Western RPG or JRPG:
What bothers you most about RPG's?
Generally, with Japanese RPG's, it's turn-based combat.
I mean, really? You're going to stand there as the dude you're squaring off against equips a Bahamut? Please.
I used to hate random encounters but I have learned to tolerate them. The thing that really still gets me is quests that require you to retrace you steps for long periods of times THROUGH AREAS WITH RANDOM ENCOUNTERS, that is controller smashingly annoying
When they're too slow. I love the genre, but playing an RPG where random encounters take like 5 minutes to beat due to long animation, slow movement, etc, tends to be frustrating.
I still love my RPGS, both Western and Japanese. I guess there are games that break all the traditional features you've listed there. But the one thing I'd agree with is random encounters: I hate having a fight when you don't want one, and I hate not being able to find one when leveling up.
"More so in JRPG's, but the exact same plot, evil dude wants to destroy world, young anime looking protagonist finds the strenght (along with 3 - 4 companions) to kill evil dude, oh and someone central to the party generally diesheh dont forget the protagonist always has amnesia!
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"I dislike the trend that jrpgs have to be somewhat real-time. FFXII is an example. I like my jrpgs turn-based and I love all the features mentioned in the first post."I didn't like the FFXII system either but I was a big fan of the ATB system from Chrono Trigger and FFVI - I just hope FFXIII returns to SOME form of turn based
I love turn based. And I don't see anything wrong with random encounters. You've gotta fight to get stronger anyway.
Also, all the people who are like "OMGZZZZ WHY DO BOMBS ONLY DO LEIK 10 DAMAGE BUT A PUNCH CAN DO LEIK 4000 !? WTFBBQ".
Stfu, it's not a simulation of any kind. Pluh.
"I dislike the trend that jrpgs have to be somewhat real-time. FFXII is an example. I like my jrpgs turn-based and I love all the features mentioned in the first post."Honestly? I thought the FFXII battle system was brilliant, although I'm still a fan of turn based combat.
I found the whole FFXII experience somewhat unfulfilling, not just the battle system, the whole game. I tried hard to like it but couldn't get into the story or behind the characters. XIII is bound to be better... bound to be
Constant random encounters like in Skies of Arcadia. Every five steps you have to fight some enemies.
biggest problem I have is that after you spend all that time upgrading and making your character great. THE GAME ENDS. MMO games handle that much better.
Sometime between FFX maybe and Lost Odyssey I lost my tolerance for random encounters.
In LO I made it to some large factory where I needed to find a key to continue. The key is apparently found randomly on one of the guards who you fight in random encounters. After a half hour or so of running in circles to trigger the encounters and not finding the key I just shelved the game.
Haven't played it since and probably never will again.
"biggest problem I have is that after you spend all that time upgrading and making your character great. THE GAME ENDS. MMO games handle that much better.But then you have to deal with OTHER PEOPLE the natural enemy of the seasoned RPG veteran
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I hate JRPGs that try too hard to emulate WRPGs. Case in point, Final Fantasy XII. I didn't like the combat, I didn't like the lack of a world map (something which they started with Final Fantasy X), I didn't like the magic and equipment systems. Give me a world map, random encounters and menu-driven gameplay in my Final Fantasy games, please. Thanks.
Over the top plots, teen angst/melodrama.
Weapons so big, that they couldn't possibly be used.
Worst of all is having a group of X people, and only some of them fight.
"I hate JRPGs that try too hard to emulate WRPGs. Case in point, Final Fantasy XII. I didn't like the combat, I didn't like the lack of a world map (something which they started with Final Fantasy X), I didn't like the magic and equipment systems. Give me a world map, random encounters and menu-driven gameplay in my Final Fantasy games, please. Thanks.This, though I didn't mind the lack of world map in FFX so much as I really loved the story, I could forgive that game a lot.
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ReTarDedFisHy really hates bad voice acting. Can't stand it.
Having said that, some voice acting in RPGs are nailed dead-on. And it really makes ReTarDedFisHy happy.
I agree with Cleric... JRPGs need to cut it out with thier crappy characters as of late... what ever happened to the great characters from the good ol' days? the SNES RPG heaven days...
I guess it's just a dream to have any of that stuff come back... but I'm allowed to dream, right?
the last time i've played a JRPG with characters that I cared about was Skies of Arcadia on the Dreamcast...
I hate fiddly minigames that you can stop you in your tracks half through jrpgs, for example Breath of Fire 3 or the utterly dismal Blue Dragon.
"More so in JRPG's, but the exact same plot, evil dude wants to destroy world, young anime looking protagonist finds the strenght (along with 3 - 4 companions) to kill evil dude, oh and someone central to the party generally diesDude, that is just story telling in general. Tell me how wrpgs are any different (except for the anime looking part).
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Fetch quests do suck, but I don't actually mind random encounters or long cutscenes, so long as said cutscenes have an actual point to them. (Huge MGS4 fan here) What does annoy me about them recently is two fold.
1- Poor achievement integration
Likely poor trophy integration soon as well. Some of them in games like Lost Odyssey, Eternal Sonata, and Blue Dragon are flat out stupid. Not quite "Seriously" stupid, but way up there. Blue Dragon in particular has two achievements tied into mini game portions that are overtly difficult, and are a one time deal as well. It's silly.
2- Partner AI/ Real time battles
FF12, for all of it's large flaws, made a lot of leaps forward in partner AI, at least you didn't have to constantly babysit them like in a game such as Star Ocean 3. But I still find games that use this system are vulnerable to turning into a giant chaotic mess of either poor use of spells, over use of spells, healing people who don't need healing while people who do need it die, and just general stupidity on the whole when battle begins. I hope Tales of Vesperia has a grip on the AI as well.
"Lately what has been bothering me in most JRPGs is the character design. They need to cut it out with the androgynous bs and come up with some badass protagonist.I don't mind them so much, but even I have to admit they had a problem when, upon the reveal of FF13, people asked "Is that a girl or a guy?" when the main character appeared. Oi. Though it was clearly a woman, b ut one who is apparently designed to be simply a female version of Cloud in concept. Though she can't really be like him unless she has a breakdown and grasps grasps at her head with useless pixelated lego stub hands while poorly translated boxes of text reveal her angst over Sephiroth.
I know that this is highly unlikely, since I'm talking about JRPGs...but a man can dream."
"Western RPG or JRPG:All of the above but I'd also include turn-based fighting. Real-time is much more engaging and I enjoy it much more.My top 5:1. fetch quests2. random encounters3. not being allowed to save anywhere4. long cutscenes5. over done voice acting"
RPGs are love, but there are annoyances with them.
The same rehashed games with different titles and (maybe) graphics is what bothers me the most. Boy has something bad happen to him, his village, or his family that causes him to be an outcast and, ultimately, the savior of the world. We need better story lines on a whole.
Random encounters, where there's absolutely no way to get away from them. I love the Golden Sun games, but IIRC they are guilty of this.
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