I've played all of the boat missions and that is like my new favorite thing ever.
Assassin's Creed III
Game » consists of 24 releases. Released Oct 30, 2012
- Xbox 360
- PlayStation 3
- PlayStation Network (PS3)
- Wii U
- + 6 more
- PC
- Xbox 360 Games Store
- PlayStation 4
- Xbox One
- Nintendo Switch
- Google Stadia
The fifth console entry in the Assassin's Creed franchise. It introduces the half-Native American, half-English Assassin Connor and is set in North America in the late eighteenth century amid the American Revolutionary War.
Naval combat is friken rad.
It's really exciting. Makes me want to see Ubisoft make a pirate game. The feeling of sinking a frigate with 2 volleys of heat shot is pretty awesome.
@FluxWaveZ said:
Is there any way to upgrade the ship? I'm enjoying it, but I thought something the captain said implied that there would be ways to improve the ship later on.
Go to a harbormaster symbol on the map and right next to the person who takes you to sea is a book, look at the book that is where all the upgrades are. Be warned they are expensive.
It's weird that we haven't had a thread about this already because, hell yeah, that naval combat is grossly and almost inexplicably compelling. That is the last thing that I really expected them to do well in this entry, and the demo totally looked like it would be some sort of on-rails sequence, but even just the tutorial sequence was some of the most tense, harrowing gameplay I've experienced thus far.
So clearly the lesson here is that Ubisoft Singapore, the team outsourced for the naval battles, needs to paid oodles of cash and put onto make a AAA pirate game.
I enjoyed the naval combat too. I know I wasn't terribly good at it, but loved screaming "Full Sail!!!!!" "Half Sail!!!" at my tv while turning hard in the midnight wave-tossed missions. I love Faulkner. "GO GET THAT WIND!!"
Oh, ramming... that was always satisfying.
That feeling when a cannon salvo takes 4 ships at once...or when you ram into that tiny tiny boat
YEAAH FULL SAIIIIIIL
Agreed, pretty awesome. Makes me wish for a new Pirates! game.
Dude, just trying to steer the damn thing stresses me out, to say nothing of actually attempting to hit my targets. Despite my suckage, I do enjoy those parts and kind of wish I remembered that there's more ship missions than the story sequences. I didn't think the naval stuff would be nearly as good as it turned out.
Mild spoilers:
Haytham needed to keep his goddamned backseat captain-ing to himself, though. If I had been able to detach myself from the wheel for a bit during that mission I probably would have shoved the dickhead overboard. >:\
I was skeptical at first, but now having played it I can say it's my favorite part of the game. They would be fools not to develop the idea further, either in the next AC or into its own game. I haven't played anything like it since Destroyer Command ten years ago, which was also published by Ubisoft.
The only other game I've ever liked that had to do with Naval warfare was sly cooper 3. This game made me nervous about the naval part since I though I'd be terrible at it and that it would make me hate the game. But instead it's made me very happy and can't wait to liberate the cities and move on to the naval aspect of the game. Very very pleased with the warfare.
I am terrible at it, and despise it more than any portion of any AC game to come before it. I guess it looks alright, but I hate the control, I hate how it fires, I hate the dialogue during the battles, I just hate everything about it. I am a pretty laidback guy normally, but the naval battles in this game have made me rage quit half a dozen times. The worst part is that unlike the shitty parts of prior AC games - which you could pretty much avoid with the exception of perhaps a tutorial - the naval combat MUST be partaken in during at least 3 missions to advance the game this time around. i find that very annoying, and it has brought to the point of possibly not finishing the game, as I am stuck on the battle at the beginning of sequence 11.
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