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Game » consists of 1 releases. Released Sep 29, 2006
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A system allowing players on different gaming platforms to play together.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
The act of killing a god.
A former digital distribution service for PC, Mac, and Linux games.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
GamersGate is a client-free digital distribution service.
Games based on literature. This does not include licenses of another adaptation.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Through connections to other worlds, arcane manifestations or sheer force of will, reality can be changed or has been changed by entities in the setting.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Games that have had an Original Soundtrack album released.
A way of attempting to control a population via media.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Games that have been accepted by Valve through Steam's Greenlight service.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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