Or do yous disagree?
After a couple of years pause I've been enjoying a return to regular gaming these last coupla months: upgraded my 360/PS3 to ONE/PS4 and added a few new titles to my Steam. To add to the humongous backlog I decided to give Nintendo a chance.
Bit of gaming background: I've had in chronological order the Atari 2600, C64, Sega Megadrive, Amiga 500, PC and all the Playstations 'n Xboxes. Am currently enjoying my first playthrough of Fallout 3 while dipping into Metro 2033 as the russian counterpart to the western post-apocalypse.
So lots of gaming history in my 41 years on this planet, yet never had Nintendo. Even back in the NES/SNES/N64 days playing extensively on mates' nintendos I always found the games, even the most celebrated ones, either too childish or just plain 2nd-choice against what I had:
Mario: preferred Alex Kidd 'n Sonic.
F-Zero: preferred Road Rash 'n Rollcage.
Streetfighter 2: preferred Streets of Rage 'n Tekken 2.
Zelda: preferred Sword of Vermillion, Daggerfall 'n FFVII.
Goldeneye: preferred MGS 'n Tomb Raider.
So I ignored the Gamecube and Wiis.
But I'm enjoying gaming so much these days (not just the playing, also soaking up the culture and history of it) that I thought I should give Nintendo one last chance, I was at least intrigued by their unique controllers. So thanks to a bit of patient bargain-hunting on Ebay I bagged myself an original Wii (for eventual Gamecube-compatibility) and Wii U with some of their most celebrated and culty games...
...which merely confirmed that Nintendo is just not for me. It's for casuals, families, kids and the young-at-heart. The Wii's remote/nunchuk were very fun for select games for the first hour, thereafter just became tedious and even arduous. For other games it was just awkward from the off. U's big flat controller with an as-it-turned-out superfluous display wasn't greatly ergonomic.
Sure, you can get a normal controller but that relegates Nintendo's significant selling point of having unique controls. Then all you've got left is the games, and frankly they're not up to snuff. Dated graphics already at the time of their release wasn't the deal-breaker, it was often the immature presentation and limited gameplay. I tried:
Metroid Prime 3: it was alright, tho' in times of Half-Life 2, Bioshock etc it falls way short on fluidity, complexity and maturity.
Deadly Creatures/Endless Ocean: more edutainment than immersive thrills. Very simple all-round, which is a recurring theme for Nintendo games.
Sonic and the secret Rings: awful presentation and controls put this far behind peers like Ratchet 'n Clank and Rayman.
Mario Galaxy: it's Mario so it's cute and childish by default. Fun game if you're in the mood...nothing special, mind.
Red Steel 2/Goldeneye 007: the dearth of mature action games Nintendo has means average shooters get elevated to cult-status. In terms of overall impression/quality these two are about on par with a Call of Juarez or any of the other decent-ish fps's out there on rival consoles. They come nowhere near the cream of the crop.
Zelda - Twilight Princess: apparently one of the darker Zeldas and before BotW came out the most highly-rated. In practice it's a glorified fetch-'em-up, aimed at kids/teens.
plus various sports games which were limited cheap cheerful fun at best but nowhere near the deep addictive experiences you get with sport sims on the other consoles.
Resident Evil 4 didn't control too badly, tho' that alone isn't a selling point to own an entire system.
Spiderman 2 (GC): was probably grand at the time...hasn't dated well.
Mario Kart 8 (U): too simple, too silly, too cute.
Splatoon: ditto...and to think rival consoles have enjoyed the likes of Portal (which also had sections with paint-filling). Culturally, there's a world between them. One is grown-up and the other frankly is not.
ZombiU: had potential but personally I'm not a fan of hectic escape horror, and using the controller-display for the map was just awkward.
Bayonetta 2: even the 'mature' exclusive games are immature, you've got cheesy dialogue and teasing naked flashes, great if you're a hormonal teenager, I expect. Hack 'n slash action is formulaic, and the narrative can hardly compare with something like God of War.
And on the console operating systems we've got the übercute profile avatars (or Miis as I believe they're called), with the incessant high-pitched baby chatter, and horrid babymusik you can't even turn off in the settings (Nintendo is not one for giving you too many settings to configure...)
Compare and contrast with similarly-celebrated games on my Xbone/PS4: Halo and Shadow of the Colossus. Older games from the mid-2000's, remastered, otherwise unchanged. Both exclusive titles and both mature immersive experiences, loaded from operating systems that don't try to kill me with cuteness.
Nintendo are somewhere between the My Little Pony and Disney_Corp of the game world: focus on recognisable brand names; don't seek to challenge; go for the cute dollar. There is plainly a huge market for this, with as many adults as children interested. And I appreciate them existing to offer folk something else as Xbox/PS are almost interchangeable.
Saying that...plainly, Nintendo's market is not the mature & discerning one. If you are a mature discerning gamer, then I can't recommend Nintendo at all.
Do yous disagree? Alternative perspectives on this old famous name of gaming are welcome!
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