The Curse of the Sequel

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

Edited By JoeH

No Caption Provided
So you’ve probably heard the announcement list from E3, sequels all of them. Now I personally don’t mind sequels, I know many people would argue that it shows lack of original thinking and blah blah blah, but I like sequels. Some of my favourite games ever were sequels; Half Life 2, UT2004 and TF2. Though the main difference I’ve noticed with all of these games that made them so good when they first game out is just how long it took them to come out. The shortest was UT99 to UT2004, which I hope you can tell that it was a 5 year gap between them. Whereas Modern Warfare 2 it’s only been 2 years since CoD4 and one year since CoD5. And of course look at L4D2, they’ve only just released the SDK for L4D and they’re releasing a second one, and what we’ve seen is very similar.

The main thing that’s changed I think is the pressure from publishers and investors on video games. Since, unfortunately, as the industry expands it will become less and less about good games, but more and more about selling games. Look at Half Life 2 for example, Valve made Half Life 1 and released in 1998, it got critical acclaim, winning dozens of Game of The Year awards, but the sequel didn’t come out until 6 years later. That just wouldn't happen today, because publishers are being able to put greater pressure on developers to make more games. I think this is a bad thing since, look at just how phenomenal Half Life 2 was. It surpassed all expectations, revolutionized many parts of gaming, and the engine it was based on was used by games for years to come. Whereas today, we get things like CoD5.

I guess Call of Duty is the prime example of gaming is becoming more about selling copies. Let’s have a look at the series. Call of Duty 1, the graphics weren’t that amazing, but the gameplay was insanely fun. Then two years later came Call of Duty 2, I don’t know about you but that game blew me away. It was the first WW2 shooter that achieved that true WW2 atmosphere, it didn’t feel like I was playing a game, it felt like I was in WW2. There were great improvements, in gameplay, multiplayer and most of all Graphics.

No Caption Provided
Then infinity wanted to try and do something great, they had an idea that they wanted to pour their time and passion into, but Activision didn’t like this because it was drawing out the development cycle. So Activision’s “solution” to this was to put Treyarch on the case, and we got the extremely mediocre Call of Duty 3, which for me at least, almost destroyed my faith in the franchise. Though finally Infinity Ward’s dream was finished and they released Call of Duty 4, and it was awesome. I think it’s only when a developer has enough time to let creativity flourish that get truly amazing games.

This is why my confidence in games like Left 4 Dead 2 and Modern Warfare is wavering, because I don’t want more of the same game. I can play it again, or mod it, or DLC, but i don’t just want another game which has different content. Which is why I don’t like CoD5 as much as I did CoD4, because CoD5 was just a WW2 mod for Modern Warfare, it was totally uninspired.

Sequels are great, but there comes a stage when it’s just publisher trying to exploit the consumer.

Cross posted from here
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#1  Edited By JoeH

No Caption Provided
So you’ve probably heard the announcement list from E3, sequels all of them. Now I personally don’t mind sequels, I know many people would argue that it shows lack of original thinking and blah blah blah, but I like sequels. Some of my favourite games ever were sequels; Half Life 2, UT2004 and TF2. Though the main difference I’ve noticed with all of these games that made them so good when they first game out is just how long it took them to come out. The shortest was UT99 to UT2004, which I hope you can tell that it was a 5 year gap between them. Whereas Modern Warfare 2 it’s only been 2 years since CoD4 and one year since CoD5. And of course look at L4D2, they’ve only just released the SDK for L4D and they’re releasing a second one, and what we’ve seen is very similar.

The main thing that’s changed I think is the pressure from publishers and investors on video games. Since, unfortunately, as the industry expands it will become less and less about good games, but more and more about selling games. Look at Half Life 2 for example, Valve made Half Life 1 and released in 1998, it got critical acclaim, winning dozens of Game of The Year awards, but the sequel didn’t come out until 6 years later. That just wouldn't happen today, because publishers are being able to put greater pressure on developers to make more games. I think this is a bad thing since, look at just how phenomenal Half Life 2 was. It surpassed all expectations, revolutionized many parts of gaming, and the engine it was based on was used by games for years to come. Whereas today, we get things like CoD5.

I guess Call of Duty is the prime example of gaming is becoming more about selling copies. Let’s have a look at the series. Call of Duty 1, the graphics weren’t that amazing, but the gameplay was insanely fun. Then two years later came Call of Duty 2, I don’t know about you but that game blew me away. It was the first WW2 shooter that achieved that true WW2 atmosphere, it didn’t feel like I was playing a game, it felt like I was in WW2. There were great improvements, in gameplay, multiplayer and most of all Graphics.

No Caption Provided
Then infinity wanted to try and do something great, they had an idea that they wanted to pour their time and passion into, but Activision didn’t like this because it was drawing out the development cycle. So Activision’s “solution” to this was to put Treyarch on the case, and we got the extremely mediocre Call of Duty 3, which for me at least, almost destroyed my faith in the franchise. Though finally Infinity Ward’s dream was finished and they released Call of Duty 4, and it was awesome. I think it’s only when a developer has enough time to let creativity flourish that get truly amazing games.

This is why my confidence in games like Left 4 Dead 2 and Modern Warfare is wavering, because I don’t want more of the same game. I can play it again, or mod it, or DLC, but i don’t just want another game which has different content. Which is why I don’t like CoD5 as much as I did CoD4, because CoD5 was just a WW2 mod for Modern Warfare, it was totally uninspired.

Sequels are great, but there comes a stage when it’s just publisher trying to exploit the consumer.

Cross posted from here
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By The_A_Drain

Honestly Valve have done so much for this industry they can do whatever the fuck they want and people have almost no right to complain. Besides, incase you missed it they just put out a huge content update for L4D for free which wasn't part of the original game, what more do you want?

Sure, publishers are trying to exploit consumers with every single one of their products, not just sequels. If it's not expected to make a large profit, it doesnt get made it's as simple as that. But the dimwitted consumer who buys all this crap doesn't care enough to educate himself, and the educated consumer such as ourselves know which games will and wont be good, and which developers are/are not worth supporting. For example, I knew teryarch were going to put out a pile of shit that was essentially a mod, and so I avoided COD3 and bought 2 and 4 full price, and 3 when it was a tenner second hand.

Avatar image for death_unicorn
Death_Unicorn

2879

Forum Posts

12136

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

#3  Edited By Death_Unicorn

Not every announcement was a sequel...

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#4  Edited By JoeH

Personally I really don't think the update to Left 4 Dead was huge, it was 1 new map, not even a campaign, and a new game mode. And they only just released the SDK and come this November all the modding effort everyone is doing is gonna be obsolete. For me, it's the fact that Valve has been so good in the past, that annoys me about left 4 dead 2, because I expect more of them. They could very easily do L4D2 content as addons or a payable expansion pack, but instead they're going for full retail.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#5  Edited By JoeH

I was exaggerating for effect ;)

Avatar image for jeffgoldblum
jeffgoldblum

3959

Forum Posts

4102

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#6  Edited By jeffgoldblum
@JoeH said:
"

Look at Half Life 2 for example, Valve made Half Life 1 and released in 1998, it got critical acclaim, winning dozens of Game of The Year awards, but the sequel didn’t come out until 6 years later.


"
Yeah you are totally right! That would never happen today.
Oh wait Half Life 2 Episode 3 hasnt even been officially anounced all we have are these pictures.
More concept
More concept


No Caption Provided

How long has it been?
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By The_A_Drain

Well duh, you don't get anywhere near the sales with an expansion as you do a full retail game, and saying the L4D content addon wasn't significant is total bullshit imo, it added a whole new game mode which gave you the ability to play as the other side.

Modding won't be obselete either, most of the modding being done for L4D will be playable on both or easily portable, and most of it is maps at the moment anyway, I don't see any meaningfull mods being made at the moment that can't easily be ported.

It could indeed easily be DLC, but why would Valve do that to themselves? They could make a ton more money with the full retail release, being pro-consumer is one thing, being a total business moron is another thing completely.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#8  Edited By JoeH

I'm pretty sure they did announce Half Life EP3 awhile back before they released EP1, and it was going to come out sometime this year, but it got pushed back because Valve are perfectionists. yes there are of course some exceptions to the rule, and these exceptions are called Valve. But with L4D2 I'm beginning to lose faith. and remember they are only one game developer.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#9  Edited By JoeH

I'm pretty sure versus mod has been in L4D from release? Or has there been another update I'm unaware of?


It's just I don't think Valve has done the right thing with releasing this so fast, it's completely unlike them. And until I play the game, I have very little faith that it will be anywhere as good as it should be.

I understand Valve has to be a business, but it's just the sudden switch from developer god to possible franchise milker that worries me.
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10  Edited By The_A_Drain

The reason HL2 wasnt released for so long was because it got remade twice, and then stolen by a hacker. Any other company that made a publisher wait that long would be shut down, it's one thing to look at half life and go "Yeah, awesome" it's another to think that such behavior should be upheld by all publishers/developers. They simply couldnt do it, the budgets would be insane, games would never make their budgets back let alone a profit (they rarely do now)

Such behavior really shouldnt be the example, it should be the exception because Valve put out such great content, if they want a franchise that as a yearly installment, so what? It's normal.

Avatar image for phrosnite
phrosnite

3528

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#11  Edited By phrosnite

Well, the companies don't want to take chances with new IPs. Even if the sequel is not as good as the original it will sell good and that's what they care for the most. Prince of Persia (2008) was not as good as the previous 3 games but it sold 2.2 mill copies. I'm not saying it was bad; it was a good game.

Avatar image for death_unicorn
Death_Unicorn

2879

Forum Posts

12136

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

#12  Edited By Death_Unicorn
@JoeH said:
" I was exaggerating for effect ;) "
Exaggeration noted.
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13  Edited By The_A_Drain
@JoeH:

Versus mode was not in the original release, I know this for a fact because me and some friends played it for 14 hours straight day of release, and there was no versus mode.

Also, if valve becoming a 'possible franchise milker' (wtf... that's a really stupid thing to say, if you have a successful franchise, you release more games for it, why wouldnt you?) worries you that much, then you really need to get over yourself and wake up.
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#14  Edited By JoeH

I used the Half life example as the extreme end of the spectrum, also at that end is Elder Scrolls. Those games that really blow you away. But there are others like UT99 to UT2003/4, the increase in quality was great.


Phrosnite, that fact is exactly my point, I think that is eventually gonna be a bad thing for gaming, since it won't be about innovation or originality, but selling copies.
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#15  Edited By JoeH
It's one thing to have a franchise and make games for it, CoD1,2 and 4. Then there's another to milk it CoD3 and 5. Valve is getting dangerously close. Valve was gonna go the yearly installment route, it was called Episodic content, Yearly release schedule, slightly shorter games, lower prices. It was a win win scenario for the devloper and the consumer. But this, as i said, until I see the game and it is as good as it should be, I don't like where Valve is going.
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16  Edited By The_A_Drain

Watever dude. for a start, the episodes were not supposed to be yearly releases, they were supposed to be much shorter than that but Valve can't usually get it together to make something without redoing it 12 times (which inevitably leads to better games, but much longer development schedules that other companies simply cannot afford to do) and the reason they were going to be cheaper is because they were not going to have anywhere near as much content as a full release.

CoD 3 and 5 aren't 'milking' if you dont like them, dont fucking buy them it's easy to spot when a game is going to be shit months before it's even out, what do you care if the general populace wants those products? Infinity Ward is still putting out it's contribution on it's own timeframe.

Valves vision of episodic content did not come to pass, and what we did get was certainly not win, win for anyone, consumers had to wait an exorbitant amount of time for varying levels of quality content with a retail price of, not all that much cheaper.

Valve are goin wherever they want to go, and if you don't like it feel free to not purchase the product, if enough people agree with you, Valve will change their plans as any business will when thei consumers stop buying their products. What you forget, is that this 'lack of innovation or imagination' with yearly releases are what help fund other projects, just look at EA, they are using the money from their huge mass market yearly projects in order to put out stuff like Dead Space, Mirror's Edge and some awesome downloadable products. When it would be just as easy to bank the profit from those yearly products. I'd imagine Valve plans to do the same thing.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#17  Edited By JoeH

But I don't want L4D to be yearly release schedule, that's exactly my point. By bringing out things yearly, you are severely limiting creativity. Ideas need time to mature and grow. You can't pump them out every year. That's why Valve has always been such a good developer. Because they're intelligent. They understand the creative process. And now I feel like they're just after my money, and not trying to make good games, but simply sell games.


My blog wasn't all about L4D it's the industry as a whole. I didn't mean to focus on L4D that much, but it's an example of what I mean.
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18  Edited By The_A_Drain

You can repeat you points over and over until you're blue in the face, but all it equates to is "Valve, you used to be cool man! Whaaaa Whaaaa!" Companies have to put out games on a regular basis on order to have enough money to divert into more worthwhile products, and honestly, it's a miracle Valve is still around, if any other company had acted like they did, regardless of how iterative design is better for the game, they would have been shut down a long time ago. I suspect Valve needs another cash injection to fund whatever else they are working on at the moment.

And you can claim it's about the industry as a whole all you want as well, but the same still applies, these entities are not here to provide you with the best product in the world, they are here to make money, and part of that ability to make money (believe it or not) comes from innovation, not just iteration, yearly big hitters only account for a small percentage of the games published each year and most of them don't even make enough money each year to cover all the failures/cancelled projects/etc from those publishers that year. If they didn't put out new products, consumers eventually get bored with the yearly franchises and the money dries up, believe it or not even those yearly franchises often change dramatically year to year, they have to otherwise (especially with the focus on multiplayer these days) consumers will just keep the previous game and ignore the new one. Just look at the latest Pro Evo and Fifa, Fifa offered a glut of new options and improvements over the previous, whereas Pro Evo did not, and sold like shit.

So face it, you can either have yearly franchises funding other projects, or no projects at all and a completely stagnant (if not dead) industry.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#19  Edited By JoeH

I just don't think we should settle for that, we as consumers need to say something about what we want. The industry as increses in size becomes more and more commercial. Like music and films before it. I just don't want to see that happen with games, is that too much to ask?

Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20  Edited By The_A_Drain
@JoeH:

Yes, it is.

It has to be more and more commercialised in order to support that growth, and you say 'we as consumers' but you have to recognize that, much like those other industries you mentioned, 'we' are not the consumers, we are a very small portion of the larger market, and we should be thankful we are even getting what we do, now that the market has gotten even bigger with people trying to rope in all the non-gamers, educated consumers such as ourselves make up something like 10% of the market at most, the rest are uninformed males 13 - 28, and the masses of people playing Wii now. And those people, as the large majority of consumers, don't want the same things we do, and unfortunately, we have to deal with that.

Thankfully there are tons of indy developers to look to for great quality content, and large publishers like EA, and other development studios are still filled with people who want to make awesome games for people like us, not exclusively for the mass market, but they have to get enough money together to keep the stockholders happy, and without yearly excursions to football-ville that wouldn't be happening.

You just have to remember that it's not in our hands anymore, we are not the large majority of consumers now. We have to turn to other sources for higher quality entertainment.
Avatar image for baillie
Baillie

4714

Forum Posts

37415

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#21  Edited By Baillie

Why the hell are you complaining about things you don't have? You've not even made a valid point, at all. You've compared Valve games to the Call of Duty franchise.
Call of Duty 2 is awesome, made by Infinity Ward.
Call of Duty 3 isn't, it's made by Treyarch.
Call of Duty 4, IW.
Call of Duty 5, Treyarch.

Maybe it's just the developer you don't like?

Also, you're saying it's bad for Valve to put out L4D2. Have you played it? What if it's brilliant? You also neglect to mention that the SDK is not out for console versions.
I loved L4D, played it to death, literally. Can't play it anymore. I have it on the Xbox 360, so I can't mess about with the SDK to get more out of the game.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#22  Edited By JoeH

That's the exact problem with the growing industry. We're not the largest consumers anymore, but we used to be. And nowadays we, the gamers who have been there since the beginning just aren't being catered for anymore, it's frustrating more than anything. Valve used to be the last haven for gamers, and now I'm not so sure. It might be their own choice, or Microsoft paying them for another exclusive, either way it's not a good thing.

Avatar image for baillie
Baillie

4714

Forum Posts

37415

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#23  Edited By Baillie

Can I just ask what games you don't like? Seemingly you're just moaning because the games come out too quickly?

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#24  Edited By JoeH
@Baillie:
I haven't played that's why i said : "But this, as i said, until I see the game and it is as good as it should be, I don't like where Valve is going."

See that's the exact problem, you have it on 360, if Valve were treating L4D like TF2, you'd have had a load of new content by now, and far more round the corner. But unfortunately you're gonna have to pay another £40 for a new game.
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#25  Edited By JoeH

I'm complaining because a lack of innovaiton and origanility, as i said up there.


I like Left 4 Dead, but i dont just more Left 4 Dead. I want better Left 4 Dead.
Avatar image for baillie
Baillie

4714

Forum Posts

37415

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

#26  Edited By Baillie

That's not unfortunately, that's me opting to get it for my 360.
I don't want better left 4 dead, see the updates the game got, ruined it for me. I enjoyed the way it was before the patches, even with the glitch spots, it just added that bit more to the game.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#27  Edited By JoeH

I'm not talking patches I'm talking content updates, big content updates. TF2 has added new weapons, unlockables, a much smoother experience. L4D we've got only a fraction of that.


The one problem with l4D when it was released, was the lack of content. Those four maps got very repetitive very quickly, same with survival game mode. L4D was in development for so long, and it was a wonderful technological marvel for the AI director. But the content just wasn't there. Unless they put more into L4D2 make it better, I'm not gonna buy it, and I don't should have to buy it, at least not full retail.
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28  Edited By The_A_Drain
@JoeH:

You seem to equate originality and innovation with free content.

It just doesn't work that way buddy, if Valve were treating L4D like TF2, or rather, if every developer treated there games like TF2, they'd all be out of business right now, most developers cannot afford to put out masses of free content, nor should you expect to recieve masses of free content. You really are just complaining now, you aren't coming at this from any kind of logical standpoint, bottom line is these items are products, and if developers want to charge for a sequel instead of giving you free content, they can do so as they wish.

Again you cite lack of originality and innovation, but I suspect you don't really know what those words mean, they are incredibly vague and can mean literally almost anything, and as I also said above, developers are forced to innovate and add features and content to sequels in order to sell the game, mainstream consumers are stupid, but they aren't stupid enough to buy the same game more than 2 or 3 years in a row, then they simply stop buying it.

Besides, I think Valve have done a bang-up job getting some free content out for L4D before moving onto a sequel, most places would charge you for the DLC, it seems to me you aren't really basing your argument on a whole lot other than "But. comercialisation" and "I want free content, not a sequel that the average consumer can recognise and purchase without hassle"
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#29  Edited By JoeH

I don't want masses of free conent, but i equally don't want masses of absolute rip off content. Originality is thinking outside the box, Innovations making the box bigger. L4D did the first one, but there wasn't the content there to support it. I want content for a reasonable price, the problem with releasing L4D2, is it obsoletes the L4D content. Whereas content packs, expansions or reasonably price DLC mean it's better for the consumer and the developer. But instead we're gonna have to pay for a new game which will most likely have as little content as the first game.


My argument is based on rip off prices, extorting us the consumer. I don't free stuff, but I want reasonably priced stuff, that is not too much to ask.
Avatar image for penguindust
penguindust

13129

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#30  Edited By penguindust

One of the biggest differences between games in 1999 and now is HD-era games cost a shitload more to develop.  So, the return must be greater than the cost to produce.  One way to overcome that difference is to use the same assets in multiple games.  COD:W@W used the same engine that powered COD:MW.  Chances are L4D2 will utilize much of the same internals that L4D used.  I don't see anything wrong with that since it keep Valve solvent.  Why doesn't Valve have the right to make a lot of cash off a game they created just as Infinity Ward has done, just as Epic, Bungie, etc...are doing?  As a consumer, you don't have to buy every edition that comes out.  You can wait six years and buy L4D6: Zombies on Ice.  However, other people might get a kick out of picking up a new edition each year.  My brother plays primarily COD only, so a new Call of Duty title each year is a good thing for him.  He's not interested in most other genres, but that's okay because he is happy with what he likes.  I play a lot of different things, so while I will probably skip yearly editions of franchises, I don't want to deny him his annual fix of something bright & shiny. 

Every entertainment industry markets sequels because, truth be told, that's what people want.  The general public, even among gamers, want more of the same on an annual basis.  And the proof of that is in how they spend their paychecks.  Transformers 2 made 112 million US domestically over the weekend despite being critically panned.  It was familiar to the movie-going populace and they said "we want more" by filling theaters.  Chances are good that there will be a Transformers 3 because of this.  And waiting a huge amount of time to properly prepare a sequel might not always be good business sense (remember, these are all businesses out to make money first).  The first problem is that the people forget about the property.  Other titles pop up which grab their attention and in the mean time, the franchise which has been slowly crafting a return will be surpassed by bigger, newer properties.  Duke Nukem Forever never made it to release because they kept updating, trying to keep pace with what was new and popular on the store shelves.  Eventually, the entire idea of the Duke Nukem premise was over since gamers had matured.  Waiting doesn't aways mean the final release will be worth that extra time (and money) spent.

Finally, there is one thing I think all gamers need to remind themselves of from time to time.  Every game doesn't have to be made for you.  I don't know where a lot of people get the idea that just because they have an invested interest in a franchise, if a sequel is developed that doesn't meet their needs, it's worthless and the world would be better off without it.  Time and time again we see online petitions against the appearence of Diablo 3, the gameplay of Fallout 3, or the difference between what was said about Halo: ODST's cost two years ago and now.  I'm not saying it's not okay to be disappointed, but absolutist vitrol discharged by some is embarassing to the gaming community as a whole, I believe.  If you don't like a game, don't buy it.  If you want to explain why you didn't like it, that's fine too, but don't condemn the developer or publisher for all eternity because the final product did not meet your rigid approval.

Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#31  Edited By JoeH

I'm not saying I need there to be a long wait, but you simply can't have creativity in a short a space a year. It just doesn't happen. Look how long it took to formulate L4D 1 and it was great, except for lack of content. All your doing is slightly tweaking the previous game to get a little cash.


Yes as the industry grows the developers and publishers need to make more money, but thats the problem, that's my point. Yea I can't change it, but it doesn't mean I'm going to accept it.
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32  Edited By The_A_Drain
@JoeH:

No, innovation is taking an idea, or product, and putting out a new idea, or product with some kind of difference. So like I said, incredibly vague and means very little without specific examples.

Originality simply refers to something which is new, which is clearly an unobtainable feature, it's almost impossible to create something completely new, especially in these particular industries, everything draws inspiration from somewhere else.

I suspect your idea of reasonably priced content is a somewhat unfair one, and that again, your complaints are without merit, £40 for a similar amount of content at the original (which I suspect L4D2 will have) is hardly a 'ripoff' you simply don't understand the value of a product, so essentially, yes, you are just complaining about the lack of free stuff. It's hardly extorting the consumer to expect a full price for a full product. As for making the original content obselete, that's your opinion, i'm quite happy to play the original until the sequel drops in price, and it certainly doesn't make the additional content obselete, usually with a sequel any features introduced in the original game will remain as standard, so I suspect L4D2 will have a versus mode from day one.

Really, I don't know how it looks from your end, but from where i'm sitting it just looks like you are whining about not getting free, or unreasonably cheap content. If you want to protest, simply don't buy the product, if enough people feel the same way as you, that will send them the message. If they don't, then it's clearly just you (and a small portion of others) who feels that way.
Avatar image for santa_8aby
Santa_8aby

101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#33  Edited By Santa_8aby

I suppose I'll insert my 2 cents.  First let me apologize for interrupting the heated debate that's unspooling in this thread.  That said, I must say that L4D 2 seems like nothing more than a way to cash in on the coattails of a highly successful release.  Does this mean Valve is somehow behaving unethically?  No, they do have to make money and they're in a great position to do so in this econiomic downturn.  With most of the work on the 1st one, (engine, artifacts, design etc) they'll probably have a bigger return on thier investment this time around. Now this doesn't mean that L4D 2 won't be a quality release however, as valve will probably make sure it holds up to its stringent quality standards before launch.  But I suppose the real question is this:  Does this sequel seem like something that the public is demanding and Valve is responding to or is it the other way around?  Personally, I like L4D but I don't feel the need for a sequel.  I don't feel tired or bored of the first one and feel like I could go back and play it anytime.  I won't buy L4D 2, at least not until I feel like I'm totally burned out on the 1st one, and due the inherent design of the game, that seems a long way off.

Avatar image for penguindust
penguindust

13129

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#34  Edited By penguindust
@JoeH:
Yea I can't change it, but it doesn't mean I'm going to accept it.
God grant me the serenity
to accept the things I cannot change;
courage to change the things I can;
and wisdom to know the difference.

Otherwise, you're just going to be miserable most of the time.  Where's the fun in that?
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#35  Edited By JoeH

It's just to me that's too much for a game which will have little new in terms of gameplay. So fine if you think I'm crazy wanting a decent amount of content for my money, then so be it.

Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36  Edited By The_A_Drain
@JoeH:

I think the sentiment is fine, I just think what you consider 'a decent amount of content' is very unreasonable.
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#37  Edited By JoeH
@PenguinDust:
I won't changed what I think just because that's the world is, i don't abandon my opinions that easily.
Avatar image for joeh
JoeH

213

Forum Posts

162

Wiki Points

0

Followers

Reviews: 4

User Lists: 2

#38  Edited By JoeH
@The_A_Drain:
Then I guess we can just agree to disagree at that stage.
Avatar image for the_a_drain
The_A_Drain

4073

Forum Posts

577

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39  Edited By The_A_Drain
@JoeH:

Well like I said, we don't have to and it's not even our place. The market will decide what is and isn't reasonable. L4D2 (and other games) will release, and the market will decide whether or not they offer enough content for the majority of people to be happy with, and then Valve (and other companies) will respond appropriattely, it's how the market works and how it has worked for a long long time.

As the old saying goes, something is only worth what somebody else will pay for it.
Avatar image for nerdyninja007
NerdyNinja007

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#40  Edited By NerdyNinja007

Who doesn't like sequels?