Personally, if a game has more content in it, and the transition between discs aren't too frequent and distracting, it wouldn't bother me at all. For example, if Rage had three discs and didn't cut parts from the game, is that really an issue? Is there a reason that I'm not aware of that game developers would want a game on two discs?
Does more than one disc for a game bother you?
Yes. Especially when I'm playing a game like Mass Effect 2, and I think, hey if this was on PS3, it would be one disc, and that one disc would be scratch resistant.
Only in certain cases. Tales of Symphonia was a game with one unobtrusive switch, and that was fine. Mass Effect 2 was a wily one that popped up at random even when you had the game installed (I know, it's for security purposes...). It was so random that for awhile I was convinced that installing the game made it so that you didn't have to switch discs. A lot of older PC games which used as many as 6 CDs at least had workarounds so that you didn't have to switch discs (and I'm not talking about only NoCD cracks). On the console, it's a bit different.
" Only in certain cases. Tales of Symphonia was a game with one unobtrusive switch, and that was fine. Mass Effect 2 was a wily one that popped up at random even when you had the game installed.Agreed. Certain games are fine, they switch once and that's it until the next disk or the end of the game, and that doesn't bother me at all, but Mass Effect 2 was a terrible implementation of disk-switching.
I actually prefer it, the transition comes with a fuzzy feeling of accomplishment and normally there is a pretty good act break to mull over during the change. It always reminds me of good times with playstation one final fantasy games.
" I actually prefer it, the transition comes with a fuzzy feeling of accomplishment and normally there is a pretty good act break to mull over during the change. It always reminds me of good times with playstation one final fantasy games. "Ha, same. I loved being able to clear a disk in Final Fantasy games, it definitely came with a "next chapter" sort of feel. I was kinda dissapointed when I saw FF X was only on one disk, even though I knew it would be as big XD
" @AndrewB said:It really was and they hyped it that they had it all figured out with 'funnel points' but didn't seem to account for doing things in any order than the one they had planned out." Only in certain cases. Tales of Symphonia was a game with one unobtrusive switch, and that was fine. Mass Effect 2 was a wily one that popped up at random even when you had the game installed.Agreed. Certain games are fine, they switch once and that's it until the next disk or the end of the game, and that doesn't bother me at all, but Mass Effect 2 was a terrible implementation of disk-switching. "
More than one disc is no problem at all. Indeed, some of my fondest PS1 era memories come from accomplishing something of significance in a game and then swapping to the next disc- felt good.
The only time disc swapping was ever a major problem for me was playing Riven on PS1. 5 discs that you have to change every time you change major locations, and there was a lot of back and forth in that game.
" No, I don't care. I don't see why anybody would either. "Play The Legend of Dragoon and then you'll see why people hate them so much.
Not a bit. I'd rather have to get up, swap a disc that takes all of 15 seconds and have more content in the game.
I remember playing Baldur's Gate 2, it forced you to switch discs when you wanted to go to certain areas (unless you did a full install). It's really annoying having to switch the disc to go to one town, then having to switch it again if you reload in a previous one or if you have to go back again for some reason.
So how do you feel about Id cutting content from Rage in order to reduce the number of discs? I feel like they shouldn't have to pander to the lazy and disc-switching impaired.
" @CL60 said:Sort of true." No, I don't care. I don't see why anybody would either. "Play The Legend of Dragoon and then you'll see why people hate them so much. "
I would have changed cd's a million times for that game, however.
" @Video_Game_King said:The only difference is that you don't frequently head back to the previous chapters, not too often anyways." @CL60 said:Sort of true. I would have changed cd's a million times for that game, however. "" No, I don't care. I don't see why anybody would either. "Play The Legend of Dragoon and then you'll see why people hate them so much. "
It doesn't bother me at all.
I found it pretty damn annoying, and I didn't even go for the Stardusts; imagine if somebody wanted to 100% the game, but forgot about the Stardusts until disc 4.
" @Meteora: I found it pretty damn annoying, and I didn't even go for the Stardusts; imagine if somebody wanted to 100% the game, but forgot about the Stardusts until disc 4. "Stardusts are a bitch to get, I do remember that. You'd need to follow a FAQ and make sure you get them all (I always get stuck on 49, I think the FAQ I used was inaccurate).
But yes you do have a point.
Anyone who says they prefer it is lying. It is an inconvenience. I was playing Mass Effect 2, and I beat the game. At one point I could either continue or start new game. If you want to continue a different save then you need to pop in a different disc. That is annoying.
No but it can limit the player under certain circumstances. In Mass Effect 2, this meant that once you made the transition to the 2nd disc, you couldn't go back to any of the places you visited during the first part of the game. For better or for worse, all those zones no longer existed in the universe because of the 2 disc requirement. Obviously, the same thing was true on the PC version, but the game was designed with being on a console primarily.
No. DVDs are large enough to contain quite a bit of content. Even with Mass Effect 2, there were really only two disc switches, about ten hours or so apart. Lost Odyssey was, what, three discs? Or four? I can't remember. But that game was huge as well. There was more disc switching for that game, and it still didn't bother me.
But, then, I come from the age of Sierra adventure games coming on a dozen 5.25" floppies. So even the moderate disc switching we have today is nothing compared to what we had to endure back then :)
Ah, you youngsters have no idea how good you've got it :)
The only time it bothered me back on the PS1 was when the final disc of an RPG had most of its areas unreachable due to some stupid thing because they didn't want to/didn't have the space to program all of the towns and areas on the final disc, so you had to finish most of the sidequests and exploring BEFORE doing that certain storyline that advanced to the final disc. (I'm looking at you and your stupid vines, Final Fantasy IX.)
I haven't played any next-gens with more than one disc yet, so I dunno if it bothers me.
I'm not sure what you are trying to say here. There is no problem with going back to places in ME2 while on disc 2....unless I am seriously forgetting something. I remember 2 disc swaps during my plays of ME2 both of which happen at story points." No but it can limit the player under certain circumstances. In Mass Effect 2, this meant that once you made the transition to the 2nd disc, you couldn't go back to any of the places you visited during the first part of the game. For better or for worse, all those zones no longer existed in the universe because of the 2 disc requirement. Obviously, the same thing was true on the PC version, but the game was designed with being on a console primarily. "
Usually not. I'd prefer if it was one disc, but if the game does the disc switches well, it isn't a big issue
" No, I don't care. I don't see why anybody would either. "I would care if it interrupts the game, because I don't want to switch DVDs every hour just to play the game. However, if you could download the data on your console's HDD then it would be okay and Forza 3 was this way fyi.
" @CL60 said:Every hour is a little bit of an exaggeration." No, I don't care. I don't see why anybody would either. "I would care if it interrupts the game, because I don't want to switch DVDs every hour just to play the game. However, if you could download the data on your console's HDD then it would be okay and Forza 3 was this way fyi. "
" @ISuperGamerI said:It depends on the size and type of game I guess." @CL60 said:Every hour is a little bit of an exaggeration. "" No, I don't care. I don't see why anybody would either. "I would care if it interrupts the game, because I don't want to switch DVDs every hour just to play the game. However, if you could download the data on your console's HDD then it would be okay and Forza 3 was this way fyi. "
It bothers me now because I'd like to think we're at a point where disc swapping should be a memory.
i get an anxiety attack when games have more then one disk...i remember a long time ago i rented a an original Playstation just so i could rent and play the original Metal Gear solid...when i had to transfer to the second CD it wouldn't load...restarted, tried playing through again, same problem...had to take the system back without even seeing the end of the game i rented the system for in the first place.
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