The Crash Bandicoot 2: Cortex Strikes Back wiki last edited by LiquidSaiyan3 on 03/16/14 02:05PM View full history

Overview

Crash Bandicoot 2: Cortex Strikes Back is the sequel to Crash Bandicoot. It features similar gameplay, with improvements such as the ability to double jump, slide, and body slam. The game was also the first to use the warp room section, in which the player was given a choice of five levels to play, in any order they wished, until all were complete. The player then had to face a boss in order to continue. It was released on Halloween 1997.

Story

Cortex Plotting his plan
After the events of the normal ending of Crash Bandicoot, Cortex finds himself in a dark, dusty room. Upon lighting a match, he discovers a Master Crystal, which sets a new evil plot in his mind. Two years after this, Cortex consults his new right hand man, Dr N.Gin on the matter.  N.Gin states that the Master Crystal is not nearly enough for their plan, and that they are going to need the twenty five Slave Crystals as well. Cortex acknowledges that there are no friends left on earth to aid them, so an enemy is needed. 
  
On an errand to get some batteries for his sister's laptop, Crash is abducted by Cortex, who tells Crash that he is a changed man in dire need of the bandicoot's assistance.  Cortex gets Crash to recover all twenty five Slave Crystals, whilst tricking him that it's for the good of the planet.  Crash's sister, Coco, and Cortex's ex-right hand man, N. Brio, realize that Cortex wants the Crystals to power a new Cortex Vortex, to achieve world domination.  Coco and N. Brio try to warn Crash, who finds out just in time.  With all twenty five Crystals in his possession, Crash confronts and beats Cortex once again.  If the player has also obtained all of the Gems in the game, a bonus ending will play, where N. Brio uses the gems power to destroy the Cortex Vortex for good.  We see from the beginning of Crash Bandicoot 3: Warped, that this ending is the canonical one.

Gameplay

While the core gameplay of platforming and smashing boxes remains the same, some drastic changes were brought into Crash 2, and they would become staples for the franchise.  The most significant is the warp room system, which eradicated the map screen from the first game.  When Crash is abducted, he is thrust into a warp room, in which the player can choose to play 5 levels in any order., If the player collects the crystal from each one, they are able to proceed to the next warp room after a boss fight.  Some old faces return, such as Ripper Roo, and some new ones are added, such as Komodo Joe and Moe, as well as Tiny the tiger.  After the game is completed, the player can revisit the levels and attempt to obtain all gems and gain the elusive 100%.

Bonus Levels 

In each level, there is a bonus round.  You do not lose lives when doing these and, unlike the first game, can repeat them as many times as you wish, as long as you do not finish them.  Most bonus rounds involve the player having to think about how they will get all the boxes for the gem. 

New Items

As well as the returning items such as Wumpa Fruit and  Aku Aku, Crash Bandicoot 2 added a couple of extras to enhance gameplay. These are: 

The Nitro Crate

Nitro Crate
Like the TNT crate; however,  this item would explode on impact, even if it were only touched by Crash.  A green exclamation mark box would explode all nitro crates in the level for you, so getting the level's gem was still possible.

The Crystal

In the original Crash Bandicoot, the way the player would progress through the levels would be completely linear.  In Crash Bandicoot 2, however, Crash was given five levels at a time to tackle, in what ever order the player wished. To signify that a level was complete, the player would bring a crystal back from it, which was always placed rather blatantly in the level.  If the player dodged the crystal, but made it through the level, then the level was still regarded as incomplete.  Crystals are given context in the plot as the reason why Crash is on his adventure this time round.

Structure

Crash 2 Map, click to enlarge
Using the Warp room system meant that the general amount of areas in the game rose from the original, There were now five Warp Rooms that Crash had to make his way through in order to complete the game, each containing five levels. These levels were still based around the three islands of the first game but environmental changes had altered the landscape drastically and the player never knew where they where on each island in a level. Naughty Dog released a map like poster to clarify general level whereabouts, pictured right.


The First Warp Room

Set on the first of the three islands, this warp room sets up the basic play of the game easing the player into the gameplay.

Levels

  • Turtle Woods- A basic forest level where Crash needs to find the Crystal in the rainy Jungle.
  • Snow Go- The first Snow level, contains some side scrolling as do other snow levels in the game.
  • Hang Eight- A water level where crash must make his way upstream on platforms without drowning.
  • The Pits- Another forest level focus on falling in pits and killing all the rats inside to continue.
  • Crash Dash- The first 'boulder chase' level of Crash 2 this time from a giant snowball.

Warp Room End Boss - Ripper Roo

Dr. Roo
Ripper Roo is the one returning boss from the first game excluding Dr. Cortex himself. We find Ripper Roo supposedly in the same spot he was in the original, however he has turned his waterfall den into a library. Roo also appears differently in this game, wearing a top hat and a bow tie, this earned him his other name Dr. Roo. Crash must fight Ripper Roo on a grid where the squares get filled with TNT depending on where Roo bounces, the explosion will eventually catch up with Roo and hit him causing him to set Nitro squares that crash can't step on. If Crash can dodge both TNT and Nitro explosions he has a chance to hit Roo. This game further reinforces the idea that Ripper Roo isn't working for Cortex as at this point Cortex is not wanting him to hand over the crystals to a minion, he even warns Crash of 'enemies' before proceeding. This means that Ripper Roo was either working for the side of good, or he was just tinkering with the warp room system.

The Second Warp Room

Set on the Second Island which has frozen over since the first game.

Levels

  • Snow Biz- The second snow level, structured similarly to Snow Go.
  • Air Crash- Another water level which introduces the Surfer, a motorized board for Crash to use when crossing large bodies of water.(contains secret level entrance).
  • Bear It- The first animal ride level of the game, Crash is on a Polar bear cub  who is constantly running. Crash must guide the poler bear left and right, jumping at the right instances.
  • Crash Crush- The second boulder level.
  • The Eel Deal- The first of the sewer levels, Sewer cleaners and electric eels face Crash here.

Warp Room End Boss - The Komodo Brothers

Komodo Moe and Komodo Joe
The Komodo Brothers are two Komodo dragons called Moe and Joe who face crash after he has obtained ten crystals, their motives are fairly unknown. The boss fight includes Crash having to dodge Komodo Joe's spinning attack until he gets dizzy, after this Crash can spin him into Komodo Moe and damage both of them. Komodo Moe will also throw knives at Crash.

The Third Warp Room

This warp room is located in the lower half of the third island, where the Cortex Power plant on once was, Crash is paddling in water amongst the pipes here.


Levels

  • Plant Food- Another water level with an emphasis on large Piranha plants.
  • Sewer Or Later- The second Sewer level.
  • Bear Down- The second animal ride level.(contains secret level entrance).
  • Road To Ruin- The first lost city ruins level. Razor lizards and mind numbing drops face crash here.
  • Unbearable- A boulder run level without the boulder, here Crash has to escape from a rampaging bear. At the end of the level the polar bear cub will help you out.

Warp Room End Boss - Tiny The Tiger

Tiny Tiger
When leaving the third warp room Cortex tells Crash to give his Crystals to Tiny the Tiger for safe keeping. By this time crash has had time to think about what Cortex's real motives are and refuses to give Tiny the crystals. Tiny is another one of Cortex's mutant army and is incredibly loyal to his master, he is also portrayed as being all brawn and no brain. The boss fight happens in Cortex's Space Station on platforms above an enormous drop. The aim of the boss fight is to avoid Tiny Tiger and wait until some platforms warn that they are going to fall, Crash must lure Tiny into falling by guiding him toward falling platforms whilst minding not to fall himself. 

The Fourth Warp Room

This warp room is further up the third island in an abandoned mine.

Levels

  • Hangin' Out - Sewer level were sewage workers give Crash grief.
  • Diggin' It - An outdoor level where Crash must avoid bee's by burrowing into the ground.
  • Cold Hard Crash- Last of the ice levels.
  • Ruination- Another lost city ruins level that adds monkeys to the list of obstacles.
  • Bee-Having- Another outdoor burrowing level, strange Mayan Totems will attempt to destroy crash here.

Warp Room End Boss - Dr. N. Gin

Dr. N.Gin
Cortex demands that Crash gives his Crystals to his new right hand man, Dr. N. Gin, Crash refuses evidently as a boss fight ensues. N. Gin is an engineer ad so you battle is against him in his flying mech aboard Cortex's Space Ship. This time Crash is loaded with Wumpa Fruit that he must throw at N.Gin's mech when it displays its green weak point after firing. By doing this N.Gins ship gets destroyed part by part and eventually he goes flying into space.

The Fifth Warp Room

 This warp room is inside the space station itself.

Levels

  • Piston It Away- The first of the factory levels on board Cortex's station, large pistons may crush Crash.
  • Rock It- The first jetpack level through tunnels and air locks.
  • Night Fight- Crash must progress through the level quickly as it is pitch black and he has a firefly to guide him.
  • Pack Attack- The second Jet pack level.
  • Spaced Out- The second factory level.

Warp Room End Boss- Dr. Neo Cortex

Dr.Neo Cortex
In this final confrontation you have equipped your jetpack and are chasing Cortex through a space tunnel. The aim is to avoid all obstacles coming at you to catch up with Cortex and spin him. If you don't get all of Cortex's health down before he reaches the warp gate you instantly lose the battle. If you win you send Cortex flying into space triggering one of the two endings depending on your progress.

Secrets

Colored Gems

As well as the standard Gems for boxes this game also featured colored gems. To obtain a coloured Gem you would have to do something special in the level for example go through the level without breaking a single crate. These Gems opened up special paths to secret levels. 

100% Ending

Crash fires the lazer
If you obtained all of the gems and all of the crystals you would unlock the full 100% ending to the game. This involved Crash N.Brio and Coco firing a laser powered by the Gems into the Cortex Vortex destroying it for good, this ending is the Canonical ending of Crash Bandicoot 2.

Secret levels 

There are two secret levels in the game, found in a secret Warp room known as Totally Bear and Totally Fly in the lost city of the second island. This can be accessed through the levels, Bear Down and Air Crash.
 

Extra Lives

If you go to the Polar bear cub in warp room 2 and jump on him repeatedly, you will eventually obtain extra lives 
  
 

Replay Bosses  

To replay an already defeated boss you will need to go to the the Warp Room before the Boss fight you intend to replay, go on to the elevator platform and while moving up the platform hold down the Triangle button and you will be warped to the Boss fight.

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