undeadpool's Operation: Anchorage (Xbox 360) review

Fun If Your Character Knows Which End of a Gun Goes Boom

Do you like fighting? Do you like fighting with guns? Does your Fallout 3 character like fighting with guns? Then this, my friend, may be the downloadable content for you. Operation Anchorage does something interesting, it actually fleshes out the Fallout universe, something that is normally relegated to the pieces of information and data that are scattered through the various wastelands. This is the first time you've been able to play in the universe before the bombs fell and while it's linear and extremely combat-focussed, it still makes for an enthralling detour to your exploration of the Capitol Wastes.

The mission opens with a vague radio transmission from a group of Brotherhood Outcasts who can't seem to open an armory without completing a simulation. None of the computers they have are sophisticated enough to interface with the simulation, but guess who's is? If you said yours, congradulations: you're playing an RPG. The simulation drops you in the middle of the Chinese invasion of Anchorage, Alaska, the event which apparently jumpstarted the war and eventually led to the nuclear option. You've probably heard by now that the game is very combat-oriented, you could've also read it in the sentence I typed above and you'd have heard right, I would highly reccomend investing some points into Small Guns if you're going to tackle Anchorage. I did, so I had a blast, but I could see where someone who'd developed a more social or intelligence-based character would have a really rough time. They give you a melee weapon, but don't think you'll be able to stab your way out of this predicament, it's mostly there for show.

The thing that makes the DLC somewhat unique, but even more combat focussed, is that you bring in none of the equipment that you had in the real world, including Stimpacks and ammo. You get all your health and ammo from stations liberally scattered throughout the world. These show up after almost every encounter, so as long as you can make it from one battle to the next, you'll probably be fine. Combat takes you to some interesting locations, mostly moutainous to start, but afterward shifting gears to a field-focussed background style.

Ultimately I found Operation Anchorage worth the $10 pricetag, but just barely. The extreme focus on combat and the fact that there is only one right way to do things (hint: it involves guns and lots of bullets) somewhat undermines the open nature of Fallout 3 and I found that to be a little disappointing, but you do get some very cool equipment, very unique equipment from completing the simulation and some of the self-aware remarks you can make while inside it are very amusing. Ultimately you should purchase Operation: Anchorage if you have or are planning to make a combat specialist, otherwise you can probably give it a pass and not be missing too much.

0 Comments

Other reviews for Operation: Anchorage (Xbox 360)

    Playing to your weaknesses 0

    Fallout 3, the base game, has a lot going for it. A huge open world to explore, a ton of character customization options, competent conversation and morality systems, the list goes on. Fallout 3 was great because it could be approached in a variety of ways, each just as valid as the next. For the first Fallout 3 DLC, Operation Anchorage, this all has been thrown out the window in favor of an extremely linear, extremely combat-oriented romp through Alaska.Not real Alaska of course- from D.C. to A...

    16 out of 21 found this review helpful.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.