@mirado said:
I mean, I'd take $225 an hour, but I'm not a voice actor, so perhaps my opinion is uninformed.
So would I for an ordinary job, but calling it $225/hour misses some of the nuances of the issue. If a four-hour session is too long, I suspect that means the actor would do at most two two-hours sessions per day (or one four-hour session per day if paid at the old rate). That means 20 working hours per week, giving a total income of $234,000/year. Take agent fees, tax, downtime between roles etc. out of that, and you end up with a high, but not totally unreasonable, income.
@spaceinsomniac said:
@colossalghost said:
There demands are entirely reasonable. Voice actors have a right to know what game their are going to be working on ahead of time. Also, getting a bonus if the game sells more than two million copies is not that much to ask for.
Really, it depends on the bonus [...] It's also kind of vague on who would get those bonuses.
SAG-AFTRA seem to be asking for four payments (at two, four, six, and eight million sales):
It’s a simple approach to secondary payments, and it’ll net you up to four extra union scale payments for your performance (currently $3300.00).[1]
Though GameSpot are reporting that SAG-AFTRA asked for four payments at 500,000 unit intervals up to two million sales. I'm not sure from where that came - I can't find that on the SAG-AFTRA site anywhere. I definitely agree that who would be eligible for such a bonus is vague, though I suspect it'd be more obvious to people familiar with the contracts. I'm not a huge fan of this idea, but it doesn't sound totally unreasonable. A game very rarely sells more due to specific voice talent, and personally I'd rather total compensation be agreed up-front - it seems easier for the developers to budget for voice talent, and if the up-front compensation is a fair rate the bonus seems unnecessary.
@spaceinsomniac said:
And yeah. That. The movie industry might not work that way, but video games aren't movies. The gaming industry goes to great lengths to reveal games at the best time, and has done so far longer than games even had voice actors. I can understand the frustration from both parties, though.
If I understand it correctly, SAG-AFTRA are asking for title of the game plus the role before a contract is signed, so presumably auditions etc. can take place without revealing the game (I may be wrong on this):
SAG-AFTRA has proposed that the actual title of the project and the role being hired for should be made available to at least our representatives before signing a contract. We have also heard stories of actors coming into a session and being asked, without prior consent, to do content that contains simulated sex scenes and racial slurs. [2][1]
As this is immediately prior to when the actor would begin working on the game and make educated guesses as to the nature of the game, I'm not sure that this would be a huge source of leaks. Perhaps an immediate NDA before revealing the title/role would be appropriate (this may already be the case and/or have been proposed, but I can't find it anywhere).
Overall I'm on the fence about if I support the strike or not. Some of the issues raised by SAG-AFTRA seem reasonable (shorter vocal sessions, better transparency, better safety requirements), and their proposed remedies aren't outrageous. However, the vagueness around some of the measures (e.g. which VAs would be eligible for the bonuses) isn't great ("session payments per principal performer"[2] may be specific enough to some, but isn't clear enough to get public support (I suspect)), and the one-size-fits-all model of two million sales equals bonus seems questionable (F2P vs. $10 downloadable title vs. $60 triple-A release are very different cases even if the number of sales/subscriptions is the same). I'm also not a fan of the emotive language used by SAG-AFTRA:
The top games make money. This industry has grown, boomed and morphed into something bigger and more lucrative than many other segments of the entertainment industry, and it continues to do so. [...] Going nonunion would mean that the producer would lose access to all professional union talent for all their union games.[3]
More importantly, they would also be completely undermining the sacrifices that all of the union actors are making for their benefit.[3]
The first line starts to make this feel more like a shakedown than a reasoned discussion about fair compensation and conditions, which I doubt is the intent but that is how I initially read it. The second line feels like an appeal to emotion, which again feels out of place/unneccesary if making a reasoned and reasonable case.
It's a tricky one for sure.
[1] http://www.sagaftra.org/interactive/what-we-stand-for
[2] https://www.sagaftra.org/files/whywestrike.pdf
[3] http://www.sagaftra.org/interactive/faqs
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