want to hear what developers think than that must kill, what, 50% of the content on this site? I come here to get real news and find out what's going on in the heads of the people who make and enjoy the things I love. Why do you come here?

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Y2Ken

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Edited By Y2Ken

I have absolutely no problems whatsoever with this. The man made a reasonable argument and did so clearly and concisely, covering pretty much every angle he could think of. Good on him. Also thanks for posting this Patrick, I enjoyed reading it and hadn't come across it until now.

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Humanity

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Edited By Humanity

@Jimbo said:

So... that's a 'no' on the voices then? I think it's cute when people in the industry sound off at/about their customers - it just makes it easier to buy less games. Not that I was buying Tekken anyway, of course.

What? Are you kidding or.. ? What?

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cannonballbam

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Edited By cannonballbam

@RebornLS said:

Itagaki laughs...(thumbs upward)

Than he gets fired.

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Tarsier

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Edited By Tarsier

its tekken lol who gives a dang

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jakob187

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Edited By jakob187

This man deserves a fucking Nobel Peace Prize. Well done on his part.

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xymox

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Edited By xymox

Man, I didn't know tekken fans were so anal about stuff. Seriously. They actually ask for tekken 3 bitrates on voices? Must be a pretty fun hole to live in.

"I will be quite surprised if there are still people who still don't get it."

I will be quite surprised if people do...

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deactivated-5cc8838532af0

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I like this guy.

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Nadafinga

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Edited By Nadafinga

There's something beautiful about telling your moronic vocal fans to shut the fuck up.

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matti00

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Edited By matti00

Right on, dude. I'd be pissed off if I was him too.

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Sil3n7

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Edited By Sil3n7

Wait. People care about Tekken?

People care about voice acting in Tekken?

Whatever.

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Rxanadu

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Edited By Rxanadu
@PerfidiousSinn said:

Atlus should respond to people complaining about voice changes in Persona 4: Arena and Persona 4: Golden in a similar manner.

Hell, I'm surprised the actual voice actors haven't had this sort of rant on Twitter yet.  Could you imagine Chie's original VA just saying, "After all the shit I got for people complaining about my voice in the original, NOW you want me back?  Fuck off!"
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DanteFaustEsq

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Edited By DanteFaustEsq

@mrfluke: Justified? Are you kidding me video game story arc justification is just another word for fan entitlement. I'm constantly disgusted with how much people bitch and moan about what the game industry owes them, I've been a gamer since the original NES and never before the last 6 months have I been embarrassed to be one. "Gamers" currently are so petulant childish self obsessed and egocentric it's almost unbelievable, and don't get me started about how they constantly talk out of both sides of their face saying the industry is bankrupt and out of ideas one minute and then letting games that aren't some grey/brown shooter arrive stillborn on the shelves, everyone involved with the ME3 backlash was disgusting and are one of many reasons I'm currently ashamed to call myself a gamer.

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MutenMiller

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Edited By MutenMiller

Awesome rant, I love it. About time developers fought back against irrational, entitled whiners! Especially in such a reasoned, well constructed way.

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Slab64

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Edited By Slab64

HARADA FOR PRESIDENT OF VIDEOGAMES

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lordofultima

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Edited By lordofultima

@TPoppaPuff said:

Harada is absolutely right. These "fans" he speaks of need to quit being jackasses. The voices were dreadfully shitty and clearly that comunity or subset doesn't get it, but it's the GAMEPLAY that matters, not voices.

@cikame said:

Also, "Tekken may be less relevant these days", go bury yourself. Judging by your reaction every time Tekken is brought up i'm almost sure you posted this 'news' with ill intent Patrick.

Tekken was the most popular fighting series of the late 90s or at least irrefutably on the PlayStation. Now it is like the 4th most relevent at best? Certainly well behind Street Fighter, MK, and Soul Calibur.

Maybe you should go bury yourself...

Isn't Tekken consistently the most popular arcade fighter in Japan? I'm pretty sure it is. Soul Calibur is getting next to no player support, sounds like you're the one a little out of touch. Tons of hype surrounding the console release of Tag 2 in the states, by comparison.

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Beaudacious

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Edited By Beaudacious

If I was Harada I'd simply drop Tekken make a new exciting fighting game, that people other then tekken fans would buy. Then say; Fuck you, I'm never making another Tekken game again, go play Tekken 3.

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FluxWaveZ

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Edited By FluxWaveZ

@PerfidiousSinn said:

Atlus should respond to people complaining about voice changes in Persona 4: Arena and Persona 4: Golden in a similar manner.

Except they wouldn't be able to because Persona 4 is a four year old game, not a 16 year old franchise that used dramatically different software than today's.

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clumsyninja1

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Edited By clumsyninja1

Harada, you complete ME

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brownsfantb

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Edited By brownsfantb

Awesome rant. I wish it was video taped though. The video game industry needs more crazy rants like the sports and entertainment industries.

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musicman1024

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Edited By musicman1024

@Saganomics: I was unclear, I totally agree with it being okay to call out artists for making a product that the consumer finds terrible. Effort certainly isn't going to appease everyone, and I've found even my favorite writers/game designers have produced products leaving a sour taste in my mouth.

But It goes back to the fact that regardless of how you feel about it, it's still someone's creation, and hence deserves to be treated with respect to the fact that someone created this over many painstaking hours. It might be the worse thing you've ever experienced, but the creator should never be nagged to reach into their work of art and change things because the consumer disagrees with the way it was created.

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PolygonSlayer

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Edited By PolygonSlayer

Damn fucking right! Respect to the man. :)

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Jeffsekai

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Edited By Jeffsekai

Harada is the fucking man.

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ZZoMBiE13

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Edited By ZZoMBiE13

That was a fun read. Thanks Tricky.

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alwaysbeclothing

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Edited By alwaysbeclothing

I want them to not make Tekken Force mandatory for progression in the story mode, but that's just me. In any case, pretty solid read.

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umdesch4

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Edited By umdesch4

That was a great rant, and it's good to have a rant like that when you have a good case to make. I can't see any kind of similar rant coming from anyone at Bioware over the ME3 ending though.

I never got into the crazier aspects of the ME3 ending fiasco, and I never demanded anything of Bioware. But they are no longer "entitled" to my money, so I won't be buying anything else they put out, probably ever. It would take one of the people around here who was vocal and articulate about why that ending was an abomination to say "hey, I finished their latest game, and they got it right this time", to even begin to convince me.

Entitlement, whatever.

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Milkman

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Edited By Milkman

Harada just threw internet trolls into a volcano.

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landon

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Edited By landon

@Rxanadu said:

@PerfidiousSinn said:

Atlus should respond to people complaining about voice changes in Persona 4: Arena and Persona 4: Golden in a similar manner.

Hell, I'm surprised the actual voice actors haven't had this sort of rant on Twitter yet. Could you imagine Chie's original VA just saying, "After all the shit I got for people complaining about my voice in the original, NOW you want me back? Fuck off!"

The people who complained about her voice are not the same people who want her back.

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Dad_Is_A_Zombie

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Edited By Dad_Is_A_Zombie

Ha! I couldn't care less about Tekken but I like this guy!

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ProfessorK

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Edited By ProfessorK

He is truly King of Iron Fist...

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wumbo3000

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Edited By wumbo3000

That was beautiful.

But, you know, whatever.

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otzlowe

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Edited By otzlowe

I wish this sentiment was voiced more often. In fact, I wish that larger changes and more risks were taken more often in the video game industry.

To use Tekken as an example: It's awesome, but why do we need new ones anymore? If that's unreasonable, why do we need to carry-over so many elements from the past? You can just play the one that you already love so much.

It's like how everyone gets angry when a band changes its sound, even though their new sound is usually just as good. Then people turn around five years later and go, "Y'know, that album was really underrated." Video game example: FFXII. (Which then caused SE to make 13 awful. Thanks for that, bros.)

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Lunar_Aura

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Edited By Lunar_Aura

As long as having a voice is free, fans will abuse said voice.

All expense is at the developers end, and fans will rarely, if ever, care about production costs and whether or not something is technically feasible or profitable.