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Game » consists of 14 releases. Released Jul 07, 2000
Animals that can be ridden by players to get around faster.
A recurring enemy in the Final Fantasy franchise. Movers often show up during the end of the game and offer high amounts of exp, Gil, or AP.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Sometimes one playable character just isn't enough.
Sequels that have the player controlling a different character than the preceding game(s).
You were pretty cool, once. Rich. Powerful. Royalty, even. But that's done with now, because it says "Chapter One" instead of "Prologue" in the mission order.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
The Ochu is a frequent enemy in the Final Fantasy series. The Ochu are giant plants that have two to four arms and a petal "skirt". They are usually very powerful and inflict many negative status ailments.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Games that have had an Original Soundtrack album released.
The odd way characters move in games developed (though not exclusively) in Japan.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Everyone that is born has parents. These games feature adults with children of their own.
Various effects using "particles" (billboard/sprite planes or full models).
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Mostly found in RPGs, these are status ailments that continue outside of battle.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Mythical/Magical creature that has magic power. When a Phoenix dies it burns up into ashes and another rises in its place.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
When a character that the player fights as a boss is playable elsewhere.
A service provided by Square Enix which allows access to FINAL FANTASY XI.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
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