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Multiple Engines
Multiple engines is when the same game will utilize two or more different game engine codes.
Appears in 7 games
First appeared in Noite Animal
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Breast Slider
Also called a "Boob Slider", this is an interface that allows players to interactively increase or decrease the size of a character's breasts usually as a part of character creation.
Appears in 18 games
First appeared in Second Life
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Eat or Be Eaten
A type of gameplay where the main goal is to eat or collect a certain amount of stuff. At the same time, enemies will try to eat the player character.
Appears in 46 games
First appeared in Glipp
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Bink Video
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Appears in 1359 games
First appeared in Reach for the Stars
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Gypsies
The term 'gypsy' typically refers to exotic people who live a nomadic lifestyle travelling while selling and trading goods. The official name for the real-life ethnic group is "Romani", with many of that group considering the word "Gypsy" offensive.
Appears in 8 games
First appeared in Ultima VI: The False Prophet
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Spirocs
Spirocs are a race of parrot-like people in the EverQuest franchise.
Appears in 3 games
First appeared in EverQuest
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Aviaks
Aviaks are a race of eagle-like and crow-like people in the EverQuest franchise.
Appears in 5 games
First appeared in EverQuest
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Bixies
Bixies are a race of bee-like people in the EverQuest franchise.
Appears in 5 games
First appeared in EverQuest
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Poaching
Poaching is the act of killing or capturing animals illegally. These animals are protected by laws for various reasons including endangerment of extinction.
Appears in 3 games
First appeared in EverQuest
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Coyote
Coyotes are canid species indigenous to Northern and Central America. They generally hunt in pairs and can reach speeds of 40 mph.
Appears in 8 games
First appeared in Fire & Ice
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Gender Slider
A Gender Slider is an interface that allows players to smoothly transition the appearance of a character from an extreme representation of a female to an extreme representation of a male, as well as any transitional point along the way.
Appears in 5 games
First appeared in S2: Silent Storm
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Planeswalker
A person with the ability to travel to different planes of existence.
Appears in 13 games
First appeared in Magic: The Gathering - Duels of the Planeswalkers
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Legionnaire
A professional soldier of the Roman army.
Appears in 9 games
First appeared in Astérix and the Secret Mission
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Player-Controlled Graffiti
Though rarely the core focus of a game, some games allow the player to physically control the placement of graffiti onto walls and other surfaces.
Appears in 23 games
First appeared in Team Fortress Classic
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American Civil War
America's civil war lasted four years, from 1861 to 1865. The southern states seceded and formed the Confederacy, fighting for their independence, while the northern Union saw secession as an act of treason and fought to restore national solidarity. Northern victory reunited the states and abolished slavery.
Appears in 19 games
First appeared in Johnny Reb
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Baldness
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Appears in 123 games
First appeared in Ku Gyoku Den
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Buddy Jump
The act of using your buddy as a platform to reach higher ground or cover more distance.
Appears in 23 games
First appeared in The Lost Vikings
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Guardians of Heaven
The protectors of heaven and Buddha's guards from Saiyuki: Journey West. Sanzo is asked to find them all on his way to India.
Appears in 1 games
First appeared in Saiyuki: Journey West
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Road Speed Bonus
When traveling on a defined road or pathway grants a speed bonus over normal travel speed.
Appears in 4 games
First appeared in Istaria: Chronicles of the Gifted
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Scapulari
The Scapulari are semi-aquatic beings, believed to be the servants of Yatholen, the water god.
Appears in 1 games
First appeared in Two Worlds
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Juggling
The act of throwing and catching multiple objects, usually balls. In real life, juggling requires some skill and flexibility.
Appears in 12 games
First appeared in Kickman
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Combat Dialogue
Hey, why are we fighting? Let's sit down and talk this thing out.
Appears in 44 games
First appeared in Hoi Hoi
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Shissar
The Shissar are a race of snake-like people in the EverQuest universe.
Appears in 4 games
First appeared in EverQuest
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Robots With A Sense Of Humor
Any form of AI that cracks a few jokes or wisecracks behind the protagonist's back. This can include witty insults, sarcastic replies, or just plain old humor in general.
Appears in 28 games
First appeared in Beneath a Steel Sky
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Last Stand
A moment in a game in which the player is faced with overwhelming odds, designed to be unbeatable by conventional means, but in which the player is encouraged to continue to fight anyway.
Appears in 10 games
First appeared in Final Fantasy II
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Missing Relative
When a relative is missing, and the protagonist is forced to look for the aforementioned relative.
Appears in 28 games
First appeared in Dragon Quest V: Hand of the Heavenly Bride
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Cryptic Phone Call
The phone rings. You answer it, only to be interrupted by a cryptic message or noise. Or someone just hung up.
Appears in 5 games
First appeared in Portopia Renzoku Satsujin Jiken
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Rich Eccentric
A person with too much money and too much spare time often develops a rather quirky personality.
Appears in 3 games
First appeared in Nakayama Miho no Tokimeki High School
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Jackal Men
Bipedal humanoids with the head of a jackal. The Egyptian god Anubis was depicted as such.
Appears in 9 games
First appeared in Champions of Zulula
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Promo VHS
Promo VHS were a marketing device used in the 1990s to market video games featuring actual footage. Those tapes were mailed either to video game stores, or to potential buyers.
Appears in 123 games
First appeared in Air Combat
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Federal Bureau of Investigation
The national investigative arm of the American government, the FBI (as commonly abbreviated) is tasked with upholding and enforcing the criminal laws of the United States, and to providing leadership and criminal justice services to federal, state, municipal, and international agencies and partners.
Appears in 26 games
First appeared in Gangster Town
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Revealing Attire
Characters that are designed to be scantily-clad.
Appears in 404 games
First appeared in Mata Hari
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Tadpole
The larval stage in the life cycle of an amphibian.
Appears in 6 games
First appeared in Little Nemo: The Dream Master
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Signature Weapon
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
Appears in 17 games
First appeared in Kid Icarus
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Grom
Groms are the equivalent of goblins in Two Worlds. They are a primitive race and live in tribal societies.
Appears in 1 games
First appeared in Two Worlds
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House Corrino
House Corrino is the ruling house in Frank Herbert's Dune books. Its elite warriors, the Sardaukar, are well-known for their efficiency and loyalty to the emperor.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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Shade
In the Myth franchise, a Shade is an undead sorcerer that serves the Dark in exchange for power, usually occupying an important position within its hierarchy. While a serviceable unit in melee combat, their main threat is the devastating Dispersal Dream spell, which decimates units in close proximity.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Fetch
Fetch are otherworldly priestesses in the Myth universe with a grotesque propensity for wearing the skins of their enemies. They find all creatures in their surrogate home to be distasteful, siding with the Dark primarily so that they may be returned to the realm from which they were summoned.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Wight
The Wight is a variety of shambling undead in the Myth series rendered dangerously explosive by highly pressurized corpse gases.
Appears in 4 games
First appeared in Myth: The Fallen Lords
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House Atreides
House Atreides, of the water planet Caladan, is a powerful noble family. They are constantly at odds with house Harkonnen.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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House Harkonnen
House Harkonnen is a powerful noble family in Frank Herbert's Dune books.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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Trow
As massive as they are ancient, the Trow are prominent worshipers of Nyx recognized as the oldest and most intimidating race in the Myth series.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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House Ordos
House Ordos is a powerful organization created specifically for Westwood Studios' Dune games.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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Ghôl
The Ghôls are a race of long-armed apelike creatures in the Myth universe that primarily serve as scouts and harassment units. They harbor a rabid hatred for all dwarves, which intensified after the destruction of their ancestral godhead.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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