Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 2 releases. Released Sep 15, 2001
Combining or raising animals, plants, or any variant of living items into a child or new item.
Most commonly found in older RPGs, fellow party members will follow exactly one square behind you/another party member.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
Constantly performing an in-game action to progress a certain attribute.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Enemies that appear out of nowhere and force the player into a battle.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
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