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    Fable II

    Game » consists of 13 releases. Released Oct 21, 2008

    An action-oriented role-playing game set 500 years after the original Fable, this sequel starts players out in the role of a street urchin destined for greatness.

    New Gameplay video

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    Ma7moud

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    #1  Edited By Ma7moud
    Video

    After watching the video I think the level design is really linear which is a thing I don't like but hopefully there will be bigger levels.
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    ZombieHunterOG

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    #2  Edited By ZombieHunterOG
    Ma7moud said:
    "Video

    After watching the video I think the level design is really linear which is a thing I don't like but hopefully there will be bigger levels."
    i dont care about the linear levels as long as monsters respawn and coop is fun  good find though and thanks for posting : D
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    suneku

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    #3  Edited By suneku

    embedded

      

    I mainly care about how fun the co-op is going to be, but i doubt the entire game will be as linear as the video shows.
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    MattyFTM

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    #4  Edited By MattyFTM  Moderator

    I don't mind some of the levels being a little bit linear, at least then I know where I'm going. Some games (e.g. oblivion) are just too open for their own good. In oblivion I ended up getting totally lost and then lost interest in the game. I'm hoping that fable 2 will find a good balance between linear and open.

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    Lozz

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    #5  Edited By Lozz

    Looks awesome, can't wait now.

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    pause422

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    #6  Edited By pause422

    well plenty of games can be fun specifically because of co-op and no other reason..but if the game has  a big flaw that people don't enjoy and it gets in the way...co-op won't matter to some people. I mean yeah, in fable you can go wherever you want and do stuff...but its not 'open world' by definition like Fallout 3 will be, and from what I've seen I believe it is actually pretty linear...plus you're getting constantly lead by the nose by fucking 'bread crumb' yellow trails... i thought that was pretty dumb.

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    atejas

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    #7  Edited By atejas
    pause422 said:
    "well plenty of games can be fun specifically because of co-op and no other reason..but if the game has  a big flaw that people don't enjoy and it gets in the way...co-op won't matter to some people. I mean yeah, in fable you can go wherever you want and do stuff...but its not 'open world' by definition like Fallout 3 will be, and from what I've seen I believe it is actually pretty linear...plus you're getting constantly lead by the nose by fucking 'bread crumb' yellow trails... i thought that was pretty dumb."

    Meh, they werent toobad.
    And Fable one wasnt singularly linear, so I dont see this being it.]
    But yeah, I'd say a lot more dynamic-ness(sorry) is being put into the story than the gameplay
    EDIT- As far as the bread crumbs go...didnt look like there was a map, this probably just replaces it on quests.
    Looks interesting.
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    tmontana1004

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    #8  Edited By tmontana1004

    You can go anywhere. How is that linear?

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    Dovien

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    #9  Edited By Dovien

    I like, looks good to me. Now, teleport me to Oct 21.
    .....
    Damn =(

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    kush

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    #10  Edited By kush

    It's looking good, I just hope it doesn't disappoint...and the game is not linear. That section (that mission) may have been linear, but so were the caves etc in Oblivion. It's a huge open world, but of course there will be sections that have a more strict, condensed path.

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    Out_On_Bail

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    #11  Edited By Out_On_Bail

    The bread crumb trail can be turned off.  At least that's what I heard on one of the many videos I've watched. 

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    BiggerBomb

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    #12  Edited By BiggerBomb

    Looks like crap.

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    Shabran

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    #13  Edited By Shabran
    Ma7moud said:
    "Video

    After watching the video I think the level design is really linear which is a thing I don't like but hopefully there will be bigger levels."
    you are the man
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    Jayge_

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    #14  Edited By Jayge_

    The crumb trail can indeed be turned off, and levels do open up a ton more (from other gameplay videos that we've seen). Especially in urban areas.

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    pirate_republic

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    #15  Edited By pirate_republic

    As far as I can tell, the "scary" areas are more linear, and the more urban "friendly" areas are more open. Bowerstone lake is entirely free-roam-able (the lake just outside of Bowerstone, along of course with Bowerstone itself), but the new grave-yard path is only a straight path.

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    BoG

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    #16  Edited By BoG

    From what I've seen, most of it is totally open. There are bound to be a few linear story areas, but watch any demoes, and the player just goes wherver. I also don't see your complaints about the crumb trail, I like it. Way less intrusive then a big arrow.

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    FotherMucker

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    #17  Edited By FotherMucker

    I really hope this game is a bit more open than how the video suggests. I personally liked the fact that in a game like Oblivion, if for some reason I was compelled to, could go off the trail and plunder a cave or find some small town. It's alot more rewarding to find some little trinket on your own while strafing off than get a treasure everyone else who plays the storyline is going to get anyway. Not saying storyline is bad or anything. I just hope there are a few areas of wildrness to explore througly.
    I don't see what the big deal about the breadcrumb trail is (besides it's childish name). I like it. It's not too intrusive and it also blends in with the magical atmosphere of Fable.
    For some reason I never felt Co-op to be that major of a deal. Fable always did great as a single-player exclusive anyway. I really don't think you're friends will be like "Yo' dwag can I come to yo' house to play some of dat Fables. It was tight, b" (if you have friends that talk like this, I'm really sorry). It seems that you can only be so-many feet apart from eachother before those invisible walls stop you from exploring. I forget exactly what games use to do the same thing but it really got annoying after a while, especially since you'd want to explore alot more and you're friend will probably be an ass and try to stop you by running the other way. If it's like this with the online co-op than that would really suck. Suck alot.

    All and all, it will almost definitively be an amazing game and experience.

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    Ma7moud

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    #18  Edited By Ma7moud

    New Videos here. BTW anyone making an Official Fable 2 thread ?

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    FotherMucker

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    #19  Edited By FotherMucker

    That gunslinger video was pretty awesome. Not a fan of the narrator's voice at all but who really cares about that? I liked that you could shoot people's heads off... or worse! I can't wait for this game!

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    Green_Incarnate

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    #20  Edited By Green_Incarnate

    lol at the bread crumb trail on a completely linear level. There's only one way to go.

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    ManMadeGod

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    #21  Edited By ManMadeGod

    I'm not a big fan of the two co-op characters having to stay on the same screen at all times.

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    FotherMucker

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    #22  Edited By FotherMucker
    ManMadeGod said:
    "I'm not a big fan of the two co-op characters having to stay on the same screen at all times."
    I hear you whole-heartedly on this.

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