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Game » consists of 12 releases. Released Mar 11, 2014
Yet another mage class, the Pyromancer specializes in harnessing the destructive domain of fire.
A physics system used to procedurally generate body movement similar to rag dolls.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
A riposte is a counter-attack immediately following a successful parry.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
This applies to games where characters physically change from one sex to another. This ranges from a character being able to change sex as part of the gameplay (perhaps specifically of the opponents) to being limited to the story or character customisation between the sexes being permitted after starting a campaign.
A shield bash is the act of using one's shield as a weapon to stun, knock back, or otherwise inflict damage on an enemy.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When a character grabs a ladder and slides down it instead of climbing down.
When someone takes someone else's soul or life essence. They may do it to get more health, power-ups, or just because they are just plain evil!
Souls are the spiritual essence of living things.
In some video games, souls are used as the unit of currency for in game purchases and upgrades. Turns out that the worth of a person's soul is about 1/500th of that sweet new sword.
A sub-genre of Action RPGs named after Fromsoftware's Demons Souls and Dark Souls series. Games focused on grounded Stamina-based combat with methodical dodges few enemies at time, losing souls/items/progress upon death, and important save/checkpoint system.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Games officially verified by Valve to be fully playable on Steam Deck.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The Tokyo Game Show 2013 was held at the Makuhari Messe Convention Center from the 19th-22nd of September. A total of 962 products were exhibited at TGS 2013.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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