Battlefield 4 is a modern-military first-person shooter developed by DICE and published by Electronic Arts. It was initially released for Xbox 360, PlayStation 3, and PC on October 29th, 2013 and later released as a day-one launch title for the PlayStation 4 and Xbox One.
Battlefield 4's single player campaign takes place in the year 2020, six years after the events of Battlefield 3. The story primary follows Tombstone, a squad of US Marines tasked with stopping a military coup in China and preventing all-out war. Russia and China appear as the opposing factions.
Unlike the previous game, Battlefield 4's campaign is occasionally peppered with more open environments that allow for some player freedom, although the majority of the campaign still consists of scripted encounters. Completing campaign missions unlocks some weapons for use in multiplayer.
- South China Sea
- Kunlan Mountains
Battlefield 4 continues the series tradition of class-based multiplayer mechanics with objective-driven gameplay. Maps and modes involve both large-scale vehicular warfare, as well as smaller infantry-only scenarios. The revamped Frostbite 3 engine allows for more enhanced destruction and interactive environments. A Spectator Mode has been added if players simply want to watch the action. Players will again have the ability to rent servers to personalize the experience.
"Levolution" refers to the dynamic destruction capable in multiplayer, so called because of the players increased ability to alter & interact with the physical characteristics of the map. This includes small things like being able to open & close doors, ride elevators, shoot out lights, as well as referring to much larger "events." Each map has one major Levolution event that significantly alters the terrain of the map, such as a toppling skyscraper in the map Siege of Shanghai, or a destroyer ship beaching onto an island in Paracel Storm.
Battlefield 4 also sees the return of Commander Mode, last seen in Battlefield 2. In this mode, the player (who does not take up a spot on their team's leaderboard) provides aid to their team through intelligence and offensive support. Additionally, the Commander can select any player on their team and see a picture-in-picture view of that player's screen. This mode can even be played using mobile devices without connecting to the game via console or PC. Commander Mode is available only in Conquest, Rush, and Obliteration game modes.
Battlefield 4 retains the same four classes as the previous game, with a few alterations in available capabilities & gadgets:
- Assault: Largely the same as before, the assault class carries assault rifles & medical packs, with the option of carrying defibrillators or grenade/smoke launchers.
- Engineer: The engineer's exclusive weapon class has been changed to PDWs instead of carbines. This class is again the anti-vehicle class, with the ability to carry RPGs and mines.
- Support: On top of ammo packs, C4, and claymores, the support class also has remote controlled mortars available. They also have an increased ability for suppressive fire than the other classes.
- Recon: This class now has C4 and claymores available to them, as well as throwable motion sensors (last seen in Bad Company 2.) They also have the new ability to adjust sniper scopes to compensate for distance, known as "zeroing."
There are 7 game modes available at launch. Five return from Battlefield 3, with two new modes (Obliteration and Defuse) introduced.
|Mode||Player Count (X360, PS3)||Player Count (XOne, PS4, PC)||Description|
|The classic Battlefield game mode where teams battle for control of flags on the map, with the team that holds less flags bleeding respawn tickets. One Commander per team may also participate.|
|The staple "attack & defend" game mode, where the attackers try to arm and destroy two MCOM stations in each zone, while the defending team defends them. Commanders are optional.|
|Team Deathmatch||20||20, 64*||Two teams of 10 players face-off to reach the target score of kills in a round.|
|Squad Deathmatch||20||20||Similar to Team Deathmatch, except 4 teams of 5 players each battle each other to reach the target score first.|
|Domination||20||20||Very similar to Conquest, but with smaller teams, smaller maps, and no vehicles. Also, players cannot spawn on flags, capture times are greatly decreased, and ticket bleed rates are greatly increased.|
|Two teams battle to pick up a bomb that randomly spawns on the map, and then transport that bomb to one of three enemy control points to destroy it. The first team to destroy all three enemy objectives wins. Commanders are optional.|
|Defuse||10||10||In this 5 vs 5 infantry-only, no respawn mode, teams win by either arming & detonating a single objective (similar to Rush's MCOM station), or eliminating the other 5 players on the opposing team. Players can be revived one time before they are permanently removed from the round.|
* On the PC, server admins can choose to override the player cap in some game modes, up to a hard limit of 64 players (+ 2 Commanders.)
There are ten maps available at launch. All game modes are playable on all the maps:
- Dawnbreaker - A map that takes place just before dawn in and around the streets of an urban landscape. As time progresses, the sun comes up, and players can trigger underground gas pipes to explode and destroy the boulevard.
- Flood Zone - Another city map, this one allows for much of the fighting to occur along the rooftops. Players can destroy a levee and flood the streets, pushing the fighting to higher ground.
- Golmud Railway - A large, open prairie with a railway running through it, this map allows players to detonate IEDs causing large explosions in the open field. In conquest, one of the control points is a moving traincar.
- Hainan Resort - This map takes place in and around a large hotel in along a tropical coast. The large hotel in the middle can have either side collapsed
- Lancang Dam - A coastal expanse that features a large defunct dam, which can be collapsed with explosives, creating a deadly avalanche of debris.
- Operation Locker - A mostly indoor map through an abandoned prison, this map features lockable cell doors and a collapsable guard tower located in the center of the complex.
- Paracel Storm - This map is a series of islands that features destroyed warships to battle for. As time progresses, a large tropical storm rolls through, and players can unleash a destroyer ship to crash into one of the islands.
- Rogue Transmission - This map features a huge satellite to fight over and under. Players can destroy the cables holding the telescope over the dish, sending it toppling into the center.
- Siege of Shanghai - This map is another large urban environment, which features a huge skyscraper in the middle with a capture point on top. By exploding the supports of this building, players can send the entire structure crashing to the ground, creating a new control point.
- Zavod 311 - This map centers around an abandoned tank factory, and if players can find a computer they can arm and detonate a warhead, which will send a large smokestack tumbling to the ground.
Battlepacks are an additional way to unlock items in multiplayer. They are awarded at set intervals by leveling up both soldiers and weapons. Much like the weapon packs in Mass Effect 3, items granted in Battlepacks are randomized. The items awarded are weapon attachments such as scopes and silencers, as well as cosmetic variants of accessories such as new knives, dog tags, soldier camouflages, weapon/vehicle paints, experience boosts, and more.
Items contained in Battlepacks have three levels of color-coded rarity; Standard (grey), Advanced (white), Superior (blue), & Distinguished (orange).
There are three tiers of Battlepacks; Bronze, Silver, & Gold, as well as black Weapon Packs. The Bronze Pack will contain three items: two Standard ones, and one that has a chance of being Advanced. The quantity and rarity of the items increase in the Silver and Gold Packs. The Weapon Pack is aimed specifically at the noted weapon and provides weapon accessories for that weapon.
There will be five expansion packs released for Battlefield 4 that will feature new maps, game modes, weapons and more. Each expansion will be available individually for purchase, or can be bought in a bundle with a membership to Battlefield Premium.
The first expansion pack to be released was China Rising. It features the maps Silk Road, Altai Range, Guilin Peaks, and Dragon Pass, four large open area maps set in Mainland China. The Air Superiority Mode is also made available in this expansion, as well as new vehicles and weapons.
The second expansion is Second Assault, which takes four maps from Battlefield 3 (Operation Metro, Caspian Border, Gulf of Oman, & Operation Firestorm) and updates them in the new Frostbite 3 engine. A new game mode of Capture the Flag is available in this expansion as well.
The third expansion, made available in March 2014, is Naval Strike. It features water-based combat on four new maps; Lost Islands, Nansha Strike, Wave Breaker, and Operation Mortar. Naval Strike also introduces five new weapons as well as a new hovercraft vehicle. The new game mode Carrier Assault is an homage to the "Titan" game mode from Battlefield 2142.
The fourth expansion is called Dragons' Teeth, which is focused on much more close combat situations. The four maps included are Lumphini Garden, Pearl Market, Propaganda, & Sunken Dragon. It features 5 new weapons, and opens up a ballistic shield gadget for the Support class. The new game mode is called Chain Link, which is a variation of Conquest where players must capture adjacent flags in order to reduce the other teams tickets.
The game was revealed during a promotion for Medal of Honor: Warfighter, allowing beta access to those who pre-order Warfighter, or purchase the Limited Edition.
At a company meeting on February 19, 2013, store managers and CEO of Gamestop were given a sneak peak of Battlefield 4.
Media were sent an invite via email on March 15th, 2013, to an unveiling event hosted at AMC Metreon in San Francisco.
On March 20th, 2013, EA created a teaser site that would slowly show artwork from the game as more members logged into the site. A first look at gameplay was promised and shown at the March 26 unveil event.
Campaign gameplay was shown to press and developers on March 27, 2013 at 7pm, during the Game Developers Conference 2013 hosted at AMC Metreon in San Francisco. A 17-minute campaign video was released to the general public.
Multiplayer gameplay for Battlefield 4 was first presented at E3 2013 and was streamed live throughout the week. The map "Siege of Shanghai" was playable for the traditional Conquest mode. The demo showcased several new features including an automatic cover system, swimming underwater, "sprint swimming," and more.
An open beta was launched by DICE in the beginning of October for PC, X360, and PS4. It featured the Siege of Shanghai map in the Conquest and Domination game modes. The Obliteration game mode was also added midway through the beta.
The following schedule for access to the Battlefield 4 beta on PS3, X360, and PC was as follows:
October 1-3: "Exclusive" early access for players who had at least one of the following:
- Pre-ordered the PC Digital Deluxe Edition on Origin.
- Purchased Medal of Honor Warfighter Limited Edition or Digital Deluxe Edition.
- Purchased Battlefield 3 Premium.
October 4-15: Open beta access for all players.
Battlefield 3 composers, Johan Skugge & Jukka Rintamäki returned to score the fourth entry in the series.
|1.||Stutter (Theme from Battlefield 4)||Johan Skugge||1:55|
|3.||The Majestic Valkyrie||Johan Skugge||2:00|
|4.||Jin Jie's Revolution||Johan Skugge||3:16|
|6.||A Theme for Kjell||Johan Skugge||3:36|
|7.||Rough Journey||Johan Skugge||2:42|
|8.||Silk Vista||Johan Skugge||2:37|
|9.||Alone and Abandoned||Johan Skugge||3:26|
|10.||Fishing In Baku||Johan Skugge||4:50|
|11.||If Wishes Were Horses||Johan Skugge||3:20|
|12.||High Tide||Johan Skugge||1:56|
|13.||Being Irish||Johan Skugge||1:42|
|14.||Battlefield 4 (Beta Theme)||Johan Skugge||1:23|
|15.||When the Dam Breaks||Johan Skugge||2:37|
|16.||Dunn's Down||Johan Skugge||4:52|
|17.||Cyclone 2||Johan Skugge||1:55|
|OS: Windows Vista SP2 32-bit||OS: Windows 8 64-bit|
|Processor: Intel Core 2 Duo 2.4GHz, AMD Athlon X2 2.8GHz or better||Processor: AMD Six-Core CPU, Intel Quad-Core CPU or better|
|RAM: 4 GB||RAM: 8 GB|
|Graphics Card: 512 MB AMD Radeon HD 3870 / NVIDIA GeForce 8800 GT or better||Graphics Card: 3 GB AMD Radeon HD 7870 / NVIDIA GeForce GTX 660 or better|
|Hard Drive: 30 GB free space||Hard Drive: 30 GB free space|