i feel sorry for ME2 sales and DA:O, but not for DA2.
So they had a choice, to lose a lot of money making DA2 a good game or to make a game compatible with the expected sale numbers.
Dragon Age II
Game » consists of 16 releases. Released Mar 08, 2011
This sequel to Dragon Age: Origins features faster combat, a new art style, and a brand new, fully voiced main character named Hawke.
BioWare senior developer: DA2 was a one-year production
With those sales numbers, that's no excuse to treat the sequel like shit. If you have a steady base of 2 million fans buying your games, then it's not exactly rocket science how to make money on that model. It's safe to say that EA is responsible for such a ludicrously short development time. Obsidian often has to work with low budgets and a one year-dev cycle, but they're considerably less well-off than Bioware, so their existence is predicated on generating high sales from relatively low-cost sequels. DA2 patently suffers from its rushed production and there's no excusing the final product or the publisher: EA historically is about as bad as Activision.
After listening to the IGN podcast(yah i know i'm lame) they interviewed the lead designer and he pretty much said they started working on changes they implemented in DA2 before Origins was even released. So I don't know which bioware guy you guys want to believe but it seems they had a good headstart when making the game.
" @Mooqi: Um, the last Fable had a PC version. Your thesis has some fundamental factual errors. "No, therefore your answer has a fundamental factual error. Get your facts straight here and here.
The Fable III PC version will (probably) come out in May, Fable II has never had one and nobody talked about Fable I (which had a PC version). Releasing a PC version half a year after the console version is exactly the "encouragement" you need to make people buy the console version. Especially if people think that there will never be a PC version, because Fable II was console-only as well. Same tactic has been used for GTA IV btw.
Like I said, I suspect one of the big limiting factors in a story trilogy is how well your first game sales - ME1 just didn't sell well enough to support ME2 going on to sell 5 million copies or whatever. When ME3 launches multi-plat it probably still won't sell a huge amount more, because there's still only so many people that have played ME1 & 2.
I applaud Bioware for trying what they have tried with the ME trilogy, but I think they would be better off in future following Bethesda's lead and making games which -though they can still be loosely connected- can be enjoyed by anybody as a self-contained experience. Dragon Age is closer to this, but maybe instead of Dragon Age 2 they should have gone for Dragon Age: Kirkwall or some such.
I just finished my first run through the game on Hard as a Warrior and overall I enjoyed it. @Jimbo said:
" @Mooqi: , but maybe instead of Dragon Age 2 they should have gone for Dragon Age: Kirkwall or some such. "
Completely agree with ya there, especially since the main story felt so diconnected from the rest of the world. I also think the timing of when the first ME came out has probably affected sales of ME2. The 360 didn't have nearly as large of a install base back in 2007 as it does now.
" @Mooqi: Origins and ME2 (which had PC versions at launch) both outsold ME1 afaik, which didn't have a PC version available at launch. PC versions also haven't stopped the Fallout games (probably the closest comparison) selling crazy millions. I think it's clutching at straws to suggest that all Bioware has to do to sell more copies is to not put out a PC version. "Well you're being generous. I think its just something only a really stupid person would believe.
Bottom line is, the game had a one-year production cycle and no amount of clever development can disguise this fact.Too true.
Problem is that imo 1 year dev cycle and the ensuing level of quality is not equvalent to a $60 price tag.
This is not an excuse. Your game still costs as much as any other, put 3 moths into it or 3 years.
For a game that was produced in 8 months its pretty good, but for a Bioware game I expect a certain amount of polish and quality that I did not get with this game.
" @phantomzxro said:Sorry, but 2 million isn't doing well when you have a large multinational publicly traded parent company breathing down your neck and this is especially important in light of SW : TOR's excessive risk costs in terms of ROI. Bioware had no choice but shift gears to console focus and the same thing happened to another major EA Partner, Crytek too. Neither dev studio is matching the sales targets of their nearest competitors. Frankly, if RAGE doesn't do well either there will be some dark times ahead for anyone in middle management in the AAA sector of the games industry who doesn't work for Activision's or Zenimax's leading lights. The only thing saving some expensive EA Partners right now is the continued success of The Sims on PC." @Hailinel said:No, one million is just about breaking even on an average AAA multi-plat game nowadays. ME2 did well for them at 2 million sales, but it's not really anything to shout about (which is why you don't hear them shouting about it). For perspective, if The Old Republic is really costing the alleged $300 million, that's equivalent to the profit from about ten Mass Effect 2's. Or one FIFA 11. "" @Dany said:Yeah i don't think it is bad at all, anything that sells a million is a hit. The problem is after that they expect to sell more then more and it goes on like that. Also it is something i'm sure they look like when they see every other major game AAA game selling more. "" I still find it shocking that these Bioware games do not sell. Hopefully all of hte good will from ME2 will lead to good sales for ME3. Considering that the production was only a year is crazy and it was able to fit in so much stuff is absurd. "How can two million in sales be considered not selling well? "
Bioware (who are owned by EA, they're not an EA Partner) have been console focussed for nearly a decade now. Origins might be the one exception to that, and it apparently became their most successful title ever. We have yet to see whether DA2 or Crysis 2 going console-first pays off.
I still find it hard to believe that ME2 sold only 2 million copys across all platform including digital distribution ... if that actually is true that would be shocking.
When it comes to DA2: Its a good game that could have been amazing ... given more time.
Dragon Age: Origins was really a great start. Now I just want BioWare to drop Dragon Age entirely and move on. I'm not sure if it was too soon or what, but Dragon Age 2 ruined it for me. Dragon Age: Recycled.
Mass Effect 3 is a big title. Dragon Age 2 tells me that I shouldn't just automatically buy a BioWare game and expect quality and attention to details. You're a great video game developer, BioWare, don't go on and screw things up by spewing out games instead of ensuring they're actually fun.
The question is would I rather have games like Starcraft 2 every decade or games like COD every year. Would I rather have a game like DAO every 3 years or a game like DA2 every year? Well bud, a lot of people would rather have the better game that takes longer to make. Clearly a lot of people are fine having a COD every year, in between watching Michael Bay movies that abide the same "quantity>quality" mantra. But that's not necessarily what most RPG players want. "So DA2 wasn't a quality game?
" For a game that was produced in 8 months its pretty good, but for a Bioware game I expect a certain amount of polish and quality that I did not get with this game. "
People are assuming that this is not the game they intended to make, because based on who you hear talk about it, the message is mixed. Some of them say this is what they wanted (which people assume is PR speak), while other members of the team will talk about how these were the best options they had based on their limited dev-time.
Do you think that if they spent the same amount of time on DA2 as DA1 the broken quests and achievements would be in the game? Do you think they would've reused the same 4 dungeons for every single quest? Do you think you'd have next to no influence on the events of the game? Well... maybe that last one would still be in there... but the rest wouldn't.
DA2 was an exellent game. When they first announced it I saw people commenting how bad this game would be, and how they must be milking the product since DAO just came out. This was before the game came out. I believe it's this notion that has transferred to the perception of quality.
The problem is, EA and Bioware want their games to sell as much as Oblivion, Fallout, CoD, and GTA. They've alluded to this a bunch of times when speaking with the press. However, no matter what changes they institute, for whatever reason, they sell about 2 million per game. They keep making the games more casual to bring in "non-RPG" fans who "don't realize that San Andreas was an RPG", but it's not really helping them move any more units. They're losing some of their loyal fanbase to bring in more casuals, but they aren't gaining any more sales. It's not working out for them; they're trying to serve two masters and I'm worried that down the line they'll lose both unless they come up with some great ideas on how to change the direction they're heading.
I loved ME2 and thought DA2 was just okay, for the record. They are alienating a lot of people, though, who have stronger feelings about the company than I do.
@Wrighteous86 said:" @Vaile: Sure you would, we all would, but would it have been financially viable for them? I don't think this game is anywhere near as bad as a lot of people are trying to say. "
" @sammo21: I think most people are saying it's disappointing, not bad. The problem is, EA and Bioware want their games to sell as much as Oblivion, Fallout, CoD, and GTA. They've alluded to this a bunch of times when speaking with the press. However, no matter what changes they institute, for whatever reason, they sell about 2 million per game. They keep making the games more casual to bring in "non-RPG" fans who "don't realize that San Andreas was an RPG", but it's not really helping them move any more units. They're losing some of their loyal fanbase to bring in more casuals, but they aren't gaining any more sales. It's not working out for them; they're trying to serve two masters and I'm worried that down the line they'll lose both unless they come up with some great ideas on how to change the direction they're heading. I loved ME2 and thought DA2 was just okay, for the record. They are alienating a lot of people, though, who have stronger feelings about the company than I do. "
This, but I'd also like to add that you're absolutely right in that taking longer would not be financially viable.
However, I always thought that BioWare was one of those developers that had the integrity to put out the best product possible, even if it meant a little less profit.
But it seems I was wrong.
I think a lot of us figured it was developed fairly quickly as it was lazy, even lazier than Bioware's Jade Empire. Kinda lost a bit of respect for them now that they like so many other good devs have changed and are now destined to streamline all their games. DA2 wasn't just lazy with the game itself, or the story, or the characters but with its soundtrack and delivery as well. There wasn't even a good CGI video like there was for the first one, but then again Bioware did the same thing with Mass 1 & 2.
Why do people (still) hate Jade Empire? It was fucking amazing, and by far the most original thing Bioware has done. I'd still love to see a sequel, or even an HD re-release, but I guess that just won't happen.
And yeah, it baffles me why Bioware games sell so poorly compared to, say, Bethesda stuff.
I don't hate Jade Empire, it was a good attempt, they were just lazy with it. It was incredibly short and didn't have much depth compared to their other titles, the combat system also needed more inspiration, the actual game, lore, and the characters were great though.
Anyway OP why did you list Kotor 2? surely Kotor 2 is better than DA2, Kotor 2 might have had a really crap ending but its dialogue and its mechanics were certainly superior to the first Kotor.
If this is true, I kinda suspected this.
Dragon Age II did not fail in the story telling department (come on guys, blight's over) and the combat wasn't bad. But it was a shorter, smaller game and that really hurt it in my eyes. If they really did put it together in 8 months then holy hell, good effort. But you shouldn't have done it in the first place.
I suspect EA is trying to do an Activision - you've probably got some EA suit that has never played a game in his/her life saying "How can we improve the monetization process of our key products? Shorter turn around time!", and then they go off to BioWare and say - "make more money faster, make more games faster, do everything faster! No, FASTER! EVEN FASTER THAN THAT! Papa needs a new Porsche!" Dragon Age II, despite being a good game, was a rushed game. It needed another year of development at least. Think about what they could have done with another year - maybe make TWO dungeon designs! Whoa, right!?
" @Pumpeho said:Yeah, which is why I hate the stock market. I think it should be banned. Society and business would function just as well if people were in charge of their companies, and not subject to always aiming for moar moneh." @Afroman269 said:EA, like any company nowadays, wants to constantly increase its share price. Keeps shareholders happy, and I'm sure part of their executive compensation is in stock, so EA management has a strong incentive to keep increasing their profits. Unfortunately they'll never say "well we all make a lot of money selling RPGs to this niche, and that's good enough." "Theres a risk, but since it was thought to be a trilogy from the start they should have the frame for their story finished and know where to go so it doesnt get a spastic feel. The engine is evidently pretty much done. I also read somewhere that they've been working on ME3 since before ME2 was released. Yes, Im somewhat in denial about the risks, hehe. I love ME2 with passion. As for the actual topic, as someone already said: they should keep refining their niché and not aim for the stereotypical CoD-audience. What actually saddens me the most is that most people are staring themselves blind on the money. It is an important part to keep the machinery running, but Bioware seem to go with a profit and EA seem to see the cooperation with Bioware as a good deal. So, why is the game being rushed? MORE profits? Whats the point of more profits if you dont use that money to make better quality in order to get an edge vs the competiton and growing the own brand(s)? Why are the non-fiscal values neglected so often? Those are the ones that last in the cultural mind, which gaming fits into. EA could cut back on terrible ideas instead of cutting back development cycles of games that has potential in its predecessors and in the actual released game. "" I'm hoping Mass Effect 3 isn't going to get the rushed treatment like DA 2. "
Anyway OP why did you list Kotor 2? surely Kotor 2 is better than DA2, Kotor 2 might have had a really crap ending but its dialogue and its mechanics were certainly superior to the first Kotor. "KoToR 2 was horrible.
I fell through floors constantly, NONE of the characters were likable, the bad guys were crap, and it was just the worst thing to ever happen to the Star Wars universe in general.
Kotor 2 is definately not the tragedy Dragon Age II is, the only reason the fanboys hate on it so much is because its not by bioware. I'd say be glad Bioware didn't make Kotor 2 it probably would have been ME2 & DA2 lol. What issues Kotor 2 had was mainly because lucas arts rushed it and not because of Obsidian. Honestly at this point if there was ever a Kotor 3 announced i'd want anyone BUT Bioware to develope it since their intent on destroying their own franchises. Kotor 3 by Bioware just might turn into the force unleashed.
Are you kidding?" @Mike76x: Besides the ending Kotor 2 was superior to the first in every way. The first Kotor also had glitches, and i beg to differ MOST of the characters were better and more diverse compared to Bioware's usual copy paste characters in every game, Obsidian has always been better at writing and dialogue trees than Bioware with their "Yeah, Lol Yeah, FUCK YEAARRR" dialogue. Bioware is much better at creating universes but they could take a lesson from Obsidian when it comes to writing. Kotor 2 is definately not the tragedy Dragon Age II is, the only reason the fanboys hate on it so much is because its not by bioware. I'd say be glad Bioware didn't make Kotor 2 it probably would have been ME2 & DA2 lol. What issues Kotor 2 had was mainly because lucas arts rushed it and not because of Obsidian. Honestly at this point if there was ever a Kotor 3 announced i'd want anyone BUT Bioware to develope it since their intent on destroying their own franchises. Kotor 3 by Bioware just might turn into the force unleashed. "
The story in KoToR2 literally made me hate Star Wars.
The story was bad, the characters were bad, with the exception of the breaking down items to base components, there was nothing good about it.
People following you because you're a force vacuum, so they don't need to create valid reasons for your companions to be there? That was stupid.
" @iKANNIBAL said:I don't even remember any of the characters from KOTOR 2. What does that say?Anyway OP why did you list Kotor 2? surely Kotor 2 is better than DA2, Kotor 2 might have had a really crap ending but its dialogue and its mechanics were certainly superior to the first Kotor. "KoToR 2 was horrible. I fell through floors constantly, NONE of the characters were likable, the bad guys were crap, and it was just the worst thing to ever happen to the Star Wars universe in general. "
" @Mike76x said:You have a bad memory?" @iKANNIBAL said:I don't even remember any of the characters from KOTOR 2. What does that say? "Anyway OP why did you list Kotor 2? surely Kotor 2 is better than DA2, Kotor 2 might have had a really crap ending but its dialogue and its mechanics were certainly superior to the first Kotor. "KoToR 2 was horrible. I fell through floors constantly, NONE of the characters were likable, the bad guys were crap, and it was just the worst thing to ever happen to the Star Wars universe in general. "
No excuses, they had concepts for DA2 down before the release of DA:O. I seen a dev diary where it was made clear. 8 months to produce a crappy game, and people are praising it? Jesus Christ, what is the matter with the world as of late? We're living in an economic sinkhole, where people are looking for quality, and sinking their money into it...fuck Bioware if they play the 'poor us, we only had a short amount of time to develop our games' card on us...bullshit! Welcome to the big leagues, you've been in it a while now, you aren't some Indie devs who can use that excuse, so don't pull that shit with us. You've got EA backing you, you've made plenty of good games before the recent slump, stop your pathetic groveling to cover your holes, and looking for sympathy, get back to making quality games, and stop making us pay full price for some last minute, glued together project you had so you could make some quick money. Can't believe what pricks they've become. Sorry Bioware, you've flown too high to suddenly pull this crap now.
Welcome to the limelight, where critics beat the hell out of you for being incompetent, don't like it? Too bad.
Also, I don't buy this rumor in the first place. It really would be impossible for them to have developed a game of this magnitude in 8 months. Just think about how long it would take to make the assets alone.
@Dookysharpgun said:
" No excuses, they had concepts for DA2 down before the release of DA:O. I seen a dev diary where it was made clear. 8 months to produce a crappy game, and people are praising it? Jesus Christ, what is the matter with the world as of late? We're living in an economic sinkhole, where people are looking for quality, and sinking their money into it...fuck Bioware if they play the 'poor us, we only had a short amount of time to develop our games' card on us...bullshit! Welcome to the big leagues, you've been in it a while now, you aren't some Indie devs who can use that excuse, so don't pull that shit with us. You've got EA backing you, you've made plenty of good games before the recent slump, stop your pathetic groveling to cover your holes, and looking for sympathy, get back to making quality games, and stop making us pay full price for some last minute, glued together project you had so you could make some quick money. Can't believe what pricks they've become. Sorry Bioware, you've flown too high to suddenly pull this crap now. Welcome to the limelight, where critics beat the hell out of you for being incompetent, don't like it? Too bad. "
LOL nice rant, Mr. armchair elitist.
Welcome to the limelight, where critics beat the hell out of you for being incompetent, don't like it? Too bad. "But uh, it has a 79 on metacritic. That isn't a critical beating. Internet hyperbole is fun, isn't it?
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