Let's All Watch BioShock Infinite's E3 Demo Together

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#151 Posted by allworkandlowpay (874 posts) -

I didn't go through all the posts, so If I'm treading old ground just tell me to go away.

Did anybody notice that there didn't appear to be a weapon system like in Bioshock 1? It seemed like you discarded whatever gun you were holding for the new weapon. I don't have a problem with it, its obviously more realistic, but it makes me wonder if weapon mods will be back. I quite liked the modification of weapons in the first game.

#152 Posted by Origina1Penguin (3500 posts) -

@allworkandlowpay: Yeah, it seems to have adopted the two-weapon slot system. I really liked having options for each situation in Bioshock 1, so I'm not sure if I'll like the new way as much. However, depending on how a game progresses, a two-weapon slot system is sometimes more beneficial to the experience. I don't know if you also noticed this, but instead of unlimited plasmid use, you now have a limited number of uses and then it's gone (watch the Bucking Bronco number on the HUD). Again, it's a choice I'm not thrilled about when I think about how it would have worked in Bioshock 1, but I can't make a judgement on the choice until I see how it works with the flow of Bioshock Infinite. So far B.Infinite seems to have a more propelled pace, if you get what I mean.

#153 Posted by Spoonman671 (4562 posts) -

It looks cool, but I don't understand why the press has been collectively shitting themselves over this demo.

#154 Posted by GioVANNI (1285 posts) -
@Spoonman671 said:
It looks cool, but I don't understand why the press has been collectively shitting themselves over this demo.
Yeah it was impressive, but I still think Uncharted 3 looked way better.
#155 Posted by Zolfe (262 posts) -

maybe the @Spoonman671 said:

It looks cool, but I don't understand why the press has been collectively shitting themselves over this demo.
the fight scene was pretty fucking amazing, most shooters nowadays just throw enemies towards you and you shoot them, the fights aren't as dynamic as the ones showed in this demo
#156 Posted by jacksmedulla (278 posts) -
@rlschaefe87@gmail.com:  If you have firefox, you can download an adblock app. I have had it for a while now, and I have completely forgotten what it is like to sit through ads.
#157 Posted by Agent47 (1894 posts) -
@GioVANNI: ........Does Uncharted have skylines?I think not.
#158 Posted by Solemn (278 posts) -

Looks fucking great.

#159 Posted by Agent47 (1894 posts) -
@sammo21: I think they are trying to keep the Handyman on the downlow.He is considered the Big Daddy of Infinite so I think they don't want to spoil too much.
#160 Posted by GioVANNI (1285 posts) -
@Agent47 said:
@GioVANNI: ........Does Uncharted have skylines?I think not.
Does Bioshock Infinite have boats?
#161 Posted by big_jon (5709 posts) -

Amazing

#162 Edited by Krrutch (154 posts) -

i always associated dubstep with 1900s america
 
also this game looks brilliant

#163 Posted by Zor (654 posts) -

Huh... guess I set my expectations a bit too high... the game looks great, but I don't see why it got all those game of the show awards

#164 Posted by Thevamp25 (229 posts) -

just what i need with my bioshock footage...more dubstep 

#165 Posted by Redbullet685 (6025 posts) -

Calling it. GOTY for 2012.

#166 Posted by Klaimore (945 posts) -

Hmm... I'm ready.

#167 Posted by allworkandlowpay (874 posts) -

@Zor said:

Huh... guess I set my expectations a bit too high... the game looks great, but I don't see why it got all those game of the show awards

I don't see how you couldn't.

#168 Edited by jmrwacko (2443 posts) -

Bioshock for people with ADHD. Do not really want.
 
@allworkandlowpay said:

@Zor said:

Huh... guess I set my expectations a bit too high... the game looks great, but I don't see why it got all those game of the show awards

I don't see how you couldn't.


The whole thing's just a gigantic scripted set piece. There was no exploration or open-ended gameplay in this trailer, just Call of Duty style hand holding from one scene to the next. The demo was, quite literally, a rail shooter.
#169 Edited by Krystal_Sackful (808 posts) -

"See you next Wednesday"  would've less on the nose than "Revenge of the Jedi"
Lol, those bullets are having ZERO effect on him.

#170 Posted by zombie_bigdaddy (131 posts) -

jizz in my pants,

#171 Posted by MrAristocrates (194 posts) -
@jmrwacko said:
Bioshock for people with ADHD.
That's not funny. Why would you think that would be funny? Have we reached the point where simply saying "(X mental disorder sufferers) would enjoy this" constitutes a joke?
#172 Posted by zzZBibboZzz (147 posts) -

meh

#173 Edited by Icemael (6312 posts) -

The presentation is fantastic, but aside from that it doesn't seem particularly great. Even the skylines can't save it from looking like a fairly run-of-the-mill first-person shooter. 
 
@christ0phe said: 

How do you control the skyline stuff?  That looks insane

You jump on it and then go automatically until you want to jump off, at which point you aim for another skyline or the ground and leap. I don't get the people saying things like "the skyline riding was so crazy, I can't even imagine how you control it!" It's obvious if you actually pay attention to what's going on on the screen.
#174 Edited by Kosayn (452 posts) -

It's interesting how Irrational seems to be slowly getting around to understanding the basics of marketing to nerds.

Box image for System Shock - It's you, some cool hacker guy. You want to be this guy, right?

Shock 2 - Check out this computer lady, in our game.

Bioshock - See, these little girls need protecting, and it takes this huge dude to do it.

BS2 - No really. You're the dude who's going to have to protect them now.

Infinite - Okay fine, she's all grown up then. Look, you're still responsible for her. Buy her.

----

I also wonder how well the game's added realism elements like the banter adjust themselves to account for player freedom in this big environment. And Elizabeth is a cartoon, almost TF2 design, while Booker and the enemies seem non-deformed.

Bottom line, this game seems to contain some amazing story, technology, and design. So did the Bioshocks. They're leading the industry forward. But I still don't think there has been a good well-rounded GAME in the series where the actual hour-by-hour playing part of it was fun, since Shock 2. The only thing that would reallly amaze me would be some sign that they were putting some of the old RPG, character building and inventory elements back in. It seems more like choose between spectacle A or spectacle B.

But who am I kidding, I know saying temper your expectations about this game won't do a damn thing.

#175 Edited by Little_Socrates (5675 posts) -

Ten minutes in and OH MY GOOOOOOD.

EDIT: Just finished the demo. Craziest part is definitely the gameplay, cannot WAIT TO GET THIS INTO MY HANDS.

#176 Posted by Xabu (38 posts) -

I hope it's significantly less scripted across the whole game then what's seen here.

#177 Posted by allworkandlowpay (874 posts) -

@Kosayn:

System Shock 1 - Made by Looking Glass (Warren Spectors old joint) not Irrational.

Bioshock 2 - Also not made by Irrational.

#178 Edited by Do_The_Manta_Ray (569 posts) -

@GioVANNI: It's got ships in the sky, maaan. Ships in the skyyyy. ( And possibly wheels.) Hovercrafts, you might say, which may or may not contain eels.

Now, that was all kinds of amazing. Was all kinds of sceptical after the (insert appropriate degeneratory slang concerning Bioshock 2 here), but my fears were unfounded. Holy mother of love, this looks good. It seems to be a huge departure from the Bioshock series in terms of game-play fluidity, and I like it. Them rails are a golden opportunity to create diverse game-play, simply through the possibility of being able to flank enemies, and reach new vantage points without an extended treck. The idea behind the rifts is pretty simply, but works wonders inside the setting.

I'm quite pleased to see the shooting remain as it used to. Worst thing they could have done to the franchise was inserting a CoD feel to it.

Though I've got to say, above everything, I really enjoyed the level of interaction between the main character and the world, including Elizabeth. The scene in the store made me smile so honestly that I couldn't help but think already at that point;" I'm sold". And it seemed to me all that action started simply by him interrupting that execution. Can't help but wonder if any of that would even have occured if they'd just walked on through.

And finally, said Songbird in the end. I'm loving the irony of what a perverted twist it seems to be of the Big Daddy. I got the impression that it really did simply want what it thought was the best for Elizabeth. In the end, I really did visualize Elizabeth as a child and the Songbird as it's overprotective, violent parent who just refused to understand. A great way to visualize a very different take on the damsel-in-distress concept. Speaking of which, what a damsel, Elizabeth was literally oozing charm, the way Alyx and Elena did.

.. Yeah, I'm sold. I'm really, really sold.

Edit: Also, I don't see how people complain about the game being too scripted. After all, only scripted sequences seemed to me to be the scenes that featured the store, horse, jumping down from the airship and the song-bird. And even those scenes were interactive.

The rail sequences, the combat, and a lot of the other stuff, like aiming his pistol down at the chap hitting on Elizabeth, or when Booker stared out at the expanse, was all completely in the hands of the player. The game just handled it with a lot more animation than most games would, reacting to the player's actions with more than just a voiced-line, adding a unique animation while letting the player remain in control. How immersive is that?

Hell, the fact that it seems to be fooling people into thinking it was scripted says it all, doesn't it?

Seriously, so damn sold. This goes straight to my most-wanted list, right up there with Heart of the Swarm, Battlefield 3, Deus Ex, Dark Souls and Space Marine.

#179 Posted by Quacktastic (1066 posts) -

I feel like I'm being tricked.  It looks too good.

#180 Posted by glanesb (151 posts) -

This game just cured my cancer!!!!!

#181 Posted by dudeglove (7688 posts) -

Gee great, scripted dialogue and spectacle. Just what I want from a game.

#182 Posted by allworkandlowpay (874 posts) -

@dudeglove: Yes. games tend to need scripted events. Otherwise its just an empty box with nothing to do.

Its Bioshock 1, with combat improvements and a new story. Sold.

#183 Posted by dudeglove (7688 posts) -

@allworkandlowpay said:

@dudeglove: Yes. games tend to need scripted events. Otherwise its just an empty box with nothing to do.

And if the only agency the player has is walking from point A to point B to trigger said events, like this demo, then you may as well grab popcorn, sit back and wonder why the hell you blew $60 on a game that lets you push the A button periodically.

#184 Posted by allworkandlowpay (874 posts) -

@dudeglove: You'd be right except:

1) There was more exploration to be had.

There was a whole other area they didn't explore for the sake of time. Who knows what else was there. If the game follows similar level design to System Shock 2 or Bioshock 1 (and there is no reason to assume its drastically different) You can expect extra places to go, audiologs to uncover, etc.

2) The demo walked past other events entirely.

From what Ken Levine has said, several of those sequences were able to be prevented or interacted with in some way.

3) The demo showed only one side of the events.

If you watch the sequence with the horse, for example, there is a timer indicating the time-limit to choose an action. the Demo'er let "Euthanize horse" expire. If he choose to shoot the horse, the entire time-dimension portal sequence would not have happened, or at least not in the same way. Its likely many of these sequences will follow suit.

4) The Huge action sequence at the end? Is entirely skippable.

Ken Levine has already made it a point that, when you stopped the execution of the Postman in the demo and caused a whole big explosive fight sequence, it was a sequence that could have been skipped entirely. Hows that for agency?

5) An entire game system is set up to make it even less linear.

The portal rift system is set up for gameplay variety. In the big action sequence (which as discussed in point 4, is entirely skippable,) has multiple ways to approach the combat "puzzle." Booker was perfectly able to pull other items into that final battle through the rift. Instead of choosing to add that cover, he could have entered another building (possibly escaping the sequence or adding a new area of the level entirely.) Or he could have had Elizabeth save her powers to use on a rocket turret to take down that dirigible from the ground. Of course, that's if you even needed to. the demo giver purposely allowed that one enemy from giving the signal to spawn the blimp in the first place. That's probably about as non-linear of a scripted sequence as you are going to get.

I really don't see any validity in your complaint. Just seems like unjustified bitching to be honest.

#185 Posted by mike343 (4 posts) -

All that jumping on to rails looks very tricky and something you need dexterous skills for.

#186 Posted by Keeng (998 posts) -

It looks like more Bioshock. The combat seems more interesting and there's a new story. It seems awesome and everything, but it's by no means the "mind-blowing" demo everyone hyped it up to be. I'll buy it day one and I'm sure I'll love it, but there were much better looking games at E3. Batman looks like it's going to blow this away. 

#187 Posted by navi_niea (2 posts) -

Looking forward to playing it

#188 Posted by AngelN7 (2970 posts) -

I hate the internet... I just hate those assholes who just love to dissagree for the sake of doing it , like why? I mean this game looks like nothing thats out there so much imagination was put into this but what´s the point you just wake up and drink your haterade everyday so I won´t even bother , for me easely one of the most anticipated games of 2012.

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