Game Mess Mornings 05/08/24
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Violence doesn't solve everything - in these games you have the option to arrest perpetrators instead of killing them outright. Often a bonus is attached to taking suspects in alive.
Sauron's most terrible servants. The Nine were once mortal men who one by one succumbed to the power of the One Ring.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
Illusion magic excels in trickery and deception.
Superpowered or super intelligent bad guys who fight superheroes.
Game endings that are meant to be absurd and that fly in the face of a dramatic storyline. Joke endings are often included as bonuses that require the player to beat the game a certain way in order to be seen.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
The term 'gypsy' typically refers to exotic people who live a nomadic lifestyle travelling while selling and trading goods. The official name for the real-life ethnic group is "Romani", with many of that group considering the word "Gypsy" offensive.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
The act of using one's enemies as platforms, be they stationary or moving, permanent or temporary.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
A religion of the Indian subcontinent, encompassing many different traditions. It is the largest third religion in the world, and also one of the world's oldest religions still in practice.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
A feature (or features) is advertised on the box or in the game manual, but due to the game being rushed or not tested the feature is not there. Fixed with patches or DLC in newer games.
There's nothing cooler than planting a bomb, turning the camera around, and walking away nonchalantly as it blows up behind you. As everyone knows, true heroes don't look at explosions.
Content such as modes, characters, maps, ect. that are exclusive to a single platform in a multiplatform game.
An art style prevalent in anime in which a character or other item is rendered in smaller proportions in order to make it small, cute, and cuddly.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
The concept that an asteroid may hit a location and effect the player and/or enviorment. In such games as the upcoming Rage from id Tech a Asteroid impact creates the wasteland-esque environment the player expirences the game in.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A stance or movement by a video game character celebrating a current accomplishment.
The larval stage of a butterfly or moth.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
The boar were one of the most feared animals in Medieval Europe during the Middle Ages.
All the enemies in the game show up in the credits, sometimes before the people who made the game.
A power-hungry terrorist organization who serve as the primary enemies of the military superheroes GI Joe.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
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