Let me preface this post by stating that I get it - Fez has a wonderful message to express to its players. It is an intricately designed puzzle-platformer with depth and exploration to boot.
I love that Phil Fish expresses his view of our universe and the wonder of the unknown through his game, Fez. I really appreciate the game's philosophical nature. But when I strip away my own attachment to the retro chiptunes and graphics as well as the deep message the game holds, it feels empty as a game. I understand that there is more to a game than how it plays, but in this case it is severely lacking.
Fez is a very interesting and unique experience, but soon after realizing that every problem in the game can by solved by rotating the world around. Yes, the language, the puzzle hunting, and exploration do take the game further, but there is no real game to begin with. This is an extremely simple platformer with overly simple puzzles, whose main focus seems to be frivolous treasure hunting and letting you know that Phil Fish absolutely believes in dimensions beyond our 3rd.
Completely beating this game was very unnecessary. It isn't rewarding and I feel stupid for giving Fez all the attention and time I gave it merely because of over-hyped reviews and Fish's personal story.
What do you guys think?