@NoelVeiga said:
I agree, maybe I should have avoided painting with such a wide brush because it seems to be more of an exposure thing than necessarily an age thing. You're definitely right about promising new stuff, though. It seems like academic conferences these days have more and more stuff about games, and more and more of it is coming from people that actually grew up with and play games. I think a lot of the researchers I alluded to earlier do fine work, but there's potentially a lot of subtlety and nuance there that you can't really explore if you don't know anything about video games and don't really classify them in any way other than "violent versus non violent" (for example). For instance, someone that plays a lot of games would tell you there are many profound differences between an experience like Bioshock and one like GTA 4, but they wouldn't really seem all that different to someone that doesn't play games at all and typically only thinks of them as violent versus nonviolent. Like you say, researchers that don't necessarily understand the field they're researching might not necessarily be well-equipped to ask the right questions, or understand why they're getting the results that they are. But either way, it's definitely changing for the better with time.Great point, great new perspective. There's a bunch of new researchers (some of them way older than you may assume) that are actually starting to dip their toes into the field in the areas that are really interesting about videogames, but too much of the research money is still coming towards "does videogame violence harm children" stuff and ending up in researchers that don't understand the field they are studying. It does seem a waste (especially when it's done with taxpayer money) when the edgy new people are looking at using game design concept to make people follow basic rules, help them get better at stuff or just make better games and, in turn, improve the quality of an art form and culture in general. "
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