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Big Head Mode
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
Appears in 65 games
First appeared in NBA Jam
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Instagib
Instagib is a gametype in many first-person shooter games where a single shot can instantly kill an opponent from any range
Appears in 20 games
First appeared in Quake II
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Super Bouncing
A multiplayer glitch in Halo 2 that allowed players to "bounce" to previously unreachable areas of various multiplayer maps.
Appears in 2 games
First appeared in Donkey Kong Country Returns
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Hit Points
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Appears in 740 games
First appeared in DND
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Death Knight
A fallen knightly champion (often a Paladin) who has returned as an undead. Not to be confused with Black Knight (though a character can certainly be both). Most commonly seen in High Fantasy roleplaying settings like Dungeons and Dragons and WarCraft.
Appears in 15 games
First appeared in Champions of Krynn
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Cocoadile
You may not think it when the Sour Cocoadile barges into your garden with jaws gnashing, but it's an easy- going and helpful Piñata once tamed. Even if it never overcomes its regrettable weakness for waterfowl.
Appears in 3 games
First appeared in Viva Piñata
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Cluckle
Not usually to be found roaming the wilds of Piñata Island, Cluckles can be be picked up at the local pet emporium. Their hatching instincts and desirability to predators (harsh but true) should justify the expense.
Appears in 3 games
First appeared in Viva Piñata
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Cinnamonkey
Cinnamonkeys don't need much in life, just a reliable supply of their favourite foodstuff and easy access to trees for swinging and climbing purposes. Maybe also a suave hat, depending on the circumstances.
Appears in 3 games
First appeared in Viva Piñata
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Chippopotamus
The Chippopotamus needs such a specialised living environment - and so much food - that attracting one could involve a redesign of the entire garden. Be sure that your other Piñatas don't get under its feet...
Appears in 3 games
First appeared in Viva Piñata
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Chewnicorn
The stuff of Piñata legend. Most gardeners can only dream of a Chewnicorn resident, so strict are these gem-hungry creatures' requirements. However, their healing touch is a great reward for all that hard work.
Appears in 3 games
First appeared in Viva Piñata
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Candary
Clearly Sparrowmints do like butter. So much so that minimal effort will prompt their evolution into a brand new species: the musically inclined Candary, friend of the Diggerling (but not such a fan of the Buzzenge).
Appears in 3 games
First appeared in Viva Piñata
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Buzzlegum
Barely keeping its bulbous body aloft, the Buzzlegum drifts lazily around the garden. If treated with care and properly equipped it can produce valuable honey, but beware of its ongoing feud with the humble Raisant.
Appears in 3 games
First appeared in Viva Piñata
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Buzzenge
The steely Buzzenge tends to pretty much ignore all non-winged types of Piñata. It's an efficient hunter of smaller birds as long as it rules the roost, but may struggle when other birds of prey begin to arrive.
Appears in 3 games
First appeared in Viva Piñata
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Bunnycomb
Easy to attract to your garden, but just as easy to lose to the appetite of a Pretztail, the Bunnycomb has no real option but to live life for the moment. Favourite food: root vegetables, favourite colour... orange.
Appears in 3 games
First appeared in Viva Piñata
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Bonboon
While not too keen on its fellow simians, the Bonboon does have a definite talent for calming trouble in the garden. Of course, its troublesome Sour nature will need to be suppressed with a lesson in humility first.
Appears in 3 games
First appeared in Viva Piñata
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Barkbark
You're unlikely to find a more visibly, unreasoningly happy Piñata than the Barkbark. To get best results, take everything you know about canine likes and dislikes and put that knowledge into practice here.
Appears in 3 games
First appeared in Viva Piñata
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Badgesicle
The dusk-loving Badgesicle always looks for gardens where other night-dwellers will keep it company. By all means welcome it in, but don't be surprised if it tucks into some of your smaller (and cuter) species.
Appears in 3 games
First appeared in Viva Piñata
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Arocknid
Taking its place in the garden food chain, the phobia- fuelling Arocknid preys on others in the insect family while itself being hunted by small mammals and amphibians. Just as well it's an expert at legging it.
Appears in 3 games
First appeared in Viva Piñata
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Plane Shifting
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
Appears in 28 games
First appeared in The Legend of Zelda: A Link to the Past
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Linear Gameplay
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Appears in 306 games
First appeared in Indy 500
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Skill Tree
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
Appears in 165 games
First appeared in Xanadu: Dragon Slayer II
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Laguz
Laguz are shape-shifting humanoids that appear in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. In humanoid form, they possess animal traits, but are able to change into a more powerful fully animal form.
Appears in 2 games
First appeared in Fire Emblem: Path of Radiance
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Prinny
Prinnies are a fictional race of peguin-like creatures in Nippon Ichi's Disgaea turn based strategy RPGs. They aren't especially bright, have a tendency to explode, and universally refer to everyone as "dood".
Appears in 16 games
First appeared in Disgaea: Hour of Darkness
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Jump
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Appears in 3028 games
First appeared in Basketball
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Crouch
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Appears in 541 games
First appeared in Jungle King
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Jagen
A pre-promoted unit the player begins with in the Fire Emblem series. It's very strong in the beginning, but is comparatively weak to others in the long run. Jagans are nearly always Paladins.
Appears in 13 games
First appeared in Fire Emblem: Shadow Dragon and the Blade of Light
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High Definition Graphics
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Appears in 343 games
First appeared in Fatal Fury 2
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Collectible
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Appears in 915 games
First appeared in Pac-Man
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Succubus
A succubus is a demoness with the appearance of a beautiful woman that seduces men to steal their energy during sexual encounters.
Appears in 115 games
First appeared in NetHack
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Protoss
Protoss is one of three major races in Starcraft. A noble and powerful race.
Appears in 5 games
First appeared in StarCraft
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Game Over
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Appears in 1373 games
First appeared in Speed Race
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Insult Swordfighting
Insult Swordfighting is a concept from the Monkey Island series of games. It is a swordfight where the goal is to outwit your opponent with various insults. If your enemy does not know the comeback to your insults, you will win the match. Every insult has a corresponding comeback.
Appears in 6 games
First appeared in The Secret of Monkey Island
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Damage Over Time
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
Appears in 158 games
First appeared in Psychic City
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Photography
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Appears in 122 games
First appeared in J.B. Harold Murder Club
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Stomp
Damaging enemies by simply jumping on top of them.
Appears in 67 games
First appeared in Joust
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Hostage
Hostages exist to be saved, guarded, and occasionally executed.
Appears in 194 games
First appeared in Kabul Spy
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Perk
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Appears in 87 games
First appeared in Gradius
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Random Loot
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Appears in 216 games
First appeared in Moria
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Killing Rats
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
Appears in 79 games
First appeared in Final Fantasy
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Block Puzzle
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Appears in 161 games
First appeared in Tetris
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Zerg
A savage, animalistic alien Swarm that seeks out other species in the universe, intending to absorb the useful and exterminate the unworthy.
Appears in 5 games
First appeared in StarCraft
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Super Weapon
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
Appears in 76 games
First appeared in Star Wars
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Maverick
Maverick (Irregular in Japan) is the name given to Reploids that for one reason or another become a threat to humans.
Appears in 10 games
First appeared in Mega Man X
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Sphere Grid
Final Fantasy X's leveling up system.
Appears in 2 games
First appeared in Final Fantasy X
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