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Game » consists of 14 releases. Released Jul 07, 2000
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A gesture used to express indifference or resignation. Not that it matters to you, or anything...
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
A gameplay mechanic in many RPGs and action RPGs today is the idea of silencing a foe or being silenced. Usually shown as a debuff, this causes the subject to be unable to cast spells for a period of time.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Soft resetting is used in many console games to reset a game using the controller.
A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Summoning is another staple of Final Fantasy seen again in this game. The summons are called Eidolons.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Otherwise ordinary trees that possess the ability of speech.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Whether it's an obvious callback, a bookend narration, a repeat in scenery, or a never ending time loop, many games feature an ending that gives the player a severe case of déjà vu.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Final Fantasy IX's version of a Limit Break
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
A dragon that has been resurrected after death. Undead Dragons are often weaker but more terrifying than their living counterparts.
Unit Formations are pre-set ways of laying out a group(s) of units in strategy games.
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