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Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The floppy disk is a symbol for saving data that originated back when floppies were still the dominant format for computer games, but has persisted long after the technology became obsolete.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
GamersGate is a client-free digital distribution service.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
A cowboy of the South American pampas.
Eurogamer's digital distribution service.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
A method to clearly show the player live grenades near them. Usually displayed on the HUD.
The smoke that rises out the barrel of a gun.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Death From Above.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
Leaning is a concept that allows a character to angle their body. Often used to look around corners. Primarily found in First Person Shooters.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
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