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Game » consists of 13 releases. Released Feb 09, 2010
A hairstyle, sans hair.
These games are designed to be played by one person, and one person only.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
Player assignable points that unlock or enhance skills allowing for character customization.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When a character grabs a ladder and slides down it instead of climbing down.
Games that for some reason or another, include a slip cover. Usually Collectors Editions or first run games.
Souls are the spiritual essence of living things.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
These boats have defied societal norms and decided to speak the words of the soul. Not only a handy method of travel, they provide a much-needed source of companionship for the traveler... most of the time.
This page lists all the games that include talking mountains. Proposed in the Dante's Inferno Quick Look.
Life after death, known by many names in many cultures, where the dead continue their existence forever parted from the living.
The Crusades were a series of Medieval wars waged by European Christian armies under the authority of the Pope against Islamic nations in the Holy Land. They lasted several centuries and are featured in numerous games.
Souls of various individuals from history and mythology consigned to Hell in Dante's Inferno. Many of them can be absolved of Dante and thus allowed to leave Hell and ascend to Heaven.
Seven especially sinful traits identified by early Christian writers. They have come to be a popular motif in all sorts of media.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
When the boss comes up through the ground and tries to catch player character. If caught by the attack, they get tossed into the air and lose health.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
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