both were great.. quake 3 for the mods and UT for the better base game and all of its built in modes.. assault!
also quake 3 engine produced many many great games :(
Do / Did You Prefer Quake or Unreal Tournament?
" @Claude said:I got into multiplayer late, so now voice chat is all over the place, especially consoles . Online Passive is no chat needed for team work, not even text. You just do your job against a real person or persons with no interaction. Or that's how I define it." I was a console fanboy at the time. I didn't like multiplayer, even split screen. Real people scare me, so I stuck with single player games. Crazy, I'm still like that, unless it's an online passive game like TF2 or Tiger Woods for the Wii. "What is an online passive game? "
sadly i never played either of those. my game of choice was Half-Life 2: Deathmatch. after you learn how to bunny-hop and get crazy with the grav-gun that game gets very fast and crazy.
b-hop vid
Def Quake 3, play the crap out of it lunch times in the computer rooms q2dm2 is my fav map kill scrubs camping the railgun with the machine gun or the gauntlet was some fun times, but I like Quake 2 more that game was crazy value for money with the amount of mods and the story. Craziest mod I ever played was rail bounce where everyone has a rail gun that will bounce off walls that is crazy
I was a Quake guy. In Highschool a bunch of us raided the computer lab and installed Quake 3 onto all the computers and set up our private LAN network for that game alone, and we used the schools T1 network to play at lunch time. It became so popular that we had people who never played games before in their life running to the computer lab at dinner time to play. It was first come first serve, and once you got a computer you got. I was always happy because my class before lunch was right across the hall from the computer lab, so I always got to play.
In college though it was Counter Strike Source. We convinced our 3DS Max teacher to buy a bunch of copies of Half Life 2 because they came with the hammer editor and they could use it for the level design classes. No idea if they did or not, but we all got to play counter strike source all the time. The best days where when we had no after noon classes and we would all stay from dinner time until 5:00 pm-6:00pm at night playing on random servers.
Good times. Good time.
Something else. I enjoyed back in the day, but now its kinda like a distant memory. My love will always be for Goldeneye 64.
I never played Quake, but Unreal Tournament: Championship Edition was my first foray into competitive multiplayer on PC. Two Worlds was just so fun, and I was always that guy who rushed the redeemer. Add on a little low-grav mutator's, and I'll have a lot of fun!
Unreal Tournament by far. In Quake 3, deathmatch was pretty much the only thing going for it and it had some of the most uninteresting looking maps in any game I've ever played. The weapons were the same old thing, too. They tried to capture some of the magic of UT with Team Arena, but that flopped.
The maps in UT played and looked amazing. You could play from a variety of different game modes with specialized maps and VERY different tactics used in each one. The weapons were creative and really fun to use. How many people have fond memories of Quake 3 guns? The railgun, maybe. Even people who've never played UT can name the flak cannon. Not to mention the shock rifle, redeemer, ridiculously awesome rocket/grenade launcher and so forth. (No, the Biogun doesn't suck, Jeff - It's a free 1-hit kill if you can aim with it) All that with an insanely active mod community. Tactical Ops, Infiltration, Thievery, Co-op and an endless amount of mutators to change the core game up.
And the awesome soundtrack!
I always far preferred Unreal Tournament over Quake. Playing Quake Live for a while lately and now playing the Unreal Tournament actually reinforced this stance even more for me. I was actually surprised by just how much better UT is.
I put more hours into UT, I liked the aesthetic better, but honestly I didn't get into multiplayer shooters until they got more structured, like with 1942.
I enjoyed both but ultimately I'd say I'm a UT guy because I enjoyed its Deathmatch as much as Quake's in its own unique way. Add in all the other excellent options offered by UT, that Quake doesn't have, and I have a personal winner. UT was always our common ground LAN FPS as well. Until it got replaced by the far weaker Counterstrike 1.6 by the heretical mainstream taste.
Then LAN parties started to go extinct and Battlefield changed everything. Initially very few people of my old LAN buddies agreed which drove me towards competitive online even quicker. I'm not even sure if, or at least for how long, I'd enjoy arena shooters online - that's how much they're linked to the LAN scene for me.
I remember vividly playing the unreal tournament demo for a month and then the quake3 demo hit and i never looked back. But i also did prefer quake before then. You have way superior flow/movement in quake - in unreal i feel i lose momentum and doesn't get the same flowing rhythm.
The weapon load out for quake 3 is still the best for competitive imo. I can understand why some would prefer unreals double weapon functionality and its a nice gimmick but honestly not much more than that. it also introduces some overlap in functionality. Quakes weapons are so clean in their design and each has its specific use in different combat situations. Even the default weapons are sometimes the strongest. Unreal suffers a bit from its single player legacy and doesnt really commit to the idea of competitive mp IMO.
Quake was cool because you could easily Mod it with QuakeC. Overall I liked Unreal tournament more mostly due to the assault mode.
Quake 1 > Unreal Tournament 99 > Quake 2 > Quake 3 > Unreal Tournament 3 > Unreal Tournament 2004 in that order I guess.
I absolutely loved the mods that Quake 1, 2 and UT99 got. With the other games it seems most people started sticking with playing a single map 24/7 and that always was incredibly boring to me.
I played the hell out of all of both series. I remember giving some of my friends a good ribbing whenever they would align with one or the other. I'd be all "you go ahead and enjoy the one game while I'm having a blast on both".
That being said, if one had to die I would kill UT. I cut my online teeth on Q1. The campaigns of Q1 and 2 were amazing, and online for both was fierce, frantic, FAST and fun as hell. Q3, well, AWESOME. Flat out. I know I'm going to get the stink-eye for this but I even enjoyed Q4 for online play. It gets a lot of flack but it was VERY precise and fast, every bit as good a twitch shooter as the others in it's ways. map design wasn't nearly as good as the other games and there were too few maps but Q4 got everything else right when it came to online. Q4's CTF was great and the nail gun in any mode was a metal-heads weapon for sure (yes, I'm from the 80's! Obituary, Slayer, Autopsy etc are my kinds of bands)! If you were good with the nail gun you could instill panic in even the best players! I was a nailgun fan so I got really good with it but almost nobody else used it much. As such, people didn't develop very good counter-strategies for when they were under heavy nailgun fire. If you cornered someone or got them near a wall or obstacle with it you could shred them up FAST due to the nails that hit them and the ones that didn't ricocheting off of everything and tearing them up as they tried to find a direction where nails weren't flying. People would outright panic! Good times :-)
I'm not going to disparage UT at all though, awesome series online and I loved the first one's campaign big time.
I was always a Counter Strike player, i played a lot of the original UT against bots and some 2004 online, but i don't like the weapons spawning in the maps, if it's a match full of rookies whoever randomly gets the better guns has a random unfair advantage, and against skilled players who dominate weapon spawns everyone else is having a hard time.
From CS i went to Renegade, almost avoided the arena shooter heyday completely, only Quake i've played is 4.
I didn't play either of them back in the day but after playing Quake Live and the new UT I prefer Quake a lot more. Unreal Tournament feels slow in comparison and there is too much going on with all this shit everywhere trying to kill you, whereas Quake feels a little more structured where the only thing that matters is aiming better than the other person.
Dat nerco, can I like both? I'm going to be a weird one. I liked Quake 2 single player and the sounds will be very iconic to me but the little MP I did play was UT: Championship and that I remember being great and nothing I'd experienced before at the time.
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