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Game » consists of 16 releases. Released Nov 27, 2004
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
The eleventh PAX Prime took place August 29-September 1, 2014 at the Washington State Convention Center in Seattle, Washington.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Enemies that appear out of nowhere and force the player into a battle.
Games where players are given material to read; this includes books, newspapers, and emails.
Dialogue from NPCs that constantly repeats.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
The concept of reviving somebody who is dead or down.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
Classic form of numbering that gives things a more regal feel.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Monarchs and their families.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
A race of feline monsters from the Dragon Quest series.
Special locations in game that allow the player to manually save their progress.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
A person leading a double life. Many comic book characters have one and sometimes the plot of their stories is keeping their secret identities a secret.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Long-running franchises often end up in the hands of different studios over the years, but a direct sequel by an entirely different company is somewhat rarer.
An enemy from Dragon Quest IX.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
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