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The main continent in the high-fantasy world of Fable.
A location created to house and display various musical, combative, or sports events for spectators.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
The port town of Bloodstone is home to many bandits and pirates. Perhaps the seediest town in albion.
Discover your first area of Albion as a hero.
Bowerstone is the largest settlement in Albion.
The poorer part of the first town you come across in Fable. Bowerstone blossoms into a larger city in Fable 2.
A business establishment where clients may purchase the services of prostitutes.
A solid small house built of wood.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A dark opening in a solid mass, like rock.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
The side of a cliff; a vertical, or near vertical, rock exposure.
An area found in the Fable series. The Darkwood marshes contain many dark and dangerous things.
A port where seagoing vessels can take on or discharge cargo.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
An industrial site consisting of one or more buildings with facilities for manufacturing.
An area of land, including various structures, devoted primarily to the practice of producing and managing food.
An area, such as a prairie or meadow, of grass or grasslike vegetation. Common in fantasy RPGs.
An Area found in the Fable series. Greatwood is a large, bright forest which is located between Bowerstone, Lookout Point and Darkwood.
A guild hall is a place of learning for people of a particular class, job, or trade skill.
Is the home to all of the heroes of Albion, situated in the heart of Albion. It is where all newly appointed heroes are trained, before they are ready to venture out into the land of Albion alone.
Home is where the heart is, and a good place to go back to when you want some rest. A home can also be a good place to save your game, change your clothes, and change your options.
Hook Coast is a small port town that is featured in the original Fable. It is only reachable by the Ancient Cullis gate which is located in Darkwood.
A woodland city in the mythical world of Albion.
The island that appears in the Fable II DLC of the same name. It's a small island off the coast of Albion that is plagued by some unusual weather problems.
A large body of water surrounded by land.
Excessively large and luxurious houses, usually built on several thousand square feet.
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