There are a lot of reasons why a game might fly under the radar, or be forgotten shortly after release. These are the games that usually aren't good or bad enough to attract much attention after dominating the news cycle in the weeks leading up to their release. Sometimes they are forgotten simply because they launched at an awkward time, like very early in the year or right after another high profile release. Even a publisher doing a bad job of marketing a game can doom it to eventual obscurity. Here is a round-up of the five most forgettable games of 2011.
Little Big Planet 2
For me, Little Big Planet 2 is mostly forgettable because of its awkward date of release - January 18th, 2011. This was a time of year when most people aren't in the mood for buying games. Not only have they spent a ton of money during the holiday season, but they probably have a big stack of games waiting to be played at home. I was so into Halo: Reach, Assassin's Creed Brotherhood and Civilization V to really care about LBP2.
Little Big Planet 2 also had a major flaw. It looked far too similar to its predecessor. I'm not saying that it was; I do know the game had a ton of new features, especially regarding content creation. To the uninformed, this Sack Boy adventure was pretty indistinguishable from the first one at a brief glance. Lastly, I think Playstation Move support for LBP2 was an unfortunate path to stumble down. When I heard it would be in the game, I was tempted to get the Move along with a copy. However, I decided against it when I learned the support would only be patched in. The update didn't come until September, and that definitely wasn't soon enough to save the Movefrom large-scale failure. (Who am I kidding? It wouldn't have anyways.)
Duke Nukem Forever
Duke Nukem Forever is probably the only game on this list that deserves to be forgotten. The ratio of pre-release hype to post-release discussion relating to this game is astronomical, considering we had to put up with 15 years of the former. Duke's latest romp is forgettable just because it ended up being a pretty terrible game. The title was universally panned by critics, and nostalgic Duke fans were mostly disappointed. I'm sure a lot of them are happy to forget this one.
Crysis 2
Crysis 2 shouldn't be a forgotten game. It made many refinements to the original Crysis from 2007, while also bringing it to the masses via console versions of the game. Ultimately, I feel that the heritage of Crysis was its biggest downfall. Console players were a little hesitant to get into a series that hadn't debuted on Xbox 360 or PS3. PC players were disappointed that they were "sharing" the game with the inferior consoles. I can also understand difficulties marketing the game, as it's tough to make a faceless metal robot man relatable.
I only got 10 hours into Crysis 2, but I thoroughly enjoyed what I saw. I didn't forget about Crysis 2 because I didn't like it. I'm not really sure why I did forget about it. Just when I was leafing through games to write this article, I saw it and thought "Oh yeah! I completely forgot that came out this year!!" That's not generally what developers want to hear about their games.
F.E.A.R. 3
F.E.A.R. 3 became forgettable for a number of reasons. The first is how incredibly average the game is. It achieved a 75 on Metacritic, an almost perfectly average score when it comes to video games. User reviews weren't far off at a 7.3/10. Nobody raved about how good this game was, and nobody ranted about how bad it was. This is partially because most of the gamerverse was too busy tearing apart Duke Nukem Forever or was just confused by the release of a new Alice game.
Rift
Rift was a victim of entering an overcrowded and quickly evolving genre with a game that wasn't ready to be a rockstar. For an MMO to attract a substantial and lasting player base, it either has to be close to perfect, or very good and also free. While choosing one of these routes, you also have to somehow prove you're unique from the 800lb gorilla in the room, World of Warcraft.
Rift accomplished neither of these things. While it was very good, it wasn't perfect and it wasn't free. That last bit is pretty important; free-to-play games have rocketed upwards in popularity over the course of the last year. One of 2011's other high profile MMOs, DC: Universe Online, just recently decided to switch to a free-to-play model. It also shares way too much in common with World of Warcraft. Glenn Meyer from Hex19.com compared Rift to "a skinned version of WoW". It did have plenty of it's own innovations, such as on the fly instances and a very unique skill system. Rift also received very positive reviews. In the end, none of this could save the title from being forgotten by most gamers.
Are there any other games released in 2011 that you'll soon forget? Was one of the titles on this list personally memorable to you for some reason? Share your opinions in the comments below! Also - definitely don't forget to check out The Hex19 Geekcast, the official podcast of Hex19.com.
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