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#151 Posted by Fobwashed (1964 posts) -

@Rolyatkcinmai said:

http://patrickklepek.com:8123/?worldname=world&mapname=surface&zoom=4&x=-65.5125582024007&y=64&z=244.2002119573071

Lol, fantastic =P

@Morbid_Coffee said:

@Fobwashed said:

Looks like I'll have to make Vinny even harder to beat. . .

Looking forward to it. I have more soul left to lose for self gratification.

Also don't take my gripes as complaints against the game. Most of them just stem from trying to do a perfect run, and as I said, it plays pretty great when you're not trying to be a perfectionist. The lack of a tell on the dash is pretty much the only legitimate gripe.

Nah, your gripes are legitimate playtest feedback =) I'm still thinking about adding a tell for the dash, but I'll have to get back to it later on after I finish up the next bit I'm putting my spare time into.

@EnduranceFun said:

I may drop some boss ideas in here at some point. Look out yo.

Feel free to. I've already got a pretty solid idea of what I'm going to do for Vinny and worked up some mock ups, but I'm always open to suggestions.

@freakin9 said:

FUCK RYAN DAVIS!

jesus, that's a overly hard first boss.

nice work though.

For now ;-)

@Bourbon_Warrior said:

Ryan needed a knife attack that wen UGH UGH UGH UGH

Maybe I'll do that. Change it to knives I mean =P

#152 Edited by colmarr (45 posts) -

This is pretty great, but I would appreciate good old Megaman style of boss select.

At Rydok fight I feel that the hummingbirds should come in fixed pattern or atleast fixed heights. It would make that the fight has less of bullshit moments based on luck. I also would appreciate if rydoks projectiles would have little longer pause before shooting the next patch of em.

#153 Posted by Fobwashed (1964 posts) -

@colmarr said:

This is pretty great, but I would appreciate good old Megaman style of boss select.

At Rydok fight I feel that the hummingbirds should come in fixed pattern or atleast fixed heights. It would make that the fight has less of bullshit moments based on luck. I also would appreciate if rydoks projectiles would have little longer pause before shooting the next patch of em.

Sure thing. New version has a boss select screen for you. I haven't reworked ryddok though -_-;; I'll eventually do another balance pass once I finish up at least a beta of Vinny. Things also seem to be running strangely slow so I'll have to do some profiling to see why the hell something so simple is having trouble running fast.

#154 Posted by colmarr (45 posts) -

@Fobwashed: Much appreciated. Anything worth doing isn't easy as the saying goes.

#155 Posted by Paindamnation (794 posts) -

Man Fuck Ryan Davis. The difficulty of the first level is ridiculous, Ryan has like a full health bar, and like two shots knock you down to 75%. There needs to be a difficulty setting. Impressive game though, just wish it wasn't so unfair from the get-go.

#156 Edited by Fobwashed (1964 posts) -

@Paindamnation said:

Man Fuck Ryan Davis. The difficulty of the first level is ridiculous, Ryan has like a full health bar, and like two shots knock you down to 75%. There needs to be a difficulty setting. Impressive game though, just wish it wasn't so unfair from the get-go.

Added a quick and dirty easy mode for you =) Link to DL should be the newest one in the OP, or just click to here

#157 Edited by HansKaosu (749 posts) -

This is epic!

#158 Posted by fini_fly (767 posts) -

Probably too much to ask for, but how about Luchadeer filling in for Rush?