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Game » consists of 5 releases. Released Aug 18, 2014
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
A video game creation tool.
Games that became insanely popular also spawned a number of lesser, equally and even more popular games.
Games which have served as the basis of a comic book or vice versa.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Games that are divided into daily (or nightly) chapters.
A former digital distribution service for PC, Mac, and Linux games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
A heads-up display is a graphical overlay of vital information used in most modern games.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
A thematic concept coined to describe games where a "mascot" character for a (usually fictional and child-aimed) brand is responsible for terrifying player and characters alike.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
These games are designed to be played by one person, and one person only.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Games officially verified by Valve to be fully playable on Steam Deck.
Games that have been accepted by Valve through Steam's Greenlight service.
When a certain amount of time is given to the player to reach a goal or finish an objective.
For some reason, some games are named after the opposing person. Sometimes it's because the bad guy is cooler than the good guy.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
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