Can Video Games make you cry?

  • 53 results
  • 1
  • 2
Avatar image for r3qui4m
R3Qui4M

494

Forum Posts

100

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#1  Edited By R3Qui4M

I know it is kind of a tacky title, but I've noticed something recently. I was watching Forest Gump the other night, probably like th e 5th time. I'm a 19 year old. Not too old but has enough mental maturity. I was crying at the end of the movie. It is so emotional and powerful. But my question is What should change in games if they were to be as powerful? Not necessarily that they have to be, but I someone wanted to make a game like that what would they need to do to make it resonate? I feel like it is the Uncanny Valley, that game character have? Uncharted 2 had the best shot of accomplishing that with visual fidelity and great writing. But the tone of the game the way it is it would have been inappropriate to have such sombre scenes. What do you folks would change in games that would make for a more emotion resonance?

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

#2  Edited By Video_Game_King

You're using the wrong game. Here, try this.

Avatar image for ntm
NTM

12222

Forum Posts

38

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4  Edited By NTM

First off, you should read you post and edit it to sound more like yourself 'cause I know no one who says "What do you [folks would] change in]" Anyways, personally, I think it just needs good voice work within the context of the story, and it needs to have music that matches th emotions of what's happening (like Hans Zimmer). I thought Gears of War 2 had it pretty good when Maria died and I think that's the kind of tone you're looking for when it comes to emotions in games.
Avatar image for r3qui4m
R3Qui4M

494

Forum Posts

100

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#5  Edited By R3Qui4M
@NTM: True but the Dom's dialogue really didn't sell his emotions all that well. 
PS: I will try to be less garrulous ;-P in my posts from now on.
Avatar image for akeldama
Akeldama

4373

Forum Posts

28

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#6  Edited By Akeldama

Metal Gear Solid 3 and 4.

Avatar image for ntm
NTM

12222

Forum Posts

38

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By NTM
@R3Qui4M:
Really? You don't think so? I thought it did when he says something like "Marcus, I don't know what to do. I don't know what to do man!" And Marcus looks at him and says, " Dom.. It's ok..."  
  But when he cried at the end it sounds like he says doh. Which is kind of funny.
Avatar image for audiosnag
audiosnag

1604

Forum Posts

45

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#8  Edited By audiosnag
@NTM said:
" First off, you should read you post and edit it to sound more like yourself 'cause I know no one who says "What do you [folks would] change in]" Anyways, personally, I think it just needs good voice work within the context of the story, and it needs to have music that matches th emotions of what's happening (like Hans Zimmer). I thought Gears of War 2 had it pretty good when Maria died and I think that's the kind of tone you're looking for when it comes to emotions in games. "
Yeah that was a good scene. I think videogames have the ability to hit you emotionally if you're really into the story.
 
 
 
And actually when Wrex died in the first Mass Effect that depressed the hell out of me. I loved that character. Kaiden too. That game did a really good job at getting you invested in the characters.  Same with the second one.
Avatar image for abe
abdo

1095

Forum Posts

26435

Wiki Points

0

Followers

Reviews: 0

User Lists: 28

#9  Edited By abdo

While I've never cried because of a video game, the closest I came was Metal Gear Solid 2.

Avatar image for jimbo7676
Jimbo7676

881

Forum Posts

40

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10  Edited By Jimbo7676
@R3Qui4M:  The end of Half-Life 2: Episode 2 made me close to crying. The end of Final Fantasy X where I assumed Tidus no longer existed did it. Metal Gear Solid 4 where you think Snake is going to die during the hallway crawl and post scene. There are probably more.
Avatar image for icemael
Icemael

6901

Forum Posts

40352

Wiki Points

0

Followers

Reviews: 20

User Lists: 20

#11  Edited By Icemael
@R3Qui4M said:

" Uncharted 2 had the best shot of accomplishing that with visual fidelity and great writing. "

Story-wise, Uncharted 2 makes Indy and the Kingdom of the Crystal Skull seem like a masterpiece. Just saying.

There is one game that's made me cry: Persona 4, when you-know-who (don't want to spoil anything) died. The game's story was kind of rubbish, but the S. Links were great. They really made the characters feel believable, and after seeing you-know-who's entire story, that person dying was just kind of... rough.

That's really what games need to make me cry: great characters. And by that I mean great characters, not characters who say "stop shining that flashlight in my face" when you shine a flashlight in their face or constantly spit out shitty one-liners. I don't give a fuck about Alyx or Nathan, or any other characters from their respective games. Give me plenty of conversations, give me backstories (preferably through aforementioned conversations) and give me time. That's what I need to care about a character.
Avatar image for hourai
Hourai

2738

Forum Posts

925

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#12  Edited By Hourai

The only ones I can think of are Metal Gear Solid 3 and Final Fantasy X (I was like 10 years old). 

Avatar image for iam3green
iam3green

14368

Forum Posts

350

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13  Edited By iam3green

i almost cried at the end of metal gear solid 3. i felt really sad at the end listening.

Avatar image for animasta
Animasta

14948

Forum Posts

3563

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

#14  Edited By Animasta

man I fucking cried at the end of SMT: Strange Journey (neutral ending). I am not very emotionally stable.

Avatar image for ownlyuzinwonhan
OwnlyUzinWonHan

1560

Forum Posts

509

Wiki Points

0

Followers

Reviews: 7

User Lists: 6

#15  Edited By OwnlyUzinWonHan
@audiosnag:  You should probably say that your spoiler's a Red Dead spoiler, just so others don't make the curiosity mistake that I did. 
I've cried from games, it's not always just because of sadness either.
Avatar image for noodlearms
Noodlearms

611

Forum Posts

98

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16  Edited By Noodlearms
@audiosnag said:
" @NTM said:
" First off, you should read you post and edit it to sound more like yourself 'cause I know no one who says "What do you [folks would] change in]" Anyways, personally, I think it just needs good voice work within the context of the story, and it needs to have music that matches th emotions of what's happening (like Hans Zimmer). I thought Gears of War 2 had it pretty good when Maria died and I think that's the kind of tone you're looking for when it comes to emotions in games. "
Yeah that was a good scene. I think videogames have the ability to hit you emotionally if you're really into the story.
 
   And actually when Wrex died in the first Mass Effect that depressed the hell out of me. I loved that character. Kaiden too. That game did a really good job at getting you invested in the characters.  Same with the second one. "
Definitely agree on the RDR point. That was rough. I can't really think of many at the moment, but in ME2 when (you know that characters can die at the end so I don't see how this could spoil anything) Jack and Thane died in my game I was extremely...I actually don't really know. It was a mixture of "What the fuck? Just like that?" (I mean they died because I didn't upgrade the ship so jack got lasered and Thane got a piece of metal through his chest)  and I guess sadness. I really liked Jack as a character. There's others I've gotten close to crying at, I'll post em if I remember.
Avatar image for dan_citi
Dan_CiTi

5601

Forum Posts

308

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#17  Edited By Dan_CiTi

I cried in all of the MGS games, RDR and in Mother 3. Good shit. Probably some more I can't remember off hand. 

Avatar image for make_me_mad
Make_Me_Mad

3229

Forum Posts

1007

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

#18  Edited By Make_Me_Mad

Final Fantasy X.

No, not the love story, you dolts!  The part where Tidus reconciled with his dying father.  Hit a little too close to home.

Edit: Also, Silent Hill 3 got me close to tearing up in the mid-game.

Avatar image for cheetoman
Cheetoman

548

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#19  Edited By Cheetoman

RDR is the most recent. Also think MGS2 made me cry. Also, barbie horse adventure when my horse broke her leg and couldn't compete in the race.

Avatar image for greennoodles
greennoodles

462

Forum Posts

25

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#20  Edited By greennoodles

King's Quest 4 (if you get that you are a winner and old) and Saint's Row 2 (et tu Julius?)

Avatar image for sarumarine
Sarumarine

2588

Forum Posts

28258

Wiki Points

0

Followers

Reviews: 9

User Lists: 7

#21  Edited By Sarumarine

The only game that has ever made me cry was Blast Corps. on the N64. It has one of the hardest video game levels I've ever played, Diamond Sands. I was SO close to beating it and failed at the very last moment. It was so upsetting that I broke down into tears. But I guess you're talking more about story and characters triggering emotional reactions. Depends on what kind of person you are. Some people can get really attached to fictional characters, or get drawn in to a world far enough that major events can move them. Since you asked what a game could do in order to be more emotionally effective I'd say finding some balance between game play and the story, which is probably tougher than hell.
 
In my experience, the game play and story segregation has a lot to do with emotional power. The more frustrating things are, the less I care about what's going on. Some people like to cite the end of Metal Gear Solid 3 where Snake has to kill The Boss because of complicated political reasons and so forth. However, that fight against her was so frustrating that by the end of it, I couldn't pull that trigger faster (despite all the dramatic trappings and Snake's unwillingness to finish it). I was tired of seeing her dodge direct RPG hits and take zero damage. Or outrun bullets fired from a light machine gun. Or the eight million times she dismantled my weapon. Snake might not have wanted to kill her, but I sure did.
 
Another quick example would be Yorda from ICO. Her AI is especially dumb (standing right next to swirling holes that monsters climb out of) and her inability to do easy things like.... run away from monsters... made escorting her wear thin in a hurry. By the end of the game, I really didn't care what happened to her because she was really just a pain in the ass that could open doors with freaky light magic. If she was helpless in a way that didn't create overwhelming frustration, her fate might have mattered to me.
 
Again, this is tough to nail down, not to mention it will vary from person to person. I haven't played a game yet where I've been in the moment deep enough to cry when a character gets killed or something terrible happens. I find it compelling most of the time, but not important enough to get worked up about it.

Avatar image for audiosnag
audiosnag

1604

Forum Posts

45

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#22  Edited By audiosnag
@Noodlearms: 
Yeah i had heard that was possible so i looked up how to make sure that didn't happen cause i reeeeally didn't want any of my characters to die. I was successful but part of me wishes i didn't cause it kinda took me out of the story and put me in more of a 'game' mindset. Was so tense though in that last mission.
RDR just sucked plain an simple. Big time. I loved it and hated it at the same time.
 
@OwnlyUzinWonHan:
Oops...good point...hope i didn't ruin it for you. :-S
Avatar image for comradekritstov
ComradeKritstov

697

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#23  Edited By ComradeKritstov

The ending of HL2 Episode 2 is the closest I've to crying at a game.

Avatar image for bravetoaster
bravetoaster

7756

Forum Posts

250

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#24  Edited By bravetoaster

Uhhh no. 
 
I laughed when Dom found his wife. 

Avatar image for icemael
Icemael

6901

Forum Posts

40352

Wiki Points

0

Followers

Reviews: 20

User Lists: 20

#25  Edited By Icemael
@Sarumarine said:
" Another quick example would be Yorda from ICO. Her AI is especially dumb (standing right next to swirling holes that monsters climb out of) and her inability to do easy things like.... run away from monsters... made escorting her wear thin in a hurry. By the end of the game, I really didn't care what happened to her because she was really just a pain in the ass that could open doors with freaky light magic. If she was helpless in a way that didn't create overwhelming frustration, her fate might have mattered to me. "
She was also completely emotionless (at least as far as the player was concerned), which didn't exactly help. It's hard to emotionally connect to someone without emotion.
Avatar image for lemoncookie01
Lemoncookie01

1663

Forum Posts

55

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#26  Edited By Lemoncookie01

The lifestream part in FF7 got me also Persona 4's bad ending,MGS4,RDR ( even though it was spoiled for me),Braid,Bioshock 2's pure good ending,and FF XIII when


:(
Avatar image for greennoodles
greennoodles

462

Forum Posts

25

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#27  Edited By greennoodles
@Lemoncookie01 said:
" The lifestream part in FF7 got me also Persona 4's bad ending,MGS4,RDR ( even though it was spoiled for me),Braid,Bioshock 2's pure good ending,and FF XIII when
:( "
Spoiled for me to, effin Talkradar
Avatar image for armaan8014
armaan8014

6325

Forum Posts

2847

Wiki Points

0

Followers

Reviews: 11

User Lists: 17

#28  Edited By armaan8014
@R3Qui4M:
Deadly Premonition came close. End was crazy
Avatar image for obcdexter
obcdexter

999

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 17

#29  Edited By obcdexter

Yep, they can. It doesn't happen often and not always because of sad scenes. I've shed some nostalgia-tears recently replaying an old classic I hadn't touched in a long time, and for a brief moment I felt that "original sensation" I experienced so many years ago--made me extremely happy. Something similar happened to me when playing MGS4 for the first time, when Old Snake had to revisit Shadow Moses.
 
Anyways, Persona 3's ending and Aerith's death from FFVII would be my top-choices for memorable tearjerkers in video games.

Avatar image for nick
Nick

1153

Forum Posts

13

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#30  Edited By Nick

I don't think I've ever cried from a game. The ending of Half-life 2: Episode 2 was a real bummer though.
Avatar image for deactivated-6022efe9ba3cf
deactivated-6022efe9ba3cf

1747

Forum Posts

656

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@R3Qui4M said:
 I was crying at the end of the movie.
ha!
Avatar image for clarke0
clarke0

1082

Forum Posts

1622

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32  Edited By clarke0

Tears of sheer frustration because a game is so hard, or nostalgia from playing a game from  your childhood, seem much more likely to result from games than a well thought out narrative. That and/or convincing characters. Because games barely ever have those.

Avatar image for nekroskop
Nekroskop

2830

Forum Posts

47

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#33  Edited By Nekroskop
@NTM said:

" @R3Qui4M:
Really? You don't think so? I thought it did when he says something like "Marcus, I don't know what to do. I don't know what to do man!" And Marcus looks at him and says, " Dom.. It's ok..."  

  But when he cried at the end it sounds like he says doh. Which is kind of funny. "
I bet Dom and Marcus gets romantically involved in the last game. If Young Clifford did that....*The screams of a 1000 sexually frustrated gamers*He would become a better troll than Kojima and Suda51 combined
Avatar image for bulletzing
bulletzing

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#34  Edited By bulletzing

Final Fantasy X ending almost brought me to tears if that counts. 

Avatar image for blackbird415
blackbird415

808

Forum Posts

98

Wiki Points

0

Followers

Reviews: 5

User Lists: 3

#35  Edited By blackbird415

I would figure out a way to make the gameplay not jsut fun, but resonate with the person and create a bond and connection with the story with the people in the game. When I saw alyx in half life 2 episode 2 nearly killed and those screams I legitimatly felt worried and scared for her. It was an emotion I have never felt even in a movie. I felt as if someone I knew, a real person was going through that and I could here their screams. I would create connectivity. What game designers struggle in story is being able to convince the audience that these are true to life people, and its and its a true feet to do so when the whole content your working with is computer generated which lacks the feeling of human characteristics even though people are making these games.  
 
People say fun is the most important part in a game and to some extent they are right, but in the right moments for people to truly feel the senses and emotions this very industry is criticized for not being able to do, then the sense of fun and enjoyment needs to be replaced at times with different emotions. Shock, terror (kind of been able to do that with horror games), grief, contentment, resolve, hope, peace. It is difficult to create a symphony of emotions from something that struggles to show emotion. I feel it is very possible to create many emotions with games, you just have to have some amazing minds to be able to do so. 
 
Thats my goal in the video game industry. To explore new emotions in a game that haven't hit most people. The broad spectrum of emotions that I generally otain while playing games actually has little to do with the game, but the environment in which its being played. I want to give those emotions I have felt through my life of playing games and growing with them to the next generation of people that would grow with them too.

Avatar image for jonnyboy
jonnyboy

2867

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 2

#36  Edited By jonnyboy
@ComradeKritstov said:
"The ending of HL2 Episode 2 is the closest I've to crying at a game."
The only choice for me. The voice artist that plays Alex earned every cent of her paycheck that day.
Avatar image for undeadpool
Undeadpool

8424

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

#37  Edited By Undeadpool

MGS4 did. Snake staggering through that hallway hit a personal chord (seriously).

Avatar image for squirrelgod
SquirrelGOD

603

Forum Posts

347

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#38  Edited By SquirrelGOD

Ever actually cried?  Hell no.  And, I don't mean that in a "I'm too manly to weep...EVER." way.  It's just, video games don't have the most amazing of stories, so very rarely will I be able to connect with the characters.  Red Dead Redemption is about the closest I got, but I was more like "Woah.  ...Holy shit." than sad.
 
As for people saying Final Fantasy games made them weepy...come on, guys.  You're better than that.  Final Fantasy games after VI are just so fucking cheesy and corny.  They purposely make that shit overly emotional and lame so dorks think that it's "deep and moving."  It's always so cliche: The music swells up (happens in most things, but Final Fantasy just wrings that fucker out for all it's worth), the big "thing" happens, and the main character sheds a tear or two.  Though, to be fair, that is pretty standard in JRPGs in general.  Maybe Japanese gamers are easy to manipulate emotionally?

Avatar image for goly
Goly

891

Forum Posts

1642

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#39  Edited By Goly

I've never cried playing a game, even if I used to say I cried when Aeris died because, well, everybody said that eventhough I'm pretty sured noone cried either. Videogame stories need huge improvement if they want to touch people and start to be treated as art. Not even Ico and Shadow of the Colossus, they feel cold and that "emotionality" (so to speak) is way too exagerated which does nothing to me. They are trying way too hard to be emotional eventhough they are great games.

Avatar image for pinworm45
Pinworm45

4069

Forum Posts

350

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#40  Edited By Pinworm45

There may or may not have been a tear at the end of Chrono Trigger.

Avatar image for mikewrestler5
Mikewrestler5

637

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41  Edited By Mikewrestler5

In the future, I'll be inclined to say yes. But as of now, definitely not. Games still don't look or play that well.

Avatar image for huntad
huntad

2432

Forum Posts

4409

Wiki Points

0

Followers

Reviews: 5

User Lists: 13

#42  Edited By huntad

It is definitely possible to place importance on things in games (crying is a little hard due to the disconnect and interactivity in the story). For example:
The characters that I follow and actually care about in games are (obviously) those that are fully realized. Characters like Master Chief and Gordon Freeman are static characters that don't essentially evolve over time whereas characters like Solid Snake, John Marston, and Bioware characters are some that do (to name a few). They don't necessarily need to be fully fleshed out, talk, or be the most important character in the story, but they do have to interact with those that do or link to important events. 
 
I mean, take the main character from the first Bioshock. I had no clue what his name was for almost the entire game, but in the end I really felt that his actions held meaning and worth in the world he was in. Andrew Ryan and Atlas were obviously the stars of the game, but I eventually started to feel some sort of connection with the main character and it led me to like the game even more (even further than the actual gameplay).

Avatar image for teaspoon83
Teaspoon83

632

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#43  Edited By Teaspoon83

Can't ever think of a time that I actually cried. I did choke up a bit at the end of Super Mario Galaxy when all hell is blowing up and the Lumas sacrifice themselves so that Mario can live. Silly, I know but yeah, was sad. 
 
Half Life 2, Alex crying. Not sad but seriously yelled at the game. You can't end a game like that and make people wait this long. I want to get some revenge, in all things, a video game.

Avatar image for darkshaper
DarkShaper

1388

Forum Posts

1095

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

#44  Edited By DarkShaper

I cried at the end of  Utawarerumono, a game that I don't think any of you have heard of.

Avatar image for thebatmobile
thebatmobile

995

Forum Posts

330

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45  Edited By thebatmobile

One of the Lost Odyssey memory stories left my eyes moist, but that's it.

Avatar image for pwnasaurus
pwnasaurus

1298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#46  Edited By pwnasaurus

never not even close i felt kinda touched at the end of red dead redemption but no where near crying it was more of a IM GOIN TO GET THAT SONNOVABITCH type feeling.

Avatar image for error5305
error5305

279

Forum Posts

50

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47  Edited By error5305

I was a little drunk the first time I played through ME1 and didn't realize quite what was happening during the Kaiden Ashley sequence.  I was in shock after I saved Kaiden, thinking I still had to go get Ashley.  No tears (and no previous save) but that's probably the closest I can recall. 

Avatar image for dysnomia
Dysnomia

682

Forum Posts

63

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#48  Edited By Dysnomia
Avatar image for bschneider30
BSchneider30

64

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#49  Edited By BSchneider30
@Undeadpool
MGS4 did. Snake staggering through that hallway hit a personal chord (seriously).
That was the closest I have ever come. I'm pretty sure if the game faded to black at the end of that cut-scene and rolled credits I would have been crying pretty hard.
Avatar image for vrock
Vrock

86

Forum Posts

288

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

#50  Edited By Vrock

Mafia had kind of tragic ending. Not enough to make you cry though.