Music In Games Over the Years [Discussion Thread]

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ArmaziLLa

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#1  Edited By ArmaziLLa

Alright I'm definitely borrowing this topic almost straight from where I heard it in the ListenUp podcast, but nevertheless I thought it was a great topic of discussion to introduce here as well.

So, the basic question is...when was the last time that music in a game REALLY resonated emotionally for you? Where down the line you would instantly be able to recognize the song as being from that game, or that when you think back on a game the music is something you really identified with. Also, as a follow up to those questions, how do you think the role of music in games has evolved (or devolved as your opinion may be) in your eyes?

Personally for me, that last time I can really personally say that I loved or felt that music in a game was an essential part of the experience was Mass Effect. The two parts in that game that really stand out for me are:

1. Game Introduction - just the epic feel that you got when you first put that game into your Xbox and loaded it up is probably the best that comes to memory (RIGHT behind this being the Halo music, ESPECIALLY the Halo2 opening theme just giving me shivers when I first played it OMG I remember being so giddy as soon as the guitar kicked in!!!).
2.End of the Game[SPOILER ALERT: Link actually shows the ending 10mins of Mass Effect] - the scene right at the end of the game, actually the entire sequence where you see your ship flying and then the teams are searching through the rubble and you think your character is dead...the way the score builds up to the epicness of when you see your guy walk out for me, I remember that part evoking a "YES!" from me...and I believe I owe that to the way the music was used there. Also, probably the BEST fade out that evoked an amazing feeling for me was the fade out and the song that played into and throughout the credits.

The next, and last, game that I will mention here is a game where I feel the music is as much of an integral part of what made the game great as any other aspect of it is Braid. I don't think I would have enjoyed that game as thoroughly as I did without the score that went along with it....the ambiance that the music set for each level was amazing and well, I just don't think there's much else to be said about that.

The next point I'll touch on here is how I feel that for me I don't find AS MANY games that have music that really defines it anymore...too many games are throwing in the generic licensed soundtrack and mish-mash of music that well, I really don't care about. My personal opinion on this that I feel epitomizes my point is Burnout Paradise or the Tony Hawk games in their day. Now, I have nothing but the utmost respect for Criterion and how they've masterfully handled the game since it's release even though I personally felt that it fell completely flat for me to the point that I dropped it (and have only gone back once or twice) a few days after first playing it. However, I digress from me point, which is how the music in that game for me is completely throwaway. After driving around listening to "Paradise City" by Guns N' Roses once or twice I was done with the music...it had no bearing on how I felt during the game...granted the game has absolutely no story and therefore for me, no way of attaching any music to anything in the game...yet I feel that too many games just throw in the music and forget about it...OR opt to allow for custom soundtracks so they don't put as much into the music.

I suppose that maybe I expect a game's soundtrack to be too much like a movie, and that is another point to argue: should that be the case? In a good movie, you don't NOTICE the score so much as FEEL it...watch a movie like War with Jet Li and Jason Statham for example -- a movie that has great potential with action and whatnot but for me fell SO flat it wasn't even funny just because of the complete and utter lack of a good score. A good movie, and subsequently a good game (one that tells a story or has a narrative at least) will really draw you in with the music without you knowing it and really punctuating the emotional points of the story in that way...and I feel that Mass Effect (and to a lesser extent Halo) did this masterfully.

My final point that I will mention is the progression of music in games to the point that it's at now from the old NES, SNES, Genesis, PS1, N64 era games that had music that would be instantly recognized as coming from a specific game. A few games that instantly come to mind for me are many of the Super Mario games or the Zelda games. Who doesn't remember the Super Mario World theme from the SNES? Or the Link to the Past music? How many games these days have music that people can REALLY peg back onto that game...can you really remember or instantly hum out the tune to any of the Mario Sunshine or Mario Galaxy music like you can for the originals? Or the Final Fantasy series...who doesn't know the Victory Fanfare from FF7 (which they subsequently used in many FF's from then on with a slightly different version)? Music in games these days just isn't as catchy...but that can perhaps be attributed to the fact that there is so much more going on in a game at any given point as opposed to the droning repetitiveness of the music in the mario levels...perhaps games have evolved to the point where the music can't be as one dimensional as it used to be? I can't decide if I'm happy about that or not. Maybe it's a nostalgia thing to where looking back on those things now is such a fun thing to do whereas at the time I could've cared less. I like to think it's more of the former rather than the latter however.

Anyway, take from this what you will, but I look forward to reading anyone's thoughts and feelings on the topic. And, to save anyone the time, yes I know a few of my points may have been lifted straight from the ListenUp discussion, but I felt that they were very good points and incredibly valid so I included them in my argument. Also, bravo to those of you that read this novel of a forum post =)

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c1337us

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#2  Edited By c1337us

I am going to stop reading right at the start there. The last time a games music "REALLY resonated emotionally" for me was never. There arent too many games that I can think about and the music comes straight to mind.

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Insectecutor

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#3  Edited By Insectecutor

The music for Unreal really set the mood for me, especially when you emerge onto the planet surface for the first time. It was also dynamic and would "seamlessly" change depending on context. That game had a really distinct sound.

I don't see a problem with licensed tracks in games at the moment. The genres that have the most licensed tracks are driving and music rhythm. Music rhythm games pretty much have to have licensed music, driving games generally just need something to fill the air while you drive. The vast majority of games have original music.

That said, licensed tracks aren't used well in a lot of cases. Burnout Paradise is a big offender. What a crock of shit the music in that game is, but I guess I would expect to hear that kind of dross on a radio station fronted by DJ Atomica.

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ArmaziLLa

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#4  Edited By ArmaziLLa
In response to Insectecutor:
Obviously licensed music is a big part of rhythm games, and I do love me some Rock Band...that being said however, a game with a premise that relies solely on music is of course going to use it...however with those games they definitely use the music to their advantage which makes the game damn fun to play.

I suppose you could argue that rhythm games are another evolution of "music in games" as well...one that I didn't really think of...and a good point.

And yes, I agree about the misuse of licensed music. Too many games seem to think that just because they HAVE licensed music from a band they can just throw it in and be done...I'm actually having a hard time thinking of a game with a licensed song that I thought was really used well (with the exception of the credit song from Mass Effect, even if the band isn't huge or known very well the song WAS still licensed haha).
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rectum_abominae

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#5  Edited By rectum_abominae

I thought the music in Persona 4 was excellent.  Jazzy interludes, semi-rock songs...  It all really brought me into the world.  I believe Magna Carta had a section or two where it switched instantly from epic scores to light fluffy jazz.  It's a nice change of pace for an RPG.  

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spiredcrescent

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#6  Edited By spiredcrescent

I like anything Nobuo Uematsu does.  I also liked the quake 2 soundtrack done by nine inch nails

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eirikr

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#7  Edited By eirikr
@ArmaziLLa said:
" who doesn't know the Victory Fanfare from FF7 (which they subsequently used in many FF's from then on with a slightly different version)? "
Just like Persona 3, Final Fantasy VII was the first in its series.
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Akeldama

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#8  Edited By Akeldama
@c1337us: dude you must be deaf or retarded. 
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Potter9156

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#9  Edited By Potter9156

Morrowind, easily. The main title music is something you will never forget. Overall, the music fits within the world perfectly. And there is Arcanum. Fantastic music that, like Morrowind, feels just right for the setting.

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#10  Edited By HandsomeDead

One thing which I think needs to stop is an overall reliance on ambience rather than music. As much as I enjoyed the music in the new Bionic Commando game, the idea of only having music when something happens means a lot of time, there was just silence and effect work. Obviously, having one song loop for an entire level is a bit outdated but I can't help thinking that I can hum the entire soundtrack for Streets of Rage II, Mario 64, JSRF and more note for note whereas now, a lot of games just don't have anything like that. The most recent I can think of where there was a soundtrack I was left singing to myself afterwards was Persona 3 and that's a PS2 game.

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PowerSerj

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#11  Edited By PowerSerj

The last song that truly upwelled emotions within me is one of the tracks from Valkyria Chronicles (of which I can't recall the name of right now). I literally stopped everything I was doing in the game when I heard it and just kind of blankly stared at the screen for a while. Awesome song. Before that would have to be the song that plays over the intro credits to FFX-2 (and possibly somewhere else in the game). The song before that? To Zanarkand from FFX. Different composers, yet both made, and still make me feel all melancholic and, somewhat conversely, warm inside.

On the second point, I agree with you that I think the whole licensed soundtrack thing is kind of lame. Something I find interesting about your point about Burnout Paradise is that I turn off all of the tracks in the playlist except for a select few, all of which are original songs from previous Burnout games.

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#12  Edited By OmegaPirate
@HandsomeDead said:
" One thing which I think needs to stop is an overall reliance on ambience rather than music. As much as I enjoyed the music in the new Bionic Commando game, the idea of only having music when something happens means a lot of time, there was just silence and effect work. Obviously, having one song loop for an entire level is a bit outdated but I can't help thinking that I can hum the entire soundtrack for Streets of Rage II, Mario 64, JSRF and more note for note whereas now, a lot of games just don't have anything like that. The most recent I can think of where there was a soundtrack I was left singing to myself afterwards was Persona 3 and that's a PS2 game. "
I kinda agree with you here -but also Bionic commando did something that i LOVE in games - the final fantasy games have done it, the metal gear games do it - and Bionic commando did the same thing :-
Having one recognisable theme tune that runs throughout pretty much the whole game - but that changes its 'genre' depending on the scenario - i'm not sure why but i personally love that

All in all i loved the music in Bionic commando though
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HandsomeDead

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#13  Edited By HandsomeDead
@OmegaPirate said:
" @HandsomeDead said:
" One thing which I think needs to stop is an overall reliance on ambience rather than music. As much as I enjoyed the music in the new Bionic Commando game, the idea of only having music when something happens means a lot of time, there was just silence and effect work. Obviously, having one song loop for an entire level is a bit outdated but I can't help thinking that I can hum the entire soundtrack for Streets of Rage II, Mario 64, JSRF and more note for note whereas now, a lot of games just don't have anything like that. The most recent I can think of where there was a soundtrack I was left singing to myself afterwards was Persona 3 and that's a PS2 game. "
I kinda agree with you here -but also Bionic commando did something that i LOVE in games - the final fantasy games have done it, the metal gear games do it - and Bionic commando did the same thing :-
Having one recognisable theme tune that runs throughout pretty much the whole game - but that changes its 'genre' depending on the scenario - i'm not sure why but i personally love that

All in all i loved the music in Bionic commando though
"
Yeah, actually, I really should have mentioned that because I did think that was an amazing touch. Even though it only came on during the real bombastic moments, the hero theme in that game was absolutely immense.
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GunstarRed

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#14  Edited By GunstarRed

i thought I was the only one that loved the bionic commando theme stuff, I also liked how occassionally it would bring in  remixes of the remixes from rearmed (during a fight in one of the tunnel sections). I reeeeeeeeeeeeaaaaaaaaaaally want that metal version of the main theme tune thats playing on a radio in the building at the beginning of the game.

JSRF has a bis song in it so it rules everyone sface

bioshock whilst sparingly used is an outstanding  score and so  are the ones in uncharted and shadow of the colossus... all of those have stirred emotions in me... oh yeah and graw 2... people never mention that games busic but oh my is it awesome.

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ArmaziLLa

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#15  Edited By ArmaziLLa

Great points so far, keep the discussion going? (Yea yea it's a **bump** post...sue me lol)

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Civraz

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#16  Edited By Civraz

I really love the music from Banjo games. I also really liked the orchestrated music from Bioshock, as well as FFVII.

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Diamond

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#17  Edited By Diamond
@ArmaziLLa said:
So, the basic question is...when was the last time that music in a game REALLY resonated emotionally for you? Where down the line you would instantly be able to recognize the song as being from that game, or that when you think back on a game the music is something you really identified with. Also, as a follow up to those questions, how do you think the role of music in games has evolved (or devolved as your opinion may be) in your eyes?
Emotional resonance versus just really liking a song?  I don't like it when games, movies, or television try to leverage music to get a emotional response.  I feel it's manipulative.  There are songs that do things for me emotionally, make me sadder or happier, but that's true for a lot of music.  I can instantly recognize hundreds of songs from hundreds of games, it doesn't need to be especially great to do that for me.

To me game music has largely gone from good songs I enjoy listening to outside of games, over and over, to songs that only work for a small moment in a particular game.  Too many games just use theatrical soundtracks, they're trying to be movies.  I prefer the NES-style repeating sound tracks that work better for a GAME.  Stuff that goes on in my head hours and days and years after playing the game, not something that just tried to make me feel for a video game character dying.

Still, there are games that use that old style of music which I prefer. 
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c1337us

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#18  Edited By c1337us
@Akeldama: I'm pretty sure I am retarded. But thats a seperate issue, music just doesnt do much to me emotionally. I might be a souless husk, or you might just be a big pussy. Whatever.
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Red

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#19  Edited By Red

Practically every single game I've ever liked has to have good music in it. From the creepy intro of Final Fantasy VI to the pumping movie-like scores of Uncharted and Mass Effect, I just don't think a game is complete without a good soundtrack.

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ArmaziLLa

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#20  Edited By ArmaziLLa

*Bump* any more opinions? =)

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#21  Edited By TobyD81

I've felt that in recent years game music has become more like movie music, more like the score for the game than something recognizable. Music from the 8- and 16-bit era has always been more resonant with me. At that time, the sound designers for a game had to use limited technology to create interesting music that was still exciting on a 30-second loop. Since the games didn't have any spoken dialogue and few sound effects, music had to take a more dominant place on the sound stage. It had to make a game stand out in the din of an arcade as well. So we got the Zelda overworld theme, the Mario themes, and even the classic Final Fantasy victory theme...that would be the first one on the NES, young whipper-snappers. I think I could hear any of the music from Mega man 1, 2, or 3 and identify which game it came from and in which level it's played. I know I can't do that with most of the ambient background music in more modern games. Sure there are some standout examples like the Halo chant, but that was also created to be a recognizable theme. Modern game music is created to blend in rather than stand out.

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kirisame

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#22  Edited By kirisame

ICO (and SotC) were very "movie-style"; you could say that the music was meant to "manipulate" the emotions during certain scenes.
...
It worked.