Lot of people saying this is an attempt to tie games to Ferguson. This article never once directly mentions Ferguson though? It links to several recent images of cops in Ferguson, yes, because those images are currently pertinent, plentiful, and [i]goddamn terrifying[/i].
I mean, the article was certainly prompted by/links to Ferguson, in that hopefully that whole situation has opened people's eyes to the fact that the militarization of the police (all that "cool stuff" the exec. producer was so excited about back in E3) is maybe unnecessary, excessive, and very troubling?
There's a lot of claims of opportunism here too, but why should we be vilifying a piece just because it's been prompted by current events? Of course when people are seeing awful images of questionable things they're going to be prompted to write about them.That's kind of what journalism is.
I get that Hardline is being a crazy, action-movie type cop thing. That can be fine! That can be fun! That doesn't mean it doesn't help glorify the idea of "the police are the good guys and will do the right thing, so they definitely need and can be trusted with all this 'cool stuff', and that's something worth addressing. Because like the exec. producer clearly says,
"We did some research on the [internet]," Papoutsis said, "and we found out law enforcement have a lot of cool, kick ass stuff."
It's worth considering the SWAT games here. They also did a lot of research (more than just "the internet", certainly) and they implemented a lot of "cool stuff". However, all the SWAT shooters are very clearly based on attempting to preserve life, despite most scenarios in the game being pretty extreme for a single SWAT element. Every time you have to kill a dude in SWAT 3 or 4 is at least a small failure; even a necessary, justified shooting incurs a small penalty in your rating at the end of a mission. You'll never get in trouble for shooting someone who points a weapon at you or someone else, but you're constantly encouraged to consider "could I have dealt with that situation in such a way that nobody had to die? Could I have done that a better way?"
I'm pretty sure in at least SWAT 3, you could outright game over your career if you just ran around shooting people (even suspects/terrorists!) without proper cause. But even if I'm incorrect, you always end up with a better rating at the end if you bring someone in alive, even wounded, rather than dead.
I think that was a pretty damn responsible way to deal with these themes, while still making a very fun shooter. You got to play with a bunch of cool police toys and weapons, sure. But the games always reinforced the idea that you were still a police officer. You're there to save and preserve life, whether victim or perpetrator, albeit in very extreme situations.
Again, Hardline isn't necessarily committing any kind of crime by taking this stuff and going all balls-out action movie with it. But that doesn't mean we should turn a blind eye towards the fact that yes, this stuff does glorify the idea of "cops as rad home-soil soldiers" that has allowed the kind of extreme militarization we've seen so clearly these last few days to propagate all across the states with very little apparent concern from the general populace. That's the whole point of the article, and I think it's very relevant indeed.
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